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820 lines
24 KiB
C++
820 lines
24 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_mapnode.h"
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#include "irrlichttypes.h"
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#include "mapnode.h"
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#include "content_nodemeta.h"
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#include "nodedef.h"
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#include "utility.h"
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#include "nameidmapping.h"
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#define WATER_ALPHA 160
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#define WATER_VISC 1
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#define LAVA_VISC 7
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void setConstantMaterialProperties(MaterialProperties &mprop, float time)
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{
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mprop.diggability = DIGGABLE_CONSTANT;
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mprop.constant_time = time;
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}
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void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = 5.0 * toughness;
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mprop.crackiness = 1.0;
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mprop.crumbliness = -0.1;
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mprop.cuttability = -0.2;
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}
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void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = toughness * 1.2;
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mprop.crackiness = 0;
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mprop.crumbliness = 1.2;
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mprop.cuttability = -0.4;
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}
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void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = toughness * 2.0;
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mprop.crackiness = 0.2;
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mprop.crumbliness = 1.5;
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mprop.cuttability = -1.0;
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}
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void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = toughness * 1.0;
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mprop.crackiness = 0.75;
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mprop.crumbliness = -1.0;
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mprop.cuttability = 1.5;
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}
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void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = -0.5 * toughness;
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mprop.crackiness = 0;
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mprop.crumbliness = 0;
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mprop.cuttability = 2.0;
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}
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void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = 0.1 * toughness;
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mprop.crackiness = 2.0;
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mprop.crumbliness = -1.0;
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mprop.cuttability = -1.0;
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}
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/*
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A conversion table for backwards compatibility.
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Maps <=v19 content types to current ones.
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Should never be touched.
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*/
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content_t trans_table_19[21][2] = {
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{CONTENT_GRASS, 1},
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{CONTENT_TREE, 4},
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{CONTENT_LEAVES, 5},
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{CONTENT_GRASS_FOOTSTEPS, 6},
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{CONTENT_MESE, 7},
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{CONTENT_MUD, 8},
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{CONTENT_CLOUD, 10},
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{CONTENT_COALSTONE, 11},
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{CONTENT_WOOD, 12},
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{CONTENT_SAND, 13},
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{CONTENT_COBBLE, 18},
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{CONTENT_STEEL, 19},
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{CONTENT_GLASS, 20},
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{CONTENT_MOSSYCOBBLE, 22},
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{CONTENT_GRAVEL, 23},
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{CONTENT_SANDSTONE, 24},
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{CONTENT_CACTUS, 25},
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{CONTENT_BRICK, 26},
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{CONTENT_CLAY, 27},
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{CONTENT_PAPYRUS, 28},
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{CONTENT_BOOKSHELF, 29},
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};
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MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
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{
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MapNode result = n_from;
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if(version <= 19)
