Commit Graph

5641 Commits

Author SHA1 Message Date
Auke Kok
d9a9fae51d Translated using Weblate (Dutch)
Currently translated at 89.6% (795 of 887 strings)

This is a merger of three commits.
2016-05-10 18:52:45 +02:00
Tobyplowy
e289c9e648 Translated using Weblate (Dutch)
Currently translated at 85.6% (760 of 887 strings)
2016-05-10 18:51:14 +02:00
paramat
3f89bf4d7f Lua_api.txt: Fix documentation for facedir rotation 2016-05-10 02:21:53 +01:00
SmallJoker
53e9587861 Add [resize texture modifier Resizes the texture to the given dimensions. 2016-05-09 20:48:42 +02:00
est31
95446f4b6d Update credits tab 2016-05-09 20:41:27 +02:00
paramat
1db499dc6d Defaultsettings/Android: Increase 'max block generate distance' to 3 2016-05-08 22:08:29 +01:00
gregorycu
b8aed9dfc2 Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in 2016-05-08 19:03:09 +10:00
Kahrl
2cdd9b4ab6 Chat: Keep scroll position constant in ChatBuffer::deleteOldest() 2016-05-08 02:51:23 +01:00
Maksim Gamarnik
0f6e4a0913 Optimize default settings for Android build 2016-05-07 21:09:07 +10:00
Ekdohibs
4d9dbceb39 Run unescape_enriched *after* unescape_string.
Doing it the other way round was a mistake, since it breaks
minetest.formspec_escape with escape sequences that contain
special characters.
2016-05-07 08:33:21 +02:00
Ekdohibs
d5c3db9c41 Make dropdowns show the string that was their argument.
This makes it work even if it contains escape sequences,
which didn't work before.
2016-05-07 08:33:21 +02:00
Maksim Gamarnik
bb925479a5 Android: Increase player_stepheight for thicker snow nodebox 2016-05-06 00:32:35 +01:00
paramat
a279426d12 Lua_api.txt: Add warnings of l-system lighting bug 2016-05-06 00:29:16 +01:00
est31
ae02d1eb8f Run updatepo.sh 2016-05-05 16:14:09 +02:00
est31
063be8a126 Update settings translation file and minetest.conf.example 2016-05-05 16:12:58 +02:00
Craig Robbins
d864c13333 Fix holding down F10 (open console) causing GUI to freeze 2016-05-04 21:31:23 +10:00
paramat
b22de6470b Settings_translation_file: Update mapgen with cave width parameter 2016-05-03 00:44:34 +01:00
Craig Robbins
c92cff5d52 Fix Windows build
Fixes the issue introduced by c1a0ebb (Fix use of uninitialised variable
in class Event) causing Windows builds to fail
2016-05-02 15:01:17 +10:00
Kahrl
8fe753c3d9 FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
Auke Kok
aa8c88cf4a find_path: consider walkable instead of CONTENT_AIR
The path finding code works fairly well except that it considers
anythin not CONTENT_AIR to be "above the surface". This results in
paths that are unwalkable for entities since e.g. plants are not
walkable. The path would force them to jump on top of grass plants,
etc..

The obvious solution is not to use CONTENT_AIR as a criteria, but
instead distinguish between walkable and non-walkable nodes. This
results in paths that properly walk through grass nodes.

This was extensively tested by a flock of electric sheep.

Note that for underwater purposes this changes the behaviour from
"the surface is walkable" to "ignore water entirely" making the
path go across the water bottom, and pathing fail likely from the
water surface. This is intentional.
2016-05-01 15:32:03 +02:00
est31
9aec701a4c Pathfinder: improve GridNode storage
Before, the GridNodes were stored in vector<vector<vector<T>>>,
and initialized in advance. Putting three vectors inside each other
puts lots of unneccessary stress onto the allocator, costs more memory,
and has worse cache locality than a flat vector<T>.

For larger search distances, an the array getting initialized means
essentially O(distance^3) complexity in both time and memory,
which makes the current path search a joke. In order to really
profit from the dijkstra/A* algorithms, other data structures
need to be used for larger distances.

For shorter distances, a map based GridNode storage may be slow as
it requires lots of levels of indirection, which is bad for things like
cache locality, and an array based storage may be faster.

This commit does:

1. remove the vector<vector<vector<T>>> based GridNodes storage that
	is allocated and initialized in advance and for the whole
	possible area.

2. Add a vector<T> based GridNodes storage that is allocated and
	initialized in advance for the whole possible area.

3. Add a map<P,T> based GridNodes storage whose elements are
	allocated and initialized, when the path search code
	demands it.

