minetest/src/script/lua_api
ShadowNinja 88fbe7ca1e Use LuaErrors in security check macros
Throwing a LuaError calls destructors as it propagates up the stack,
wheres lua_error just executes a longjmp.
2016-03-07 13:37:15 -05:00
..
CMakeLists.txt Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
l_areastore.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
l_areastore.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
l_base.cpp Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
l_base.h Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
l_craft.cpp Fix minetest.get_(all)_craft_recipe(s) regression 2015-07-25 17:33:41 +02:00
l_craft.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_env.cpp Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
l_env.h Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
l_http.cpp Require minetest.request_http_api to be called from the mod's main scope 2016-03-03 22:42:00 +01:00
l_http.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
l_internal.h SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_inventory.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_inventory.h Use "core" namespace internally 2014-05-08 13:02:04 -04:00
l_item.cpp Make ItemStack:set_count(0) clear the item stack 2016-01-15 13:44:45 +01:00
l_item.h Use "core" namespace internally 2014-05-08 13:02:04 -04:00
l_mainmenu.cpp Remove wstrgettext 2015-10-18 02:29:06 +02:00
l_mainmenu.h l_mainmenu.h: remove unused l_get_dirlist function 2015-08-30 01:17:03 +02:00
l_mapgen.cpp Fix threshold type 2015-12-07 09:57:45 +01:00
l_mapgen.h Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
l_nodemeta.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_nodemeta.h Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
l_nodetimer.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_noise.cpp Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
l_noise.h Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
l_object.cpp Add option to give every object a nametag 2015-12-15 23:32:19 +01:00
l_object.h Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
l_particles.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_particles.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_rollback.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
l_server.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
l_server.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
l_settings.cpp Add mod security 2015-05-16 18:32:31 -04:00
l_settings.h Add Settings interface for Lua 2013-09-10 18:31:38 +02:00
l_util.cpp Use LuaErrors in security check macros 2016-03-07 13:37:15 -05:00
l_util.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
l_vmanip.cpp Mapgen: Add propagate_shadow bool to calcLighting 2015-12-07 03:18:24 +00:00
l_vmanip.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00