minetest/src
2011-07-30 17:51:21 +03:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
sqlite New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
activeobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
auth.cpp auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
auth.h auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
client.cpp Merged minetest-delta a624fe549bc75855a170 2011-07-21 20:55:08 +03:00
client.h made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
clientobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
clientobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
clientserver.h map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
clouds.cpp * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in cleaning notes and stuff 2011-04-06 11:34:41 +03:00
CMakeLists.txt removed -delta namings 2011-07-23 19:33:49 +03:00
collision.cpp extended content-type range 2011-07-23 16:55:26 +03:00
collision.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
common_irrlicht.h Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h small comment update 2011-05-18 21:59:31 +03:00
content_cao.cpp + fireflies 2011-07-20 22:05:57 +02:00
content_cao.h + fireflies 2011-07-20 22:05:57 +02:00
content_craft.cpp merged the content type extension and delta 2011-07-23 19:04:37 +03:00
content_craft.h Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_inventory.cpp Made rats cookable and made them spawn near trees 2011-07-30 17:51:21 +03:00
content_inventory.h extended content-type range 2011-07-23 16:55:26 +03:00
content_mapblock.cpp merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
content_mapblock.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
content_mapnode.cpp Fixed issue #15: Glass blocks a lot of light 2011-07-23 20:28:05 +03:00
content_mapnode.h changed jungletree/junglegrass content ids to extended range 2011-07-24 11:40:14 +03:00
content_nodemeta.cpp made more things burnable in furnace 2011-07-30 14:57:43 +03:00
content_nodemeta.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
content_object.h + fireflies 2011-07-20 22:05:57 +02:00
content_sao.cpp Made rats cookable and made them spawn near trees 2011-07-30 17:51:21 +03:00
content_sao.h + fireflies 2011-07-20 22:05:57 +02:00
debug.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
debug.h Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
defaultsettings.cpp Made rats cookable and made them spawn near trees 2011-07-30 17:51:21 +03:00
environment.cpp Made rats cookable and made them spawn near trees 2011-07-30 17:51:21 +03:00
environment.h made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Merge branch 'upstream/master' 2011-07-14 22:43:28 +02:00
farmesh.h + farmesh config options 2011-07-11 15:01:43 +02:00
filesys.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp Removed remaining -delta references 2011-07-30 14:02:11 +03:00
game.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
gettext.h quick fix to it not building with gettext on my visual studio environment 2011-07-30 14:38:41 +03:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiInventoryMenu.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp Removed remaining -delta references 2011-07-30 14:02:11 +03:00
guiKeyChangeMenu.h Removed remaining -delta references 2011-07-30 14:02:11 +03:00
guiMainMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiMainMenu.h Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp removed -delta namings 2011-07-23 19:33:49 +03:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp extended content-type range 2011-07-23 16:55:26 +03:00
inventory.h extended content-type range 2011-07-23 16:55:26 +03:00
keycode.cpp Changing key settings now doesn't require a game restart 2011-07-22 22:35:20 +03:00
keycode.h * key change menu now saving immediately 2011-07-22 21:54:26 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp quick fix to it not building with gettext on my visual studio environment 2011-07-30 14:38:41 +03:00
main.h reorganized stuff 2011-06-26 18:51:57 +03:00
map.cpp and now fixed a bug in removing that debug output 2011-07-24 12:13:51 +03:00
map.h Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
mapblock_mesh.cpp made shadows less blue 2011-07-24 00:49:45 +03:00
mapblock_mesh.h Made dark places tint slightly in blue 2011-07-23 04:10:17 +03:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblock.cpp fix server build 2011-07-25 23:31:02 +03:00
mapblock.h Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
mapblockobject.cpp extended content-type range 2011-07-23 16:55:26 +03:00
mapblockobject.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
mapgen.h moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapnode.cpp extended content-type range 2011-07-23 16:55:26 +03:00
mapnode.h merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
mapsector.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapsector.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
materials.cpp extended content-type range 2011-07-23 16:55:26 +03:00
materials.h extended content-type range 2011-07-23 16:55:26 +03:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h reorganized stuff 2011-06-26 18:51:57 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
nodemetadata.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp extended content-type range 2011-07-23 16:55:26 +03:00
player.h hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
porting.cpp Check the data path before usage 2011-07-20 17:59:48 +02:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
serialization.h extended content-type range 2011-07-23 16:55:26 +03:00
server.cpp Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
server.h map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
servercommand.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servercommand.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servermain.cpp fixed servermain.cpp lacking filesys.h 2011-06-22 14:21:55 +03:00
serverobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
serverobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp extended content-type range 2011-07-23 16:55:26 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Updated the texture atlas a bit 2011-07-24 12:45:52 +03:00
tile.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
utility.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
utility.h mapgen stuff 2011-06-25 16:32:09 +03:00
voxel.cpp extended content-type range 2011-07-23 16:55:26 +03:00
voxel.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00