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{
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content_t c_from = n_from.getContent();
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for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
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{
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if(trans_table_19[i][0] == c_from)
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{
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result.setContent(trans_table_19[i][1]);
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break;
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}
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}
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}
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return result;
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}
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MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
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{
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MapNode result = n_from;
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if(version <= 19)
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{
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content_t c_from = n_from.getContent();
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for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
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{
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if(trans_table_19[i][1] == c_from)
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{
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result.setContent(trans_table_19[i][0]);
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break;
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}
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}
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}
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return result;
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}
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void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
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{
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nimap->set(0, "stone");
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nimap->set(2, "water_flowing");
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nimap->set(3, "torch");
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nimap->set(9, "water_source");
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nimap->set(14, "sign_wall");
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nimap->set(15, "chest");
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nimap->set(16, "furnace");
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nimap->set(17, "locked_chest");
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nimap->set(21, "wooden_fence");
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nimap->set(30, "rail");
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nimap->set(31, "ladder");
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nimap->set(32, "lava_flowing");
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nimap->set(33, "lava_source");
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nimap->set(0x800, "dirt_with_grass");
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nimap->set(0x801, "tree");
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nimap->set(0x802, "leaves");
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nimap->set(0x803, "dirt_with_grass_footsteps");
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nimap->set(0x804, "mese");
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nimap->set(0x805, "dirt");
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nimap->set(0x806, "cloud");
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nimap->set(0x807, "coalstone");
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nimap->set(0x808, "wood");
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nimap->set(0x809, "sand");
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nimap->set(0x80a, "cobble");
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nimap->set(0x80b, "steel");
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nimap->set(0x80c, "glass");
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nimap->set(0x80d, "mossycobble");
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nimap->set(0x80e, "gravel");
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nimap->set(0x80f, "sandstone");
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nimap->set(0x810, "cactus");
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nimap->set(0x811, "brick");
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nimap->set(0x812, "clay");
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nimap->set(0x813, "papyrus");
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nimap->set(0x814, "bookshelf");
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nimap->set(0x815, "jungletree");
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nimap->set(0x816, "junglegrass");
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nimap->set(0x817, "nyancat");
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nimap->set(0x818, "nyancat_rainbow");
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nimap->set(0x819, "apple");
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nimap->set(0x820, "sapling");
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// Static types
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nimap->set(CONTENT_IGNORE, "ignore");
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nimap->set(CONTENT_AIR, "air");
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}
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// See header for description
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void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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{
