minetest/src/script/cpp_api
Beha b8aaef704d Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-30 17:29:45 +02:00
..
CMakeLists.txt Implement mod communication channels (#6351) 2017-09-26 00:11:20 +02:00
s_async.cpp [CSM] Don't load the IO library. (#6087) 2018-01-04 08:21:12 +01:00
s_async.h Modernize source code: last part (#6285) 2017-08-20 13:30:50 +02:00
s_base.cpp Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
s_base.h Modernize lua read (part 2 & 3): C++ templating assurance (#7410) 2018-06-30 17:11:38 +02:00
s_client.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
s_client.h CSM/SSM: Add on_mods_loaded callback (#7411) 2018-06-06 12:53:59 +02:00
s_entity.cpp Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689) 2019-07-30 17:29:45 +02:00
s_entity.h Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689) 2019-07-30 17:29:45 +02:00
s_env.cpp Check for 'action' field in ABMs & LBMs 2019-07-27 21:13:47 +02:00
s_env.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
s_internal.h Optimize headers (part 2) (#6272) 2017-08-18 19:25:07 +02:00
s_inventory.cpp Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_inventory.h Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_item.cpp Raycast: export exact pointing location (#6304) 2018-08-16 20:10:08 +02:00
s_item.h Raycast: export exact pointing location (#6304) 2018-08-16 20:10:08 +02:00
s_mainmenu.cpp Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
s_mainmenu.h Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
s_modchannels.cpp Implement mod communication channels (#6351) 2017-09-26 00:11:20 +02:00
s_modchannels.h Implement mod communication channels (#6351) 2017-09-26 00:11:20 +02:00
s_node.cpp Modernize lua read (part 2 & 3): C++ templating assurance (#7410) 2018-06-30 17:11:38 +02:00
s_node.h Remove nodeupdate completely (#6358) 2017-09-01 13:40:09 +02:00
s_nodemeta.cpp Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_nodemeta.h Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_player.cpp Consistent HP and damage types (#8167) 2019-02-10 23:03:26 +00:00
s_player.h Consistent HP and damage types (#8167) 2019-02-10 23:03:26 +00:00
s_security.cpp Removed debug.upvaluejoin to prevent leak of insecure environment 2019-07-24 11:43:09 +02:00
s_security.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
s_server.cpp Modernize lua read (part 2 & 3): C++ templating assurance (#7410) 2018-06-30 17:11:38 +02:00
s_server.h CSM/SSM: Add on_mods_loaded callback (#7411) 2018-06-06 12:53:59 +02:00