minetest/src
Kahrl 8f1d5d34a6 Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
..
cguittfont
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread
lua
script
sqlite
util
activeobject.h
ban.cpp
ban.h
base64.cpp
base64.h
biome.cpp
biome.h
camera.cpp
camera.h
cavegen.cpp
cavegen.h
chat.cpp
chat.h
client.cpp
client.h
clientmap.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientmap.h
clientobject.cpp
clientobject.h
clientserver.cpp
clientserver.h
clientsimpleobject.h
clouds.cpp
clouds.h
cmake_config.h.in
CMakeLists.txt
collision.cpp
collision.h
config.h
connection.cpp
connection.h
constants.h
content_abm.cpp
content_abm.h
content_cao.cpp
content_cao.h
content_cso.cpp
content_cso.h
content_mapblock.cpp
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h
content_object.h
content_sao.cpp
content_sao.h
convert_json.cpp
convert_json.h
craftdef.cpp
craftdef.h
daynightratio.h
debug.cpp
debug.h
defaultsettings.cpp
defaultsettings.h
dungeongen.cpp
dungeongen.h
emerge.cpp
emerge.h
environment.cpp
environment.h
event_manager.h
event.h
exceptions.h
farmesh.cpp
farmesh.h
filecache.cpp
filecache.h
filesys.cpp
filesys.h
game.cpp
game.h
gamedef.h
genericobject.cpp
genericobject.h
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h
guiDeathScreen.cpp
guiDeathScreen.h
guiEngine.cpp
guiEngine.h
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp
guiFormSpecMenu.h
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiLuaApi.cpp
guiLuaApi.h
guiMainMenu.h
guiMessageMenu.cpp
guiMessageMenu.h
guiPasswordChange.cpp
guiPasswordChange.h
guiPauseMenu.cpp
guiPauseMenu.h
guiTextInputMenu.cpp
guiTextInputMenu.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiVolumeChange.cpp
guiVolumeChange.h
hex.h
hud.cpp
hud.h
intlGUIEditBox.cpp
intlGUIEditBox.h
inventory.cpp
inventory.h
inventorymanager.cpp
inventorymanager.h
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
itemdef.h
itemgroup.h
keycode.cpp
keycode.h
light.cpp
light.h
localplayer.cpp
localplayer.h
log.cpp
log.h
logoutputbuffer.h
luaentity_common.h
main.cpp
main.h
mainmenumanager.h
map.cpp
map.h
mapblock_mesh.cpp
mapblock_mesh.h
mapblock.cpp
mapblock.h
mapchunk.h
mapgen_indev.cpp
mapgen_indev.h
mapgen_math.cpp Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
mapgen_math.h
mapgen_singlenode.cpp
mapgen_singlenode.h
mapgen_v6.cpp
mapgen_v6.h
mapgen_v7.cpp
mapgen_v7.h
mapgen.cpp
mapgen.h
mapnode.cpp
mapnode.h
mapsector.cpp
mapsector.h
mesh.cpp Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
mesh.h Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
modalMenu.h
modifiedstate.h
mods.cpp
mods.h
nameidmapping.cpp
nameidmapping.h
nodedef.cpp
nodedef.h
nodemetadata.cpp
nodemetadata.h
nodetimer.cpp
nodetimer.h
noise.cpp
noise.h
object_properties.cpp
object_properties.h
particles.cpp
particles.h
pathfinder.cpp
pathfinder.h
player.cpp
player.h
porting.cpp
porting.h
profiler.h
quicktune_shortcutter.h
quicktune.cpp
quicktune.h
rollback_interface.cpp
rollback_interface.h
rollback.cpp
rollback.h
serialization.cpp
serialization.h
server.cpp
server.h
serverlist.cpp
serverlist.h
serverobject.cpp
serverobject.h
settings.h
sha1.cpp
sha1.h
shader.cpp
shader.h
sky.cpp
sky.h
socket.cpp
socket.h
sound_openal.cpp
sound_openal.h
sound.cpp
sound.h
staticobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
staticobject.h
strfnd.h
subgame.cpp
subgame.h
test.cpp
test.h
threads.h
tile.cpp Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
tile.h Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
tool.cpp
tool.h
treegen.cpp Make saplings only grow on dirt or grass, make jungle tree trunks only replace air 2013-03-16 19:55:29 -04:00
treegen.h
voxel.cpp
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h