Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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50d63e4b0a
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Add name field to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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6a417c538f
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Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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37a5f8a30b
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Move cook result properly to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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28fe2987a0
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Saner sized sapling
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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cde35d1606
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Clean nodefeat and content_mapnode a bit
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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c3703ded95
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ff34955a0d
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Remove commented out code
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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a48a0e77eb
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Prepare more for node definition serialization
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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cf6e22e9a6
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Better node texture generation
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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e9620d9c8c
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Make fence post selection box smaller and create code to allow node placement to the side of a static box
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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de51f87e05
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Tune gravel and picks
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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72884bf85f
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Tune the tool speed thing
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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f97d4355be
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New kind of tool speed and wear calculation thingy
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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79c9f14aec
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Generalize selection boxes
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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045e32b6ec
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
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Perttu Ahola
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d0fdfd44c5
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
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Perttu Ahola
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554f7f120c
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Improve rendering and fix tiling in mesh generation
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2011-10-18 13:56:35 +03:00 |
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Perttu Ahola
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05ab58cd14
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Automate texture listing for texture atlas making
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2011-10-18 11:31:23 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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a7833cca22
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Merge remote-tracking branch 'marktraceur/master'
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2011-09-26 22:41:06 +03:00 |
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Perttu Ahola
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061d4b4202
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
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Mark Holmquist
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bc01ae4cbd
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Fixed merge issues with saplings, ready to pull now!
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2011-09-23 18:19:47 -07:00 |
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Mark Holmquist
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85f119e1e6
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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2011-09-23 18:13:53 -07:00 |
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darkrose
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582e450bad
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
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Kahrl
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ab42549b1e
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Wielded tool updates, leaves and glass work now
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2011-09-19 17:08:42 +02:00 |
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sfan5
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6496b1cf1f
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Removed Spaces
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2011-09-11 18:16:07 +02:00 |
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sfan5
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c0caedc373
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Added Apple Trees
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2011-09-11 17:50:44 +02:00 |
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Kahrl
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c0b35fa429
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
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Perttu Ahola
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8e26c5c066
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Add note about trans_table_19.
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2011-09-07 01:19:48 +03:00 |
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Perttu Ahola
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b82952bdba
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Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
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2011-09-06 17:13:24 +03:00 |
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Perttu Ahola
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efd8dabd91
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Lava is now better visible inside water. (a crappy hack)
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2011-08-23 03:01:01 +03:00 |
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Giuseppe Bilotta
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1eb14c7743
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Viscous fluids
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2011-08-16 20:37:46 +02:00 |
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Perttu Ahola
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0c7e7f4998
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Non-vertex-alpha texture material for lava
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2011-08-15 12:08:41 +03:00 |
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Perttu Ahola
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8ab77f4153
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Added #define WATER_ALPHA in content_mapnode.cpp
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2011-08-15 11:51:33 +03:00 |
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Perttu Ahola
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472585a7e8
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tuned lava/universal damage code
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2011-08-15 11:49:39 +03:00 |
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Perttu Ahola
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8f42a8be0c
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lava!
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2011-08-15 02:04:56 +03:00 |
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Nils Dagsson Moskopp
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363487c97b
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* less clumsy ladder texture, based on rails
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2011-08-01 15:47:02 +02:00 |
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Mark Holmquist
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1c59cff832
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Ladders implemented!
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2011-08-01 09:22:36 +02:00 |
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Mark Holmquist
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bc2819cab2
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Added ladders--they don't have any use yet, though
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2011-08-01 09:22:36 +02:00 |
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Perttu Ahola
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d6a9bec843
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Added MaterialItem conversion from old content type namespace to new
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2011-07-31 02:20:40 +03:00 |
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Perttu Ahola
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8e1eacf3a8
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Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
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2011-07-30 23:33:57 +03:00 |
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Perttu Ahola
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68a9157b94
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Fixed issue #15: Glass blocks a lot of light
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2011-07-23 20:28:05 +03:00 |
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Perttu Ahola
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501034a792
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merged jungle and bluish shadows
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2011-07-23 20:01:06 +03:00 |
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Perttu Ahola
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2587bb361c
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merged the content type extension and delta
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2011-07-23 19:04:37 +03:00 |
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