minetest/src
2011-09-08 17:45:39 +02:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
activeobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
auth.cpp added ipban support 2011-08-12 03:37:18 +02:00
auth.h added ipban support 2011-08-12 03:37:18 +02:00
ban.cpp Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
ban.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
camera.cpp trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
camera.h Implemented view bobbing (testing simple lemniscate shape) 2011-09-08 13:03:55 +02:00
client.cpp attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
client.h attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
clientobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
clientobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
clientserver.h dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h 2011-08-25 21:31:28 +02:00
clouds.cpp * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in Actually make USE_GETTEXT available in the source 2011-07-24 18:34:10 +02:00
CMakeLists.txt Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
collision.cpp extended content-type range 2011-07-23 16:55:26 +03:00
collision.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
common_irrlicht.h Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
config.h Sanitize GETTEXT usage macros 2011-07-24 16:52:59 +02:00
connection.cpp Make Connection::Send cancel silently if peer doesn't exist. 2011-09-06 19:39:23 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
content_cao.cpp + fireflies 2011-07-20 22:05:57 +02:00
content_cao.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
content_craft.cpp Add lava to creative inventory (hmm, we're shortly running out of creative inventory space) 2011-08-15 16:57:57 +03:00
content_craft.h Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_inventory.cpp Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
content_inventory.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
content_mapblock.cpp Lava is now better visible inside water. (a crappy hack) 2011-08-23 03:01:01 +03:00
content_mapblock.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
content_mapnode.cpp Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
content_mapnode.h lava! 2011-08-15 02:04:56 +03:00
content_nodemeta.cpp Furnace was crashing stuff again 2011-09-02 17:33:06 -04:00
content_nodemeta.h Don't remove furnace if something is inside it. 2011-08-24 18:53:06 -04:00
content_object.h + fireflies 2011-07-20 22:05:57 +02:00
content_sao.cpp Now SAOs will reflect changes to their temporary inventory object 2011-09-06 16:36:11 +03:00
content_sao.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
debug.cpp Prevent threadid_t from losing precision when casted on 64bit systems 2011-08-11 10:52:27 +02:00
debug.h Respect base virtual functions' signatures 2011-08-08 16:15:53 +02:00
defaultsettings.cpp Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
environment.cpp Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
environment.h Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Fixed farmesh to such that it was a long time ago. 2011-08-03 13:03:30 +03:00
farmesh.h Fixed farmesh to such that it was a long time ago. 2011-08-03 13:03:30 +03:00
filesys.cpp Fix bug in posix file/directory removal wrapper, as pointed out by kahrl 2011-09-06 17:52:03 +03:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
game.h Overhaul the input system 2011-08-22 13:01:11 +02:00
gettext.h fixed some error :/ 2011-08-05 08:45:15 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp Middle mouse click will move 10 items around at a time. 2011-08-25 12:43:19 -04:00
guiInventoryMenu.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp Introduce hotkey for calling up a command window 2011-08-22 13:02:08 +02:00
guiKeyChangeMenu.h Introduce hotkey for calling up a command window 2011-08-22 13:02:08 +02:00
guiMainMenu.cpp The password box in the mainmenu is focused if there is already a name and address filled in 2011-08-23 22:06:35 -04:00
guiMainMenu.h Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp Use wgettext 2011-08-02 10:11:40 +02:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp Use wgettext 2011-08-02 10:11:40 +02:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp merged delta and c55 2011-08-05 11:22:13 +03:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp Send KEY_END when (re)creating a text input 2011-08-22 13:02:08 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp Now SAOs will reflect changes to their temporary inventory object 2011-09-06 16:36:11 +03:00
inventory.h inventory displays tool breakage bar again 2011-09-08 17:45:39 +02:00
keycode.cpp Overhaul the input system 2011-08-22 13:01:11 +02:00
keycode.h Overhaul the input system 2011-08-22 13:01:11 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp Overhaul the input system 2011-08-22 13:01:11 +02:00
main.h reorganized stuff 2011-06-26 18:51:57 +03:00
map.cpp trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
map.h Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
mapblock_mesh.cpp made shadows less blue 2011-07-24 00:49:45 +03:00
mapblock_mesh.h Made dark places tint slightly in blue 2011-07-23 04:10:17 +03:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblock.cpp Merge remote-tracking branch 'origin/upstream' 2011-07-30 18:55:43 +02:00
mapblock.h Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
mapblockobject.cpp extended content-type range 2011-07-23 16:55:26 +03:00
mapblockobject.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function" 2011-08-15 15:11:00 +03:00
mapgen.h moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapnode.cpp lava! 2011-08-15 02:04:56 +03:00
mapnode.h Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
mapsector.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapsector.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
materials.cpp extended content-type range 2011-07-23 16:55:26 +03:00
materials.h extended content-type range 2011-07-23 16:55:26 +03:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h reorganized stuff 2011-06-26 18:51:57 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
nodemetadata.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp Display which tool the player is holding 2011-09-07 10:56:04 -04:00
player.h Display which tool the player is holding 2011-09-07 10:56:04 -04:00
porting.cpp fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
porting.h fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp the zlib error print function now prints to dstream (debug.txt) 2011-08-08 12:11:41 +03:00
serialization.h extended content-type range 2011-07-23 16:55:26 +03:00
server.cpp trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
server.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
servercommand.cpp /me command 2011-08-22 13:02:08 +02:00
servercommand.h Server now supports replies without prefix 2011-08-22 13:02:08 +02:00
servermain.cpp Merge branch 'upstream/master' 2011-07-30 19:47:55 +02:00
serverobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
serverobject.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp Fix use of && instead of & 2011-08-12 23:34:12 +02:00
socket.h added ipban support 2011-08-12 03:37:18 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h Added message of the day and made it properly configurable using /#setting (not saved to config file yet) 2011-07-30 19:31:33 +03:00
test.cpp extended content-type range 2011-07-23 16:55:26 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Note about texture atlas 2011-09-07 01:27:04 +03:00
tile.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
utility.cpp Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
utility.h Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
voxel.cpp extended content-type range 2011-07-23 16:55:26 +03:00
voxel.h Always return from non-void functions 2011-08-08 16:13:48 +02:00
winresource.rc added windows icon 2011-07-31 00:39:43 +03:00