paramat
8a8712e4a3
flowers/mapgen.lua: Register flower decorations for mgv6
2015-03-25 21:28:15 +00:00
jp@localhost.localdomain
9eb9502209
Optimize boat model
2015-03-21 17:28:36 +01:00
paramat
a192f9fc78
default/mapgen.lua: Update biomes for new biome API
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Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ShadowNinja
794a436d86
Fix bucket code indentation
2015-03-07 21:26:55 -05:00
BlockMen
41837e6193
Fix beds respawn settings check
2015-03-06 19:29:16 +01:00
kilbith
86e0e4b2bf
Remove undeclared writing variable
2015-03-06 11:49:22 +01:00
BlockMen
2a6050e552
Add option to disable bed respawn, better recipe for fancy bed
2015-03-06 10:46:05 +01:00
ThatGraemeGuy
e604d8d7f3
Remove dupe aliases ( fixes #438 )
2015-02-28 22:49:32 +01:00
Calinou
5a2aab855f
Make some tools dig faster
2015-02-28 22:44:31 +01:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
tenplus1
df35360372
Make empty buckets stackable
2015-02-28 22:15:46 +01:00
MT-Modder
3e912f7b85
Add reverse recipes for hoes
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- Adds material for crafting (keeps def.recipe compatibility)
- Fix two typos in api documentation
2015-02-28 22:05:07 +01:00
BlockMen
ea7b04a712
Use only red and white wool for beds
2015-02-24 21:55:14 +01:00
BlockMen
edb02e9d33
Add beds
2015-02-24 20:59:04 +01:00
paramat
3b526a7276
mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
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Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Jeija
03c00a831d
Clean up trapdoors code and make them more flexible, so custom trapdoors
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can be registered by other mods
2015-02-14 00:48:28 +01:00
Craig Davison
a9137e8c21
Fix typo in survival formspec & create legacy file
2015-02-12 22:18:22 +01:00
Tim
75ea7e3160
Bones mod fixes
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1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin
047ecea3a2
Make trapdoor better visible when held in the hand
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Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com
5518c277f3
Textures Update
2015-01-25 10:48:42 +01:00
Xanthin
4468015cbe
Fix typo for obsidian glass door texture
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I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder
0755a8fa05
Mossycobble fixes
2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com
5d8b2442ce
Add straw
2015-01-17 16:30:31 +01:00
Craig Davison
6157982787
Follow naming convention of textures and sounds in doors
2015-01-17 16:05:23 +01:00
Craig Davison
07dcae7258
Add fancy inventory for bones
2015-01-17 16:05:19 +01:00
PilzAdam
3689bdad75
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac
Add tree growing functions to game_api.txt
2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13
Remove useless, empty callbacks
2015-01-10 15:47:29 +01:00
Craig Davison
64bf6c1b89
Add crafting grid result arrow to creative inventory
2015-01-10 15:32:16 +01:00
paramat
047bfb9ad1
Simple biomes for mgv5/mgv7. Uses get_mapgen_params
2015-01-10 15:32:16 +01:00
Craig Davison
cab01b6694
Add Obsidian / Obsidian Brick stairs & slabs
2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb
Change furnace fire icons
2015-01-10 15:16:41 +01:00
Craig Davison
a9ac480dcd
Set number of screwdriver uses to 200
2014-12-21 22:36:20 +01:00
PilzAdam
1237bc3a4b
Don't override param2 bits that are not used for rotation in screwdriver
2014-12-20 13:06:53 +01:00
PilzAdam
854415fd33
Fix typo in furnace.lua
2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf
Give 4 obsidianbrick for 4 obsidian
2014-12-12 17:15:48 +01:00
PilzAdam
697b39d40d
Only allow rotating nodes that could be dug
2014-12-12 16:14:25 +01:00
PilzAdam
2b7ca68805
Cleanup
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* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1
bd24c15db4
Screwdriver rewrite
2014-12-12 16:14:24 +01:00
paramat
69614dc20d
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7
Add 3D signs
2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81
Add white to the crack texture
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This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d
Add obsidianbrick
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use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
b0fb180e4d
Use an overlay over default_dirt.png for soil
2014-12-07 19:46:23 +01:00
PilzAdam
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c
Rewrite furnace
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* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
957f94534b
Remove remains of finite liquids from bucket mod
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This reverts commit 79856c914d5b9d3eb43bec78840ee811880b30ff.
