..
meshgen
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
render
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
shadows
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
2024-08-31 11:44:30 +02:00
sound
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
activeobjectmgr.cpp
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
activeobjectmgr.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
camera.cpp
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
2024-08-31 11:44:30 +02:00
camera.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
client.cpp
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
2024-09-02 21:50:43 +02:00
client.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
clientenvironment.cpp
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
clientenvironment.h
Avoid including client headers on server builds
2024-03-20 16:37:32 +01:00
clientevent.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
clientlauncher.cpp
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
2024-09-16 10:16:27 +02:00
clientlauncher.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
clientmap.cpp
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
clientmap.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
clientmedia.cpp
Fix all cached media being loaded at once on the main thread
2024-04-05 13:00:21 +02:00
clientmedia.h
Bypass media transfer in single player
2024-02-04 21:23:05 +01:00
clientobject.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientobject.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
2024-09-16 10:16:27 +02:00
clouds.h
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
2024-09-16 10:16:27 +02:00
CMakeLists.txt
Extract image generation/cache from texturesource.cpp
2024-03-30 11:06:44 +01:00
content_cao.cpp
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
content_cao.h
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
content_cso.cpp
Reduce include count in headers
2024-09-02 16:09:32 +02:00
content_cso.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
content_mapblock.cpp
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
content_mapblock.h
Const correctness
2024-02-22 15:45:17 +00:00
event_manager.h
Fix some potential iterator invalidation issues
2024-02-16 12:34:40 +01:00
filecache.cpp
Reduce include count in headers
2024-09-02 16:09:32 +02:00
filecache.h
Introduce std::string_view
into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
fontengine.cpp
SDL2: Support highdpi ( #14703 )
2024-06-16 17:49:42 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
game.h
Avoid including client headers on server builds
2024-03-20 16:37:32 +01:00
gameui.cpp
TouchScreenGUI: Show status text above grid menu
2024-09-04 15:18:34 +02:00
gameui.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
guiscalingfilter.cpp
Reduce include count in headers
2024-09-02 16:09:32 +02:00
guiscalingfilter.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
hud.cpp
Fix alignment in implicit client hotbar definition
2024-09-14 12:09:56 +02:00
hud.h
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
imagefilters.cpp
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
2024-08-31 11:44:30 +02:00
imagefilters.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
imagesource.cpp
Show full texture string in "generateImage(): Failed to generate" errors ( #15033 )
2024-09-02 16:10:01 +02:00
imagesource.h
Refactor texturepaths.cpp and SourceImageCache
2024-03-30 11:06:44 +01:00
inputhandler.cpp
Rename TouchScreenGUI -> TouchControls
2024-08-28 21:32:00 +02:00
inputhandler.h
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
joystick_controller.cpp
Fix clang-tidy type promotion errors
2024-02-26 20:47:47 +01:00
joystick_controller.h
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
keycode.cpp
Android: Fix back button sometimes not working as ESC ( #14743 )
2024-06-11 22:37:57 +02:00
keycode.h
Android: Fix back button sometimes not working as ESC ( #14743 )
2024-06-11 22:37:57 +02:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
LocalPlayer: Restore 2u height sneak jump ( #15015 )
2024-08-26 21:23:12 +02:00
localplayer.h
Switch player names to std::string
2024-08-16 22:13:16 +02:00
mapblock_mesh.cpp
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
mapblock_mesh.h
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
mesh_generator_thread.cpp
Move malloc_trim invocations to background thread ( #14744 )
2024-06-17 15:59:35 +02:00
mesh_generator_thread.h
Decouple MeshMakeData from Client
2024-02-22 15:45:17 +00:00
mesh.cpp
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
mesh.h
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
minimap.cpp
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
minimap.h
Fix minimap textures overwrite ( #14349 )
2024-02-15 21:52:41 +01:00
mtevent.h
Move mtevent.h to src/client/
2024-01-26 22:10:36 +01:00
particles.cpp
Particles: fix crash caused by absent texture
2024-05-29 19:46:24 +02:00
particles.h
Batched rendering of particles ( #14489 )
2024-04-03 13:56:49 +02:00
renderingengine.cpp
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
renderingengine.h
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
2024-08-31 11:44:30 +02:00
shader.cpp
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
shader.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
sky.cpp
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sky.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00
sound.cpp
Add sound volume when unfocused setting ( #14083 )
2023-12-10 19:11:39 +01:00
sound.h
Avoid including client headers on server builds
2024-03-20 16:37:32 +01:00
texturepaths.cpp
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
texturepaths.h
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
texturesource.cpp
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
texturesource.h
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
tile.cpp
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
tile.h
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
wieldmesh.cpp
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
wieldmesh.h
Reduce include count in headers
2024-09-02 16:09:32 +02:00