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02cbb58107
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing. |
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.. | ||
auth.lua | ||
builtin.lua | ||
chatcommands.lua | ||
deprecated.lua | ||
detached_inventory.lua | ||
falling.lua | ||
item_entity.lua | ||
item.lua | ||
misc_helpers.lua | ||
misc_register.lua | ||
misc.lua | ||
privileges.lua | ||
serialize.lua | ||
static_spawn.lua |