Minetest is an open source voxel game engine with easy modding and game creation
Go to file
JosiahWI 1298374818
Upgrade client active object mgr tests to Catch2 (#14565)
* Upgrade client active object mgr tests to Catch2

In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.

* Increment failed modules count for Catch2 tests

* Respect --test-module option for Catch2 tests

* Improve Catch2 --test-module behavior

This switches infostream to rawstream so that test runner output is
displayed, and returns the correct boolean depending on the results. The
tests are now found by setting the configuration instead of invoking the
command line parser.

* Test uniqueness of all IDS instead of just one

Co-Authored-By: Lars Müller <appgurulars@gmx.de>

* Include Catch2 test run in timing and logging

* Flush std::cout after printing Catch results

* Increment total tests run instead of hardcoding to 1

* Flush stderr before printing to stdout

It's necessary to flush stderr before printing to stdout in adition to
flushing stdout before printing to stderr, to make sure all output is
ordered correctly.

* Make Catch write to rawstream

---------

Co-authored-by: Lars Müller <appgurulars@gmx.de>
2024-05-22 18:39:53 +02:00
.github Fixes to Docker GitHub Actions workflow 2024-05-15 19:56:50 +02:00
android Cleanup Removed Java 17 Options (#14626) 2024-05-09 11:31:22 +02:00
builtin Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660) 2024-05-22 16:46:05 +02:00
client Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
clientmods/preview Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
cmake/Modules Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
doc Add unit test and feature flag for override_item 2024-05-21 15:46:33 +02:00
fonts Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
games/devtest Fix broken CI 2024-05-21 18:10:09 +02:00
irr Enable RTTI for Irrlicht on MSVC (#14677) 2024-05-17 13:27:31 +02:00
lib Upgrade client active object mgr tests to Catch2 (#14565) 2024-05-22 18:39:53 +02:00
misc Turn dos files into unix files 2024-03-31 21:02:47 +02:00
mods Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
po Run updatepo.sh 2023-12-03 18:48:54 +01:00
src Upgrade client active object mgr tests to Catch2 (#14565) 2024-05-22 18:39:53 +02:00
textures Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
util Update SDL for mingw builds (#14678) 2024-05-20 20:37:52 +02:00
worlds Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
.clang-tidy Update clang-tidy configuration and scripts 2020-03-12 00:10:09 +01:00
.dockerignore fix: don't send the whole local context to the docker image 2021-04-02 14:40:22 +02:00
.editorconfig Remove mistaken exec mode from three files 2024-01-17 20:06:26 +01:00
.gitattributes Add LF config to .gitattributes 2024-03-31 21:02:47 +02:00
.gitignore Build with the imported IrrlichtMt at irr 2024-03-26 21:39:02 +01:00
.gitlab-ci.yml Remove GitLab CI and redirect GitLab pages to api.minetest.net 2024-01-10 20:52:08 +00:00
.luacheckrc Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
.mailmap Update credits tab and mailmap 2023-03-29 23:19:11 +02:00
CMakeLists.txt Upgrade client active object mgr tests to Catch2 (#14565) 2024-05-22 18:39:53 +02:00
CNAME Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675) 2023-09-18 19:17:18 +03:00
COPYING.LESSER Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Dockerfile Dockerfile: Use the default branch when cloning libspatialindex repository (#14621) 2024-05-10 17:00:15 +07:00
LICENSE.txt Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
minetest.conf.example Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
README.md Docker image workflow (publish on ghcr.io) (#14230) 2024-03-24 18:54:09 +01:00

Minetest

Build Status Translation status License

Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/use
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Minetest for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help

Compiling

Docker

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.