Vanessa Ezekowitz
dfed550cae
don't write pipeworks config file anymore. if a user needs one, they can
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create it themselves :-)
2013-12-17 20:27:46 -05:00
Vanessa Ezekowitz
2481c06bf0
fix incorrect variable name
2013-12-15 05:26:39 -05:00
Vanessa Ezekowitz
eabced6976
default settings have to be global or pipeworks can't see them
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(duh!) confined them to pipeworks.{} table.
2013-12-15 04:43:13 -05:00
Vanessa Ezekowitz
659b4e42b2
local-ize a few more variables, move all of the nodebox models
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into their own file and confine them and pretty much everything
else to the pipeworks.{} table (still global though). More to
come.
2013-12-15 04:35:59 -05:00
Vanessa Ezekowitz
bd80f18cfc
local-ize pretty muchg everything that was previously global except where
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stuff needs to be globally-visible. Also, fix a bad drop on valve.
2013-12-15 02:53:10 -05:00
Vanessa Ezekowitz
7289bfcfba
Split pipe and tube autorouting functions into separate files.
2013-11-25 23:55:52 -05:00
Vanessa Ezekowitz
7887d28e08
make worldpath and modpath pipeworks-namespace-specific and global
2013-10-29 14:08:23 -04:00
Novatux
6eaf8eac62
FiX CYCLIC option being ignored.
2013-10-21 11:15:12 +02:00
Novatux
79897c8fe6
Better deployer and node breaker mesecons rules.
2013-10-06 10:35:53 +02:00
Vanessa Ezekowitz
6323a923e0
always read default_settings.txt before reading the world-folder's settings file
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also close the file after copying.
2013-08-05 04:36:50 -04:00
Vanessa Ezekowitz
c0af957167
added ability to disable most components via config file in world folder
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moved pipes out of init.lua and into a separate file.
some minor formatting changes
2013-07-13 22:39:25 -04:00
Vanessa Ezekowitz
2f843fdd76
remove a bunch of useless metadata and settings
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("pipelike" everywhere, but it isn't used for anything)
2013-07-04 03:12:45 -04:00
Vanessa Ezekowitz
7d8be5ddf0
got rid of oldpipes.lua
2013-07-04 02:58:44 -04:00
Vanessa Ezekowitz
17ee4f6aab
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
Novatux
89be094a1e
Add option to disable cyclic behaviour
2013-06-28 15:16:28 +02:00
Anthony Zhang
e728df46df
Super duper pipeworks deployer and node breaker updates.
2013-06-23 19:15:31 -04:00
Vanessa Ezekowitz
47b6c25abe
minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua
2013-06-22 17:51:57 -04:00
Vanessa Ezekowitz
5bf21e553e
more minor lighting/texture tweaks
2013-06-09 19:19:28 -04:00
Vanessa Ezekowitz
b68a66ef4a
Add vertical version of airtight pipe entry
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if automatically rotates to connect to the thing you point at, if a connection
is possible.
2013-06-08 01:00:49 -04:00
Anthony
65c4ffde7b
Add inventory images for pipes.
2013-03-18 23:00:00 -03:00
Vanessa Ezekowitz
aaacd37c6f
Removed node breaker and deployer. These belong in technic, not pipeworks.
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Added aliases to avoid unknown nodes/map breakage. Old code has been moved
into pipeworks/attic/
2013-01-31 18:49:47 -05:00
Novatux
fe0fd68601
Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).
2013-01-20 17:53:17 +01:00
Novatux
b3fcf6734f
Added autocrafter.
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
Vanessa Ezekowitz
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
Vanessa Ezekowitz
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
Vanessa Ezekowitz
0a1f90c391
Made pipes able to carry water!
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
Vanessa Ezekowitz
6419ecb117
First stage of integrating Mauvebic's water flowing code. This is experimental
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and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
Vanessa Ezekowitz
4eaad14048
Minor tweak to fix missing smooth bend on some T-junctions.
2013-01-01 17:51:55 -05:00
Vanessa Ezekowitz
1a562d23a8
added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
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panel overlayed into the middle). Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
Vanessa Ezekowitz
6cca6f9857
revamped pumps so that now they should sit in/on liquid and be connected only
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
Vanessa Ezekowitz
83f853d2ae
old pipes were overridind the pipeworks:pipe defintion that belongs with the
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new pipes.
2012-08-24 10:31:18 -04:00
Vanessa Ezekowitz
50522aeae9
reorganized code a bit to allow for upcoming rules changes.
2012-08-21 14:32:44 -04:00
RealBadAngel
23515f9d3e
Update init.lua
2012-08-19 10:48:34 +03:00
Vanessa Ezekowitz
a6641f0d20
Pumps and valves now fully participate in the auto-rotate/auto-route process.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
Vanessa Ezekowitz
f574235d1d
better pipe end textures, made 'cut' ends also display them.
2012-08-18 22:12:29 -04:00
Vanessa Ezekowitz
f06a6d9b65
minor wording tweak to comments at top.
2012-08-18 21:26:07 -04:00
Vanessa Ezekowitz
9e6f469cde
Re-enabled old pipes by default. Only horizontal pipe appears in creative
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inventory now (for both old and new), as well as "off" valve and "off" pump.
2012-08-18 21:24:30 -04:00
Vanessa Ezekowitz
4ccb053e03
Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
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and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything
useful yet. Soon.
2012-08-18 08:46:17 -04:00
Vanessa Ezekowitz
16f50586ba
Made the empty/loaded indication at the capped end more prominent.
2012-08-05 23:23:05 -04:00
Vanessa Ezekowitz
7fc2cc1af8
changed the default pipe segment to the aforementioned "short centered"
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segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added
empty/loaded indicator images to the capped ends, removed some redundant
comments
2012-08-05 23:11:50 -04:00
Vanessa Ezekowitz
dad4ba3df2
Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal
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segment.
2012-08-05 22:52:18 -04:00
Vanessa Ezekowitz
151b7f023f
rewrote pipeworks to use loops and tables to create the nodes. Requires far
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less code now.
2012-08-05 21:29:59 -04:00
Vanessa Ezekowitz
b3765b0df6
disable debug by default
2012-07-31 11:44:23 -04:00
Vanessa Ezekowitz
b5b7e64f40
Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
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"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00
Vanessa Ezekowitz
104bbf67dd
first commit
2012-07-12 17:52:35 -04:00