minetest/builtin
Loïc Blot 92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client [CSM] implement client side mod loading (#5123) 2017-03-13 23:56:05 +01:00
common [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
fstk Faster insertion into table 2016-03-06 23:42:04 +00:00
game [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) 2017-03-13 23:56:05 +01:00
mainmenu Multiplayer menu: fix attempt to open nonexistant image 2017-02-18 22:46:45 +00:00
profiler Builtin/profiler: Replace game profiler (#4245) 2016-07-12 21:51:10 +02:00
init.lua [CSM] Client side modding 2017-03-13 23:56:05 +01:00
settingtypes.txt Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00