playerfactions/init.lua

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-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Data
factions = {}
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local facts = {}
local storage = minetest.get_mod_storage()
if storage:get_string("facts") ~= nil then
facts = minetest.deserialize(storage:get_string("facts"))
end
local function save_factions()
storage:set_string("facts", minetest.serialize(facts))
end
-- Data manipulation
function factions.get_player_faction(name)
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local player = minetest.get_player_by_name(name)
if player == nil then
return nil
else
local faction = player:get_meta():get_string("faction")
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if faction == "" then
return nil
else
return faction
end
end
end
function factions.get_owner(name)
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if facts[name] == nil then
return nil
else
return facts[name].owner
end
end
function factions.register_faction(fname, founder, pw)
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facts[fname] = {
name = fname,
owner = founder,
password = pw
}
save_factions()
end
function factions.disband_faction(name)
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facts[name] = nil
save_factions()
end
function factions.get_password(name)
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return facts[name].password
end
function factions.set_password(name, password)
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facts[name].password = password
end
function factions.join_faction(name, player)
factions.get_player_by_name(player):get_meta():set_string("faction", name)
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end
function factions.leave_faction(name)
factions.get_player_by_name(name):get_meta():set_string("faction", "")
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end
-- Chat commands
local function handle_command(name, param)
--local params = {string.match(param, "^([^ ]+)%s?(.*)")}
local params = {}
for p in string.gmatch(param, "[^%s]+") do
table.insert(params, p)
end
if params == nil then
minetest.chat_send_player(name, S("Unknown subcommand"))
return false
end
local action = params[1]
if action == "create" then
local faction_name = params[2]
local password = params[3]
if faction_name == nil then
minetest.chat_send_player(name, S("Missing faction name"))
elseif password == nil then
minetest.chat_send_player(name, S("Missing password"))
elseif factions.get_owner(faction_name) ~= nil then
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minetest.chat_send_player(name, S("That faction already exists"))
else
factions.register_faction(faction_name, name, password)
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minetest.chat_send_player(name, S("Registered @1", faction_name))
return true
end
elseif action == "factions.disband" then
local faction_name = factions.get_player_faction(name)
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local password = params[2]
if faction_name == nil then
minetest.chat_send_player(name, S("You are not in a faction"))
elseif name ~= factions.get_owner(faction_name) then
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minetest.chat_send_player(name, S("Permission denied"))
elseif password == nil then
minetest.chat_send_player(name, S("WARNING! This cannot be reversed! Run again with the password if you're absolutely certain"))
elseif password ~= factions.get_password(faction_name) then
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minetest.chat_send_player(name, S("Permission denied"))
else
factions.disband_faction(faction_name, name, name)
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minetest.chat_send_player(name, S("Disbanded @1", faction_name))
return true
end
elseif action == "list" then
local faction_list = {}
for k, f in pairs(facts) do
table.insert(faction_list, k)
end
if #faction_list ~= 0 then
minetest.chat_send_player(name, "Factions("..#faction_list.."): "..table.concat(faction_list, ","))
else
minetest.chat_send_player(name, S("There are no factions yet"))
end
return true
elseif action == "info" then
local faction_name = params[2]
if faction_name == nil then
faction_name = factions.get_player_faction(name)
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end
if faction_name == nil then
minetest.chat_send_player(name, S("Missing faction name"))
else
minetest.chat_send_player(name, S("Owner: @1", factions.get_owner(faction_name)))
if factions.get_owner(faction_name) == name then
minetest.chat_send_player(name, S("Password: @1", factions.get_password(faction_name)))
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end
end
elseif action == "join" then
local faction_name = params[2]
local password = params[3]
if factions.get_player_faction(name) ~= nil then
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minetest.chat_send_player(name, S("You are already in a faction"))
elseif factions.get_owner(faction_name) == nil then
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minetest.chat_send_player(name, S("The faction @1 doesn't exist", faction_name))
elseif factions.get_password(faction_name) ~= password then
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minetest.chat_send_player(name, S("Permission denied"))
else
factions.join_faction(faction_name, name)
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minetest.chat_send_player(name, S("Joined @1", faction_name))
return true
end
elseif action == "leave" then
local faction_name = factions.get_player_faction(name)
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if faction_name == nil then
minetest.chat.send_player(name, S("You are not in a faction"))
elseif factions.get_owner(faction_name) == name then
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minetest.chat_send_player(name, S("You cannot leave your own faction"))
else
factions.leave_faction(name)
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minetest.chat_send_player(name, S("Left @1", faction_name))
return true
end
elseif action == "kick" then
local faction_name = factions.get_player_faction(name)
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local target = params[2]
if faction_name == nil then
minetest.chat_send_player(name, S("You are not in a faction"))
elseif target == nil then
minetest.chat_send_player(name, S("Missing player name"))
elseif factions.get_owner(faction_name) ~= name or factions.get_player_faction(target) ~= faction_name then
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minetest.chat_send_player(name, S("Permission denied"))
elseif target == name then
minetest.chat_send_player(name, S("You cannot kick yourself"))
else
factions.leave_faction(name)
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minetest.chat_send_player(name, S("Kicked @1 from faction", target))
return true
end
elseif action == "passwd" then
local faction_name = factions.get_player_faction(name)
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local password = params[2]
if faction_name == nil then
minetest.chat_send_player(name, S("You are not in a faction"))
elseif password == nil then
minetest.chat_send_player(name, S("Missing password"))
elseif factions.get_owner(faction_name) ~= name then
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minetest.chat_send_player(name, S("Permission denied"))
else
factions.set_password(faction_name, password)
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minetest.chat_send_player(name, S("Password has been updated"))
return true
end
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elseif action == "chown" then
local faction_name = factions.get_player_faction(name)
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local target = params[2]
local password = params[3]
if faction_name == nil then
minetest.chat_send_player(name, S("You are not in a faction"))
elseif factions.get_player_faction(name) ~= faction_name then
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minetest.chat_send_player(name, S("@1 isn't in your faction", name))
elseif factions.get_owner(faction_name) ~= name then
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minetest.chat_send_player(name, S("Permission denied"))
elseif password == nil then
minetest.chat_send_player(name, S("WARNING! This cannot be reversed! Run again with the password if you're absolutely certain"))
elseif password ~= factions.get_password(faction_name) then
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minetest.chat_send_player(name, S("Permission denied"))
else
minetest.chat_send_player(name, S("Ownership has been transferred to @1", name))
return true
end
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end
return false
end
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minetest.register_chatcommand("factions", {
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params = "create <faction> <password>: "..S("Create a new faction").."\n"
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.."list: "..S("List available factions").."\n"
.."info <faction>: "..S("See information on a faction").."\n"
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.."join <faction> <password>: "..S("Join an existing faction").."\n"
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.."leave: "..S("Leave your faction").."\n"
.."kick <player>: "..S("Kick someone from your faction").."\n"
.."factions.disband: "..S("Disband your faction").."\n"
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.."passwd <password>: "..S("Change your faction's password").."\n"
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.."chown <player>:"..S("Transfer ownership of your faction").."\n",
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description = "",
privs = {},
func = handle_command
})