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content_t i;
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ContentFeatures f;
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i = CONTENT_STONE;
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f = ContentFeatures();
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f.name = "stone";
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f.setAllTextures("stone.png");
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f.setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.often_contains_mineral = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
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setStoneLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_GRASS;
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f = ContentFeatures();
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f.name = "dirt_with_grass";
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f.setAllTextures("mud.png^grass_side.png");
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f.setTexture(0, "grass.png");
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f.setTexture(1, "mud.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_GRASS_FOOTSTEPS;
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f = ContentFeatures();
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f.name = "dirt_with_grass_footsteps";
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f.setAllTextures("mud.png^grass_side.png");
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f.setTexture(0, "grass_footsteps.png");
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f.setTexture(1, "mud.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_MUD;
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f = ContentFeatures();
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f.name = "dirt";
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f.setAllTextures("mud.png");
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f.setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_SAND;
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f = ContentFeatures();
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f.name = "sand";
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f.setAllTextures("sand.png");
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f.setInventoryTextureCube("sand.png", "sand.png", "sand.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
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setDirtLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_GRAVEL;
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f = ContentFeatures();
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f.name = "gravel";
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f.setAllTextures("gravel.png");
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f.setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setGravelLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_SANDSTONE;
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f = ContentFeatures();
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f.name = "sandstone";
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f.setAllTextures("sandstone.png");
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f.setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
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setDirtLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_CLAY;
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f = ContentFeatures();
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f.name = "clay";
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f.setAllTextures("clay.png");
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f.setInventoryTextureCube("clay.png", "clay.png", "clay.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("CraftItem lump_of_clay 4");
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setDirtLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_BRICK;
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f = ContentFeatures();
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f.name = "brick";
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f.setAllTextures("brick.png");
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f.setInventoryTextureCube("brick.png", "brick.png", "brick.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("CraftItem clay_brick 4");
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setStoneLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_TREE;
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f = ContentFeatures();
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f.name = "tree";
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f.setAllTextures("tree.png");
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f.setTexture(0, "tree_top.png");
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f.setTexture(1, "tree_top.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.cookresult_item = "CraftItem lump_of_coal 1";
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f.furnace_burntime = 30;
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setWoodLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_JUNGLETREE;
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f = ContentFeatures();
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f.name = "jungletree";
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f.setAllTextures("jungletree.png");
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f.setTexture(0, "jungletree_top.png");
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f.setTexture(1, "jungletree_top.png");
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f.param_type = CPT_MINERAL;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.furnace_burntime = 30;
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setWoodLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_JUNGLEGRASS;
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f = ContentFeatures();
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f.name = "junglegrass";