2014-12-06 20:58:03 +01:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
ef0eb4d435
Move doc for dyes to game_api.txt
2014-12-06 20:54:53 +01:00
PilzAdam
11a7b88434
Fix visibility of global/local dye tables
2014-12-06 20:54:02 +01:00
PilzAdam
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04
Move leafdecay doc to game_api.txt
2014-12-06 20:36:20 +01:00
PilzAdam
22dd46dcc6
Dont dry out soil if unloaded blocks are nearby
2014-12-06 11:54:56 +01:00
PilzAdam
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8
Fix possible stacking of books in bookshelf
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Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
PilzAdam
5b7db48372
Fix various fire sound bugs
2014-12-03 16:59:36 +01:00
Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
Amaz
8007c142de
Added the new door textures
2014-11-30 17:34:35 +01:00
Diego Martínez
e707ba3cf1
Fix leaked globals.
2014-11-29 18:03:18 +01:00
kilbith
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
BlockMen
929559fe85
Revert "Fix fire blocking sunlight"
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This reverts commit dcce6e97959647fd625c1ce219721c0b800f4938.
2014-11-08 23:25:40 +01:00
kilbith
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
kilbith
f06d4b8547
Vessels: new textures
2014-11-08 17:39:52 +01:00
ShadowNinja
dcce6e9795
Fix fire blocking sunlight
2014-11-04 16:17:56 -05:00
paramat
d57cb0a110
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
2014-10-29 10:54:39 +00:00
kilbith
ba8cbbcdbd
Add new ore blocks textures
2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca
Tweak some textures, new chest texture
2014-10-03 11:29:17 +02:00
BlockMen
6532978a58
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
2014-10-03 11:29:10 +02:00
BlockMen
349a63ed14
Allow only boat driver to be detached from boat ( fixes #276 )
2014-10-03 03:20:31 +02:00
BlockMen
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
BlockMen
5047540db2
Make new textures fit existing style
2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20
Some new textures (natural beauty texturepack)
2014-09-27 20:10:58 +02:00
BlockMen
8fe62ea7f6
Use new firelike drawtype
2014-09-21 22:25:00 +02:00
BlockMen
c4969665e7
Fix dye stuff, fixes #243
2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161
Clean up treegen code
2014-09-16 18:38:11 +02:00
BlockMen
c95cd8414b
Fix xpanes API
2014-09-16 17:11:54 +02:00
CraigyDavi
cc2573acdf
Remove API from player.lua
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It's now in game_api.txt
2014-09-16 17:07:43 +02:00
ShadowNinja
44dc611088
Fix farming unloaded node crash
2014-09-06 20:36:40 -04:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
BlockMen
ef1f66a64e
Fix some farming stuff
2014-08-21 16:48:48 +02:00
Zefram
a1aee9a68f
Fix door hardness detection for open/close sounds
2014-08-07 13:47:01 +02:00
Jat
5dbc738dbd
Add API doors : Sound for door open and close.
2014-08-07 12:42:37 +02:00
paramat
5b5aa493b5
Fix boat flying up and some tweaks
2014-08-07 12:27:40 +02:00
Gabriel Huber
6967232619
Fix TNT init for undefined enable_tnt setting
2014-07-25 23:29:44 -04:00
Zefram
263b6f2fdf
Show filled buckets in creative inventory
2014-07-24 13:41:17 +02:00
ShadowNinja
0ca4520cc2
Rewrite TNT
2014-07-22 12:05:40 -04:00
Zefram
ea3fcdd077
Pair door with door of any type
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Mirror the setup of a door placed next to any door, not just next to
a door of the same type. This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram
820e48badc
Make open trapdoor climbable
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When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open. Making it climbable
like a ladder satisfies this need. It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face. When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram
c39b9b29de
Improve message about screwdriver control
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The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
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The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00