Pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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2013-06-28 06:06:57 -07:00
img Update Overview.html with documentation about the node breaker and deployer, plus docuent the fact that tubes only connect to certain sides of certain devices, like injectors and furnaces. 2013-06-24 15:52:22 -04:00
textures Added appropriate textures for mesecon conductor tubes 2013-06-16 09:36:49 -04:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua rewrote autoplacement code to make it more aware of filters, 2013-06-23 21:36:13 -04:00
autoplace.lua Added support to autoroute code for technic deployer and nodebreaker 2013-06-26 03:34:28 -04:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua rewrote autoplacement code to make it more aware of filters, 2013-06-23 21:36:13 -04:00
crafts.lua Made conductor tubes cheaper. 2013-06-16 10:02:14 -04:00
depends.txt added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
deployer.lua Whoops, tubes ought to connect to deployers! 2013-06-23 19:52:01 -04:00
devices.lua more minor lighting/texture tweaks 2013-06-09 19:19:28 -04:00
flowing_logic.lua add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
init.lua Super duper pipeworks deployer and node breaker updates. 2013-06-23 19:15:31 -04:00
item_transport.lua rewrote autoplacement code to make it more aware of filters, 2013-06-23 21:36:13 -04:00
node_breaker.lua Node breakers now make sure the node is actually diggable before digging (implements the functionality of minetest.node_dig). Now can dig working mesecons and can't dig locked chests or other indestructable nodes. 2013-06-24 16:25:23 -04:00
oldpipes.lua Add inventory images for old pipes. 2013-03-18 23:00:36 -03:00
optdepends.txt add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
Overview.html Update Overview.html with documentation about the node breaker and deployer, plus docuent the fact that tubes only connect to certain sides of certain devices, like injectors and furnaces. 2013-06-24 15:52:22 -04:00
README Update README. 2013-04-14 13:16:18 -04:00
teleport_tube.lua Add an no-receive option to teleport tubes. 2013-06-05 15:55:33 +02:00
tubes.lua Add crossing tubes 2013-06-28 15:03:24 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See "Overview.html" for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

All parts of this mod are licensed under the WTFPL.