Jude Melton-Houghton
f80ea73bfb
Let mods choose a forceload limit ( #13002 )
2022-12-03 10:41:34 -05:00
sfan5
1bc753f655
Use safe_file_write to save forceloaded blocks
2021-05-30 11:40:14 +02:00
rubenwardy
8e757859d6
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
Thomas Rudin
9a07792f4d
Save forceloaded blocks file periodically ( #8535 )
...
saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
2019-06-10 01:07:33 +01:00
ShadowNinja
43d1f375d1
Use a settings object for the main settings
...
This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
raymoo
2516c516bc
Forceloading: Transient forceloads
...
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
Tim
c8b4bedaa8
Builtin: Add core.MAP_BLOCKSIZE constant
2016-07-26 04:17:07 +01:00
Novatux
24a631ee2a
Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726
2014-07-13 11:05:07 +02:00
ShadowNinja
c4359ff65c
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00