minetestmapper/README.rst

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Minetest Mapper C++
===================
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.. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master
:target: https://travis-ci.org/minetest/minetestmapper
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A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util.
This version is both faster and provides more features than the now deprecated Python script.
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Requirements
------------
* libgd
* sqlite3
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* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable)
* Postgres libraries (optional, set ENABLE_POSTGRES=1 in CMake to enable)
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e.g. on Debian:
^^^^^^^^^^^^^^^
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sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev libpq-dev
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Windows
^^^^^^^
Minetestmapper for Windows can be downloaded here: https://github.com/minetest/minetestmapper/releases
After extracting the archive somewhere minetestmapper will be available from cmd.exe:
::
cd C:\Users\yourname\Desktop\example\path
minetestmapper.exe --help
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Compilation
-----------
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::
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cmake . -DENABLE_LEVELDB=1
make -j2
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Usage
-----
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`minetestmapper` has two mandatory paremeters, `-i` (input world path)
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and `-o` (output image path).
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::
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./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png
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Parameters
^^^^^^^^^^
bgcolor:
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Background color of image, e.g. ``--bgcolor #ffffff``
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scalecolor:
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Color of scale, e.g. ``--scalecolor #000000``
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playercolor:
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Color of player indicators, e.g. ``--playercolor #ff0000``
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origincolor:
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Color of origin indicator, e.g. ``--origincolor #ff0000``
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drawscale:
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Draw tick marks, ``--drawscale``
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drawplayers:
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Draw player indicators, ``--drawplayers``
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draworigin:
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Draw origin indicator, ``--draworigin``
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drawalpha:
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Allow nodes to be drawn with transparency, ``--drawalpha``
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noshading:
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Don't draw shading on nodes, ``--noshading``
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min-y:
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Don't draw nodes below this y value, e.g. ``--min-y -25``
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max-y:
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Don't draw nodes above this y value, e.g. ``--max-y 75``
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backend:
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Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. ``--backend leveldb``
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geometry:
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. ``--geometry -800:-800+1600+1600``
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zoom:
"Zoom" the image by using more than one pixel per node, e.g. ``--zoom 4``
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colors:
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. ``--colors ../minetest/mycolors.txt``
scales:
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. ``--scales tbr``