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A few fixes
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@ -231,107 +231,75 @@ function pipeworks.notvel(tbl,vel)
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end
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local function go_next(pos,velocity,stack)
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local chests={}
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local tubes={}
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local cnode=minetest.get_node(pos)
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local cmeta=minetest.get_meta(pos)
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local chests = {}
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local tubes = {}
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local cnode = minetest.get_node(pos)
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local cmeta = minetest.get_meta(pos)
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local node
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local meta
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local tubelike
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local tube_receiver
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local len=1
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local len = 1
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local n
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local can_go
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local speed=math.abs(velocity.x+velocity.y+velocity.z)
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local vel={x=velocity.x/speed,y=velocity.y/speed,z=velocity.z/speed,speed=speed}
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if speed>=4.1 then
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speed=4
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elseif speed>=1.1 then
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speed=speed-0.1
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local speed = math.abs(velocity.x+velocity.y+velocity.z)
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local vel = {x=velocity.x/speed,y=velocity.y/speed,z=velocity.z/speed,speed=speed}
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if speed >= 4.1 then
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speed = 4
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elseif speed >= 1.1 then
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speed = speed-0.1
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else
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speed=1
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speed = 1
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end
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vel.speed=speed
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if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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can_go=minetest.registered_nodes[cnode.name].tube.can_go(pos,node,vel,stack)
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can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos,node,vel,stack)
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else
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can_go=pipeworks.notvel(adjlist,vel)
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can_go = pipeworks.notvel(adjlist,vel)
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end
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local meta = nil
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for _,vect in ipairs(can_go) do
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local npos=addVect(pos,vect)
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local node=minetest.get_node(npos)
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local tube_receiver=minetest.get_item_group(node.name,"tubedevice_receiver")
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meta=minetest.get_meta(npos)
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local tubelike=meta:get_int("tubelike")
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if tube_receiver==1 then
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local npos = addVect(pos,vect)
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local node = minetest.get_node(npos)
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local tube_receiver = minetest.get_item_group(node.name,"tubedevice_receiver")
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meta = minetest.get_meta(npos)
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local tubelike = meta:get_int("tubelike")
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if tube_receiver == 1 then
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if minetest.registered_nodes[node.name].tube and
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minetest.registered_nodes[node.name].tube.can_insert and
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minetest.registered_nodes[node.name].tube.can_insert(npos,node,stack,vect) then
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local i=1
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repeat
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if chests[i]==nil then break end
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i=i+1
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until false
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local i = #chests + 1
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chests[i]={}
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chests[i].pos=npos
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chests[i].vect=vect
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end
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elseif tubelike==1 then
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local i=1
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repeat
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if tubes[i]==nil then break end
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i=i+1
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until false
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elseif tubelike == 1 then
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local i = #tubes + 1
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tubes[i]={}
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tubes[i].pos=npos
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tubes[i].vect=vect
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end
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end
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if chests[1]==nil then--no chests found
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if tubes[1]==nil then
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if chests[1] == nil then--no chests found
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if tubes[1] == nil then
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return 0
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else
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local i=1
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repeat
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if tubes[i]==nil then break end
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i=i+1
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until false
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n=meta:get_int("tubedir")+1
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repeat
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if n>=i then
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n=n-i+1
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else
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break
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end
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until false
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n = (meta:get_int("tubedir")%(#tubes)) + 1
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if pipeworks.enable_cyclic_mode then
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meta:set_int("tubedir",n)
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end
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velocity.x=tubes[n].vect.x*vel.speed
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velocity.y=tubes[n].vect.y*vel.speed
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velocity.z=tubes[n].vect.z*vel.speed
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velocity.x = tubes[n].vect.x*vel.speed
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velocity.y = tubes[n].vect.y*vel.speed
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velocity.z = tubes[n].vect.z*vel.speed
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end
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else
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local i=1
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repeat
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if chests[i]==nil then break end
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i=i+1
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until false
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n=meta:get_int("tubedir")+1
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repeat
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if n>=i then
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n=n-i+1
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else
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break
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end
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until false
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n = (meta:get_int("tubedir")%(#chests))+1
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if pipeworks.enable_cyclic_mode then
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meta:set_int("tubedir",n)
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end
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velocity.x=chests[n].vect.x*speed
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velocity.y=chests[n].vect.y*speed
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velocity.z=chests[n].vect.z*speed
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velocity.x = chests[n].vect.x*speed
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velocity.y = chests[n].vect.y*speed
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velocity.z = chests[n].vect.z*speed
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end
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return 1
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end
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@ -485,7 +453,7 @@ minetest.register_entity("pipeworks:tubed_item", {
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end
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if moved then
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if go_next (self.start_pos, velocity, stack)==0 then
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if go_next (self.start_pos, velocity, stack) == 0 then
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drop_pos=minetest.find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
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if drop_pos then
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minetest.item_drop(stack, "", drop_pos)
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@ -503,5 +471,3 @@ minetest.register_entity("pipeworks:tubed_item", {
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end
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})
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