4. Add code to decide between approach 2 and 3,
	based on the length of the path.

5. Remove the unused "surfaces" member of the PathGridnode class.
	Setting this isn't as easy anymore for the
	map based GridNodes storage.
2016-05-01 15:32:03 +02:00
est31
f0de237de7 Pathfinder: use core::aabbox3d instead of own type
There is no need to reinvent the wheel here, we have
great classes from irrlicht.
2016-05-01 15:32:03 +02:00
est31
ac8bb457aa Pathfinder: Fix style
* Fix naming style for methods and classes:
	Use camelCase for methods and PascalCase for classes as
	code style demands it. And use sneak_case for methods that
	are not member of a class.
* Replace "* " with " *" for Pointers
* Same for references
* Put function body opening braces on new line
* Other misc minor non functional style improvements
2016-05-01 15:32:02 +02:00
est31
46e5ef4e9a Move pathfinder classes to cpp file
There is no need to put them into the header, they are solely used
inside the pathfinder.

Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.

This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
2016-05-01 15:32:02 +02:00
Craig Robbins
c1a0ebb725 Fix use of uninitialised variable in class Event 2016-05-01 17:32:00 +10:00
gregorycu
c95734654c Use MoveFileEx to rename files on Windows (not rename) 2016-05-01 17:28:16 +10:00
Rui
29877dfb45 Mainmenu: Remove space under mod list 2016-05-01 14:16:37 +10:00
Rui
0d40bb83a7 Translated using Weblate (Japanese)
Currently translated at 51.7% (448 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:24 +02:00
Emon Omen
6667ffc0ab Translated using Weblate (Italian)
Currently translated at 100.0% (865 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:24 +02:00
Claybiokiller
3de452e0d2 Translated using Weblate (Chinese (China))
Currently translated at 75.4% (653 of 865 strings)
2016-05-01 01:13:23 +02:00
Joan Ciprià Moreno Teodoro
2a12ebd652 Translated using Weblate (Catalan)
Currently translated at 46.5% (403 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:23 +02:00
Thomas Wagner Nielsen
b2b8c49d04 Translated using Weblate (Danish)
Currently translated at 28.7% (249 of 865 strings)
2016-05-01 01:13:23 +02:00
Muhammad Rifqi Priyo Susanto
e9c3824d1b Translated using Weblate (Indonesian)
Currently translated at 57.4% (497 of 865 strings)

This is a merger of three commits.
2016-05-01 01:13:23 +02:00
Jan Harald
9fc4415f9d Translated using Weblate (Estonian)
Currently translated at 21.8% (189 of 865 strings)
2016-05-01 01:13:23 +02:00
Fernando Reis
cd9177964a Translated using Weblate (Portuguese)
Currently translated at 67.5% (584 of 865 strings)

This is a merger of 5 commits.
2016-05-01 01:13:23 +02:00
Wuzzy
01517e210c Translated using Weblate (German)
Currently translated at 100.0% (865 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:22 +02:00
YFdyh000
1e103d0850 Translated using Weblate (Chinese (China))
Currently translated at 75.3% (652 of 865 strings)

This is a merger of 3 commits.
2016-05-01 01:13:22 +02:00
Stas Kies
fe64f93170 Translated using Weblate (Russian)
Currently translated at 59.3% (513 of 865 strings)

This is a merger of 5 commits.
2016-05-01 01:13:22 +02:00
Pavel Sokolov
2b1ad6a4dc Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:22 +02:00
Anton Tsyganenko
7a923f5b0b Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:22 +02:00
Alex “XShell” Schekoldin
ac38f4ec99 Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Stas Kies
aec0979b27 Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:21 +02:00
Ever Medina
a760359391 Translated using Weblate (Spanish)
Currently translated at 46.2% (400 of 865 strings)
2016-05-01 01:13:21 +02:00
Ian Giestas Pauli
93fc5556ca Translated using Weblate (Portuguese (Brazil))
Currently translated at 71.3% (617 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Jean-Patrick G
6e6bd7e774 Translated using Weblate (French)
Currently translated at 94.1% (814 of 865 strings)

This is a merger of two commits.
2016-04-30 23:52:11 +02:00
ShadowNinja
a53357d291 Fix POSIX C++11 build
I broke this in 46fd114e9a4e05b74576dce682e24357363298e7.
2016-04-30 13:41:04 -04:00
Craig Robbins
ae75073944 Fix prepreprocessor error in thread.h (related to C++11 threads) 2016-04-30 12:29:52 +10:00
paramat
8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
ShadowNinja
46fd114e9a Fix race on thread creation
This often broke the threading tests on OSX.
2016-04-28 13:21:46 -04:00
ShadowNinja
e41673820f Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00