CraigyDavi
cc2573acdf
Remove API from player.lua
...
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
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The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
Novatux
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
BlockMen
7ea81f0906
Fix papyurs texture
2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
BlockMen
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
paramat
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
marvok
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
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Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
BlockMen
15740ffd3d
Add animations for third person view
2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
Jordan Snelling
e134282093
Add Sam II
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<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb
Added a caped player model, which works like the
...
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
d09d8f02a4
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
8eff7ba0cd
Add protection support to signs
2013-12-22 17:42:03 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e
Fix player skin changing code.
2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552
Explicitly set values of is_ground_content
...
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d
Add is_ground_content setting to grass_1, apple, and dry shrubs
2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab
Remove / replace all print() calls
2013-11-17 11:55:46 +01:00
PilzAdam
5d0795a1a7
Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM
2013-11-17 11:46:41 +01:00
kaeza
4c0c7ae146
Rewrite player.lua
2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz
4bd6bce86e
Allow cactus to lay on its side also.
2013-11-08 00:56:20 -05:00
4Evergreen4
3653859961
Add 6d facedir to logs.
2013-11-07 20:16:54 -05:00
BlockMen
9fdbc1f407
Fix tree growing and jungle sapling growth rate
2013-11-07 00:13:51 +01:00
4Evergreen4
91849c3b4e
Implemented facedir in the nyan cat rainbow
2013-11-03 15:30:24 -05:00
Novatux
2d9f34cf29
Fix possible crash with grass ABM.
2013-11-02 16:12:51 +01:00
Novatux
c21dccd7fa
Fix grass adding/removing ABM.
2013-11-02 13:47:45 +01:00
Novatux
a4b4de6d0e
Move sapling growing and grass adding/removing ABMs to Lua.
2013-11-02 11:03:08 +01:00
PilzAdam
672fdbcc11
Fix stone and wooden axe being slower than hand
2013-11-01 17:16:47 +01:00
ShadowNinja
7b8ad5786c
Add and use the stick group
2013-11-01 11:34:24 -04:00
Kahrl
cf6f458906
Remove mapgen_air alias
2013-10-05 18:50:33 +02:00
Sfan5
a4823a4261
Add mapgen_stair_cobble to minetest_game
2013-09-06 21:47:21 +02:00
BlockMen
fa9424c31b
Update drowning
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Needed if #851 gets merged
2013-08-02 08:12:20 +02:00
proller
eb71e01887
Snow default level up
2013-07-28 17:21:18 +04:00
proller
83133210cc
Melting and freezing
2013-07-27 23:37:54 +04:00
GloopMaster
90fde974a2
Mese and Diamond ore description consistancy.
...
Merely creates consistancy in the in-game naming of the ores.
2013-07-11 02:54:10 +02:00
HybridDog
6fed6867cb
Add lavacooling sounds
2013-07-11 02:28:36 +02:00
PilzAdam
c4bb058421
Add bubble texture for drowning
2013-06-19 21:46:42 +00:00
PilzAdam
b0ab4fb4ab
Generate clay with register_ore()
2013-06-18 00:51:26 +00:00
PilzAdam
d7784c0729
Make dry shrubs buildable_to
2013-06-13 15:15:42 +00:00
PilzAdam
179f4c3f91
Use louder footstep sound as dug_node
2013-06-13 14:36:11 +00:00
BlockMen
486509876a
Separate formspecs of active furnace and chests
...