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f.drawtype = NDT_PLANTLIKE;
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f.visual_scale = 1.3;
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f.setAllTextures("junglegrass.png");
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f.setInventoryTexture("junglegrass.png");
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f.light_propagates = true;
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f.param_type = CPT_LIGHT;
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f.air_equivalent = false; // grass grows underneath
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.walkable = false;
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setLeavesLikeMaterialProperties(f.material, 1.0);
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f.furnace_burntime = 2;
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nodemgr->set(i, f);
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i = CONTENT_LEAVES;
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f = ContentFeatures();
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f.name = "leaves";
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f.drawtype = NDT_ALLFACES_OPTIONAL;
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f.setAllTextures("leaves.png");
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//f.setAllTextures("[noalpha:leaves.png");
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f.light_propagates = true;
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f.param_type = CPT_LIGHT;
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f.extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f.extra_dug_item_rarity = 20;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setLeavesLikeMaterialProperties(f.material, 1.0);
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f.furnace_burntime = 1.0;
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nodemgr->set(i, f);
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i = CONTENT_CACTUS;
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f = ContentFeatures();
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f.name = "cactus";
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f.setAllTextures("cactus_side.png");
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f.setTexture(0, "cactus_top.png");
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f.setTexture(1, "cactus_top.png");
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f.setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeMaterialProperties(f.material, 0.75);
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f.furnace_burntime = 15;
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nodemgr->set(i, f);
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i = CONTENT_PAPYRUS;
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f = ContentFeatures();
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f.name = "papyrus";
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f.drawtype = NDT_PLANTLIKE;
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f.setAllTextures("papyrus.png");
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f.setInventoryTexture("papyrus.png");
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f.light_propagates = true;
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f.param_type = CPT_LIGHT;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.walkable = false;
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setLeavesLikeMaterialProperties(f.material, 0.5);
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f.furnace_burntime = 1;
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nodemgr->set(i, f);
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i = CONTENT_BOOKSHELF;
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f = ContentFeatures();
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f.name = "bookshelf";
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f.setAllTextures("bookshelf.png");
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f.setTexture(0, "wood.png");
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f.setTexture(1, "wood.png");
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// FIXME: setInventoryTextureCube() only cares for the first texture
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f.setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
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//f.setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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setWoodLikeMaterialProperties(f.material, 0.75);
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f.furnace_burntime = 30;
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nodemgr->set(i, f);
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i = CONTENT_GLASS;
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f = ContentFeatures();
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f.name = "glass";
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f.drawtype = NDT_GLASSLIKE;
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f.setAllTextures("glass.png");
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f.light_propagates = true;
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f.sunlight_propagates = true;
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f.param_type = CPT_LIGHT;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setGlassLikeMaterialProperties(f.material, 1.0);
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nodemgr->set(i, f);
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i = CONTENT_FENCE;
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f = ContentFeatures();
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f.name = "wooden_fence";
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f.drawtype = NDT_FENCELIKE;
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f.setInventoryTexture("fence.png");
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f.setTexture(0, "wood.png");
