..
CMakeLists.txt
Implement mod communication channels ( #6351 )
2017-09-26 00:11:20 +02:00
s_async.cpp
[CSM] Don't load the IO library. ( #6087 )
2018-01-04 08:21:12 +01:00
s_async.h
Modernize source code: last part ( #6285 )
2017-08-20 13:30:50 +02:00
s_base.cpp
Add node field to PlayerHPChangeReason table ( #8368 )
2019-04-11 20:45:39 +01:00
s_base.h
Modernize lua read (part 2 & 3): C++ templating assurance ( #7410 )
2018-06-30 17:11:38 +02:00
s_client.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
s_client.h
CSM/SSM: Add on_mods_loaded callback ( #7411 )
2018-06-06 12:53:59 +02:00
s_entity.cpp
Move the clamping of hp/breath when their maximums change to read_object_properties(). ( #8689 )
2019-07-30 17:29:45 +02:00
s_entity.h
Move the clamping of hp/breath when their maximums change to read_object_properties(). ( #8689 )
2019-07-30 17:29:45 +02:00
s_env.cpp
Check for 'action' field in ABMs & LBMs
2019-07-27 21:13:47 +02:00
s_env.h
C++ modernize: Pragma once ( #6264 )
2017-08-17 22:19:39 +02:00
s_internal.h
Optimize headers (part 2) ( #6272 )
2017-08-18 19:25:07 +02:00
s_inventory.cpp
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_inventory.h
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_item.cpp
Raycast: export exact pointing location ( #6304 )
2018-08-16 20:10:08 +02:00
s_item.h
Raycast: export exact pointing location ( #6304 )
2018-08-16 20:10:08 +02:00
s_mainmenu.cpp
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
s_mainmenu.h
Move files to subdirectories ( #6599 )
2017-11-08 23:56:20 +01:00
s_modchannels.cpp
Implement mod communication channels ( #6351 )
2017-09-26 00:11:20 +02:00
s_modchannels.h
Implement mod communication channels ( #6351 )
2017-09-26 00:11:20 +02:00
s_node.cpp
Modernize lua read (part 2 & 3): C++ templating assurance ( #7410 )
2018-06-30 17:11:38 +02:00
s_node.h
Remove nodeupdate completely ( #6358 )
2017-09-01 13:40:09 +02:00
s_nodemeta.cpp
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_nodemeta.h
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_player.cpp
Consistent HP and damage types ( #8167 )
2019-02-10 23:03:26 +00:00
s_player.h
Consistent HP and damage types ( #8167 )
2019-02-10 23:03:26 +00:00
s_security.cpp
Removed debug.upvaluejoin to prevent leak of insecure environment
2019-07-24 11:43:09 +02:00
s_security.h
C++ modernize: Pragma once ( #6264 )
2017-08-17 22:19:39 +02:00
s_server.cpp
Modernize lua read (part 2 & 3): C++ templating assurance ( #7410 )
2018-06-30 17:11:38 +02:00
s_server.h
CSM/SSM: Add on_mods_loaded callback ( #7411 )
2018-06-06 12:53:59 +02:00