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dc45b85a54
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code |
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.. | ||
async | ||
client | ||
common | ||
fstk | ||
game | ||
locale | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |