minetest/src/client
grorp 47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen (#15163)
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
..
meshgen Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
render Add hotbar Lua HUD element and replace hardcoded hotbar 2024-08-31 16:04:14 +02:00
shadows Debloat IVideoDriver and IrrlichtDevice includes (#15080) 2024-08-31 11:44:30 +02:00
sound Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
activeobjectmgr.cpp Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
activeobjectmgr.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
camera.cpp Debloat IVideoDriver and IrrlichtDevice includes (#15080) 2024-08-31 11:44:30 +02:00
camera.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
client.cpp Simplify TOSERVER_INIT and TOCLIENT_HELLO 2024-09-02 21:50:43 +02:00
client.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
clientenvironment.cpp Rework object attachment handling to fix bugs (#14825) 2024-08-12 15:32:18 +02:00
clientenvironment.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
clientevent.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
clientlauncher.cpp Avoid cloud jump when switching between mainmenu and loading screen (#15163) 2024-09-16 10:16:27 +02:00
clientlauncher.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
clientmap.cpp Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
clientmap.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
clientmedia.cpp Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
clientmedia.h Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
clientobject.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientobject.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Avoid cloud jump when switching between mainmenu and loading screen (#15163) 2024-09-16 10:16:27 +02:00
clouds.h Avoid cloud jump when switching between mainmenu and loading screen (#15163) 2024-09-16 10:16:27 +02:00
CMakeLists.txt Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
content_cao.cpp Fix upright sprite entities not animating 2024-09-06 12:11:16 +02:00
content_cao.h Rework object attachment handling to fix bugs (#14825) 2024-08-12 15:32:18 +02:00
content_cso.cpp Reduce include count in headers 2024-09-02 16:09:32 +02:00
content_cso.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
content_mapblock.cpp Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
content_mapblock.h Const correctness 2024-02-22 15:45:17 +00:00
event_manager.h Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
filecache.cpp Reduce include count in headers 2024-09-02 16:09:32 +02:00
filecache.h Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
fontengine.cpp SDL2: Support highdpi (#14703) 2024-06-16 17:49:42 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
game.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
gameui.cpp TouchScreenGUI: Show status text above grid menu 2024-09-04 15:18:34 +02:00
gameui.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
guiscalingfilter.cpp Reduce include count in headers 2024-09-02 16:09:32 +02:00
guiscalingfilter.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
hud.cpp Fix alignment in implicit client hotbar definition 2024-09-14 12:09:56 +02:00
hud.h Put all pieces together and clean up leftover code 2024-09-02 21:50:13 +02:00
imagefilters.cpp Debloat IVideoDriver and IrrlichtDevice includes (#15080) 2024-08-31 11:44:30 +02:00
imagefilters.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
imagesource.cpp Show full texture string in "generateImage(): Failed to generate" errors (#15033) 2024-09-02 16:10:01 +02:00
imagesource.h Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
inputhandler.cpp Rename TouchScreenGUI -> TouchControls 2024-08-28 21:32:00 +02:00
inputhandler.h Mark a bunch of classes as final 2024-09-02 21:50:13 +02:00
joystick_controller.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Android: Fix back button sometimes not working as ESC (#14743) 2024-06-11 22:37:57 +02:00
keycode.h Android: Fix back button sometimes not working as ESC (#14743) 2024-06-11 22:37:57 +02:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp LocalPlayer: Restore 2u height sneak jump (#15015) 2024-08-26 21:23:12 +02:00
localplayer.h Switch player names to std::string 2024-08-16 22:13:16 +02:00
mapblock_mesh.cpp Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
mapblock_mesh.h Put all pieces together and clean up leftover code 2024-09-02 21:50:13 +02:00
mesh_generator_thread.cpp Move malloc_trim invocations to background thread (#14744) 2024-06-17 15:59:35 +02:00
mesh_generator_thread.h Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
mesh.cpp Fix upright sprite entities not animating 2024-09-06 12:11:16 +02:00
mesh.h Fix upright sprite entities not animating 2024-09-06 12:11:16 +02:00
minimap.cpp Split CIndexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
minimap.h Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
mtevent.h Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
particles.cpp Particles: fix crash caused by absent texture 2024-05-29 19:46:24 +02:00
particles.h Batched rendering of particles (#14489) 2024-04-03 13:56:49 +02:00
renderingengine.cpp Move Minetest GUISkin -> Irrlicht CGUISkin 2024-09-08 13:53:33 +02:00
renderingengine.h Debloat IVideoDriver and IrrlichtDevice includes (#15080) 2024-08-31 11:44:30 +02:00
shader.cpp Fix texture matrix handling in our shaders 2024-09-07 14:23:37 +02:00
shader.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sky.cpp Split CIndexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sky.h Reduce include count in headers 2024-09-02 16:09:32 +02:00
sound.cpp Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
sound.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
texturepaths.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
texturepaths.h Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
texturesource.cpp Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
texturesource.h Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
tile.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
tile.h Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
wieldmesh.cpp Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
wieldmesh.h Reduce include count in headers 2024-09-02 16:09:32 +02:00