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f.light_propagates = true;
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f.param_type = CPT_LIGHT;
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f.is_ground_content = true;
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f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f.air_equivalent = true; // grass grows underneath
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f.selection_box.type = NODEBOX_FIXED;
|
|
f.selection_box.fixed = core::aabbox3d<f32>(
|
|
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
|
|
f.furnace_burntime = 30/2;
|
|
setWoodLikeMaterialProperties(f.material, 0.75);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_RAIL;
|
|
f = ContentFeatures();
|
|
f.name = "rail";
|
|
f.drawtype = NDT_RAILLIKE;
|
|
f.setInventoryTexture("rail.png");
|
|
f.setTexture(0, "rail.png");
|
|
f.setTexture(1, "rail_curved.png");
|
|
f.setTexture(2, "rail_t_junction.png");
|
|
f.setTexture(3, "rail_crossing.png");
|
|
f.light_propagates = true;
|
|
f.param_type = CPT_LIGHT;
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.air_equivalent = true; // grass grows underneath
|
|
f.walkable = false;
|
|
f.selection_box.type = NODEBOX_FIXED;
|
|
f.furnace_burntime = 5;
|
|
setDirtLikeMaterialProperties(f.material, 0.75);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_LADDER;
|
|
f = ContentFeatures();
|
|
f.name = "ladder";
|
|
f.drawtype = NDT_SIGNLIKE;
|
|
f.setAllTextures("ladder.png");
|
|
f.setInventoryTexture("ladder.png");
|
|
f.light_propagates = true;
|
|
f.param_type = CPT_LIGHT;
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
f.wall_mounted = true;
|
|
f.air_equivalent = true;
|
|
f.walkable = false;
|
|
f.climbable = true;
|
|
f.selection_box.type = NODEBOX_WALLMOUNTED;
|
|
f.furnace_burntime = 5;
|
|
setWoodLikeMaterialProperties(f.material, 0.5);
|
|
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_COALSTONE;
|
|
f = ContentFeatures();
|
|
f.name = "coalstone";
|
|
f.setAllTextures("stone.png^mineral_coal.png");
|
|
f.is_ground_content = true;
|
|
setStoneLikeMaterialProperties(f.material, 1.5);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_WOOD;
|
|
f = ContentFeatures();
|
|
f.name = "wood";
|
|
f.setAllTextures("wood.png");
|
|
f.setInventoryTextureCube("wood.png", "wood.png", "wood.png");
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.furnace_burntime = 30/4;
|
|
setWoodLikeMaterialProperties(f.material, 0.75);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_MESE;
|
|
f = ContentFeatures();
|
|
f.name = "mese";
|
|
f.setAllTextures("mese.png");
|
|
f.setInventoryTextureCube("mese.png", "mese.png", "mese.png");
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.furnace_burntime = 30;
|
|
setStoneLikeMaterialProperties(f.material, 0.5);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_CLOUD;
|
|
f = ContentFeatures();
|
|
f.name = "cloud";
|
|
f.setAllTextures("cloud.png");
|
|
f.setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_AIR;
|
|
f = ContentFeatures();
|
|
f.name = "air";
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.sunlight_propagates = true;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true;
|
|
f.air_equivalent = true;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_WATER;
|
|
f = ContentFeatures();
|
|
f.name = "water_flowing";
|
|
f.drawtype = NDT_FLOWINGLIQUID;
|
|
f.setAllTextures("water.png");
|
|
f.alpha = WATER_ALPHA;
|
|
f.setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true;
|
|
f.liquid_type = LIQUID_FLOWING;
|
|
f.liquid_alternative_flowing = CONTENT_WATER;
|
|
f.liquid_alternative_source = CONTENT_WATERSOURCE;
|
|
f.liquid_viscosity = WATER_VISC;
|
|
f.post_effect_color = video::SColor(64, 100, 100, 200);
|
|
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
|
|
f.setSpecialMaterial(1, MaterialSpec("water.png", true));
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_WATERSOURCE;
|
|
f = ContentFeatures();
|
|
f.name = "water_source";
|
|
f.drawtype = NDT_LIQUID;
|
|
f.setAllTextures("water.png");
|
|
f.alpha = WATER_ALPHA;
|
|
f.setInventoryTextureCube("water.png", "water.png", "water.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true;
|
|
f.liquid_type = LIQUID_SOURCE;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.liquid_alternative_flowing = CONTENT_WATER;
|
|
f.liquid_alternative_source = CONTENT_WATERSOURCE;
|
|
f.liquid_viscosity = WATER_VISC;
|
|
f.post_effect_color = video::SColor(64, 100, 100, 200);
|
|
// New-style water source material (mostly unused)
|
|
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_LAVA;
|
|
f = ContentFeatures();
|
|
f.name = "lava_flowing";
|
|
f.drawtype = NDT_FLOWINGLIQUID;
|
|
f.setAllTextures("lava.png");
|
|
f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = false;
|
|
f.light_source = LIGHT_MAX-1;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true;
|
|
f.liquid_type = LIQUID_FLOWING;
|
|
f.liquid_alternative_flowing = CONTENT_LAVA;
|
|
f.liquid_alternative_source = CONTENT_LAVASOURCE;
|
|
f.liquid_viscosity = LAVA_VISC;
|
|
f.damage_per_second = 4*2;
|
|
f.post_effect_color = video::SColor(192, 255, 64, 0);
|
|
f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
|
|
f.setSpecialMaterial(1, MaterialSpec("lava.png", true));
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_LAVASOURCE;
|
|
f = ContentFeatures();
|
|
f.name = "lava_source";
|
|
f.drawtype = NDT_LIQUID;
|
|
f.setAllTextures("lava.png");
|
|
f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = false;
|
|
f.light_source = LIGHT_MAX-1;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true;
|
|
f.liquid_type = LIQUID_SOURCE;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.liquid_alternative_flowing = CONTENT_LAVA;
|
|
f.liquid_alternative_source = CONTENT_LAVASOURCE;
|
|
f.liquid_viscosity = LAVA_VISC;
|
|
f.damage_per_second = 4*2;
|
|
f.post_effect_color = video::SColor(192, 255, 64, 0);
|
|
// New-style lava source material (mostly unused)
|
|
f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
|
|
f.furnace_burntime = 60;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_TORCH;
|
|
f = ContentFeatures();