Makes its possible to override formspecs by mods
2013-06-12 23:06:26 +00:00
Mitori Itoshiki
c3c5f8a228
New sounds
2013-06-12 22:38:40 +00:00
Zeg9
a654c0dbbd
Better diamond block texture
2013-05-26 12:43:42 +02:00
Sfan5
c2ce3d032e
Pngcrush all Textures
2013-05-25 16:20:35 +02:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
Zeg9
dfad095884
New metal block textures
2013-05-24 17:52:36 +02:00
PilzAdam
8dd2a77ff1
Fix a typo in apple decaying
2013-05-21 20:02:47 +02:00
PilzAdam
5d11a34b04
Add farming mod
2013-05-21 18:53:10 +02:00
PilzAdam
0dd813b5f8
Let apples fall when the tree is decaying
2013-05-21 18:50:39 +02:00
PilzAdam
d015f0e2e6
Add the soil group
2013-05-20 14:38:51 +02:00
PilzAdam
ea6d504b01
Split init.lua into several files
2013-05-19 18:43:04 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b
Use common mods
2013-03-21 18:44:36 +01:00
PilzAdam
c809fc9655
Add a better mossycobble texture
2013-03-20 17:40:11 +01:00
PilzAdam
b4e9ef269b
Make grass buildable_to
2013-03-20 16:22:59 +01:00
hdastwb
648a11263b
Use replacements in furnace and replace lava bucket with empty bucket when used as fuel
2013-03-19 19:30:06 +01:00
PilzAdam
467e2029e2
Add stonebricks
2013-03-19 17:42:26 +01:00
PilzAdam
3a617bcb6e
Add papyrus and cactus growing
2013-03-19 01:01:22 +01:00
PilzAdam
d5c373e290
Make it possible to override the default.cool_lava_* functions
2013-03-19 00:04:17 +01:00
PilzAdam
4c5cb106c3
Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field
2013-03-18 23:47:39 +01:00
PilzAdam
9ff8f8038e
Add grass
2013-03-18 22:27:15 +01:00
PilzAdam
a4426e4bd4
Make lava not renewable
2013-03-17 18:52:11 +01:00
jojoa1997
e82c122822
Add obsidian
2013-03-17 17:31:51 +01:00
PilzAdam
e43573b46b
Use animation for new_style_water
2013-03-17 16:51:36 +01:00
PilzAdam
4b9914fdcb
Add jungleleaves, junglewood and junglesapling
2013-03-16 21:55:29 +01:00
PilzAdam
0d924e7e4d
Add lavacooling
2013-03-09 21:55:01 +01:00
jojoa1997
90aaa1fb62
Fixe digging times of axes
2013-03-03 11:15:05 +01:00
HybridDog
e1d17b1747
Update mods/default/init.lua
...
how did this line get there?
2013-02-08 15:03:14 +01:00
Jat
2817db19d4
Fix duplicate in default
2013-02-06 02:43:48 +01:00
PilzAdam
67fa74ac01
Fix texture glitch when digging junglegrass
2013-01-15 20:30:55 +01:00
PilzAdam
d5cc51a396
Update minetest.show_formspec()
2013-01-07 20:42:31 +01:00
Gloop Master
cd604fa9c8
Better lump & ingot textures
2013-01-06 12:07:19 +04:00
PilzAdam
c27afe7ee8
Add junglegrass to mapgen
2013-01-05 00:46:46 +01:00
PilzAdam
97db50a2fe
Expose generate_ore
2013-01-04 21:55:31 +01:00
PilzAdam
a0ba7cf973
Show the contents of the locked chest only to the owner
2013-01-04 21:25:37 +01:00
PilzAdam
0beabfc755
Fix a glitch where the player gets liquids in his inventory when the server lags
2013-01-04 16:47:29 +01:00
PilzAdam
0eb46a01ff
Remove old unused texture
2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7
new mese pick texture
2012-12-28 21:34:10 +00:00
PilzAdam
33ec25caed
Convert old mese to the new mese block and generate it deep underground
2012-12-28 20:05:40 +01:00
Splizard
2d1e7463d3
Run nodeupdate after decay.
2012-12-28 02:30:52 +01:00
Jordan Snelling
7505fbce51
add new texture with shading this time around.
...
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile
9232734a48
Removed significant details from default_dirt.png to make it look less repetative
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Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4
Changed Mese to act like an object cut out of a block of stone, rather than an
...
object found *among* the stone.
That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.
Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.
This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.
This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00