option was renamed to `scale` instead of `size` because `scale`
describes the technical fact better than `size`.
Please also see DEVELOPERS message in `hud_element_scale.lua` file if
you’re interested in contributing to this project.
Addresses https://gitlab.com/4w/mtimer/-/issues/16
This also adds a palette to the color dialog so players can pick a color
without typing in the hexadecimal number of it.
Addresses https://gitlab.com/4w/mtimer/-/issues/16
Unfortunately the formspec seems not to be properly updated when
unchecking a checkbox, even if fields are sent and thus the formspec
action should be triggered. This causes unselecting the currently
selected timer type to be unselected when uinselecting it – instead of
updating the formspec and show the selected option again.
This is just a “visual glitch” and does not affect the timer
functionality. When re-opening the timer window the type is selected
correctly again.
addresses https://gitlab.com/4w/mtimer/-/issues/11
Since the custom timer formspec is fairly complex (and will be a bit
more complex in the future) the best thing is splitting it off from the
other formspec definitions.
No functionality yet and the fields are just dumped. Translation to
German is done and the meta data is loaded properly.
Addresses https://gitlab.com/4w/mtimer/-/issues/10
Nothing is done right now but the custoim timer is fully implemented
into mTimer’s logic and is processed regularly. Next step is to write
the custom timer formspec and logic.
Before this commit mTimer depended on Minetest Game’s `default` mod just
for the reason because it was common practice depending mods on it.
Since Minetest Game will be discontinued and put in maintenance mode
mTimer was sucessfully tested to run without the `default` dependency.
Tests were done using “Development Test” and paramat’s “minipeli”.
https://github.com/minetest/minetest/tree/master/games/devtesthttps://github.com/paramat/minipeli