thetaepsilon-gamedev
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e98e4e268b
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new flow logic: flowable node registry: add initial support for transition triggers
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2017-10-08 14:27:40 +01:00 |
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thetaepsilon-gamedev
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d9b616c5f0
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new flow logic: node registry: add initial stub for flow directionality check
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2017-10-01 15:47:21 +01:00 |
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thetaepsilon-gamedev
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f7b1719767
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new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
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2017-10-01 15:18:00 +01:00 |
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thetaepsilon-gamedev
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3a1edac06c
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new flow logic: register_local_pipes.lua: make spigots work again
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2017-10-01 13:00:41 +01:00 |
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thetaepsilon-gamedev
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e615a1013b
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new flow logic: flowable_node_registry.lua: add output node registration
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2017-10-01 12:45:12 +01:00 |
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thetaepsilon-gamedev
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3486ee319e
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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
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ec9cf1df50
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new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua
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2017-10-01 00:16:37 +01:00 |
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thetaepsilon-gamedev
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c3627551b0
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move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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