|
|
f.name = "torch";
|
|
f.drawtype = NDT_TORCHLIKE;
|
|
f.setTexture(0, "torch_on_floor.png");
|
|
f.setTexture(1, "torch_on_ceiling.png");
|
|
f.setTexture(2, "torch.png");
|
|
f.setInventoryTexture("torch_on_floor.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.sunlight_propagates = true;
|
|
f.walkable = false;
|
|
f.wall_mounted = true;
|
|
f.air_equivalent = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.light_source = LIGHT_MAX-1;
|
|
f.selection_box.type = NODEBOX_WALLMOUNTED;
|
|
f.selection_box.wall_top = core::aabbox3d<f32>(
|
|
-BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
|
|
f.selection_box.wall_bottom = core::aabbox3d<f32>(
|
|
-BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
|
|
f.selection_box.wall_side = core::aabbox3d<f32>(
|
|
-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
|
|
setConstantMaterialProperties(f.material, 0.0);
|
|
f.furnace_burntime = 4;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_SIGN_WALL;
|
|
f = ContentFeatures();
|
|
f.name = "sign_wall";
|
|
f.drawtype = NDT_SIGNLIKE;
|
|
f.setAllTextures("sign_wall.png");
|
|
f.setInventoryTexture("sign_wall.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.sunlight_propagates = true;
|
|
f.walkable = false;
|
|
f.wall_mounted = true;
|
|
f.air_equivalent = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
if(f.initial_metadata == NULL)
|
|
f.initial_metadata = new SignNodeMetadata(NULL, "Some sign");
|
|
setConstantMaterialProperties(f.material, 0.5);
|
|
f.selection_box.type = NODEBOX_WALLMOUNTED;
|
|
f.furnace_burntime = 10;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_CHEST;
|
|
f = ContentFeatures();
|
|
f.name = "chest";
|
|
f.param_type = CPT_FACEDIR_SIMPLE;
|
|
f.setAllTextures("chest_side.png");
|
|
f.setTexture(0, "chest_top.png");
|
|
f.setTexture(1, "chest_top.png");
|
|
f.setTexture(5, "chest_front.png"); // Z-
|
|
f.setInventoryTexture("chest_top.png");
|
|
//f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
if(f.initial_metadata == NULL)
|
|
f.initial_metadata = new ChestNodeMetadata(NULL);
|
|
setWoodLikeMaterialProperties(f.material, 1.0);
|
|
f.furnace_burntime = 30;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_LOCKABLE_CHEST;
|
|
f = ContentFeatures();
|
|
f.name = "locked_chest";
|
|
f.param_type = CPT_FACEDIR_SIMPLE;
|
|
f.setAllTextures("chest_side.png");
|
|
f.setTexture(0, "chest_top.png");
|
|
f.setTexture(1, "chest_top.png");
|
|
f.setTexture(5, "chest_lock.png"); // Z-
|
|
f.setInventoryTexture("chest_lock.png");
|
|
//f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
if(f.initial_metadata == NULL)
|
|
f.initial_metadata = new LockingChestNodeMetadata(NULL);
|
|
setWoodLikeMaterialProperties(f.material, 1.0);
|
|
f.furnace_burntime = 30;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_FURNACE;
|
|
f = ContentFeatures();
|
|
f.name = "furnace";
|
|
f.param_type = CPT_FACEDIR_SIMPLE;
|
|
f.setAllTextures("furnace_side.png");
|
|
f.setTexture(5, "furnace_front.png"); // Z-
|
|
f.setInventoryTexture("furnace_front.png");
|
|
//f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
|
if(f.initial_metadata == NULL)
|
|
f.initial_metadata = new FurnaceNodeMetadata(NULL);
|
|
setStoneLikeMaterialProperties(f.material, 3.0);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_COBBLE;
|
|
f = ContentFeatures();
|
|
f.name = "cobble";
|
|
f.setAllTextures("cobble.png");
|
|
f.setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
|
f.param_type = CPT_NONE;
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
|
|
setStoneLikeMaterialProperties(f.material, 0.9);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_MOSSYCOBBLE;
|
|
f = ContentFeatures();
|
|
f.name = "mossycobble";
|
|
f.setAllTextures("mossycobble.png");
|
|
f.setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
|
f.param_type = CPT_NONE;
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
setStoneLikeMaterialProperties(f.material, 0.8);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_STEEL;
|
|
f = ContentFeatures();
|
|
f.name = "steelblock";
|
|
f.setAllTextures("steel_block.png");
|
|
f.setInventoryTextureCube("steel_block.png", "steel_block.png",
|
|
"steel_block.png");
|
|
f.param_type = CPT_NONE;
|
|
f.is_ground_content = true;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
setStoneLikeMaterialProperties(f.material, 5.0);
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_NC;
|
|
f = ContentFeatures();
|
|
f.name = "nyancat";
|
|
f.param_type = CPT_FACEDIR_SIMPLE;
|
|
f.setAllTextures("nc_side.png");
|
|
f.setTexture(5, "nc_front.png"); // Z-
|
|
f.setTexture(4, "nc_back.png"); // Z+
|
|
f.setInventoryTexture("nc_front.png");
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
setStoneLikeMaterialProperties(f.material, 3.0);
|
|
f.furnace_burntime = 1;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_NC_RB;
|
|
f = ContentFeatures();
|
|
f.name = "nyancat_rainbow";
|
|
f.setAllTextures("nc_rb.png");
|
|
f.setInventoryTexture("nc_rb.png");
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
setStoneLikeMaterialProperties(f.material, 3.0);
|
|
f.furnace_burntime = 1;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_SAPLING;
|
|
f = ContentFeatures();
|
|
f.name = "sapling";
|
|
f.drawtype = NDT_PLANTLIKE;
|
|
f.visual_scale = 1.0;
|
|
f.setAllTextures("sapling.png");
|
|
f.setInventoryTexture("sapling.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
f.light_propagates = true;
|
|
f.air_equivalent = false;
|
|
f.walkable = false;
|
|
setConstantMaterialProperties(f.material, 0.0);
|
|
f.furnace_burntime = 10;
|
|
nodemgr->set(i, f);
|
|
|
|
i = CONTENT_APPLE;
|
|
f = ContentFeatures();
|
|
f.name = "apple";
|
|
f.drawtype = NDT_PLANTLIKE;
|
|
f.visual_scale = 1.0;
|
|
f.setAllTextures("apple.png");
|
|
f.setInventoryTexture("apple.png");
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.sunlight_propagates = true;
|
|
f.walkable = false;
|
|
f.air_equivalent = true;
|
|
f.dug_item = std::string("CraftItem apple 1");
|
|
setConstantMaterialProperties(f.material, 0.0);
|
|
f.furnace_burntime = 3;
|
|
nodemgr->set(i, f);
|
|
}
|
|
|
|
|