protector/pvp.lua

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local S = protector.intllib
-- get static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
or {x = 0, y = 2, z = 0}
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-- is spawn protected
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
or minetest.settings:get("protector_pvp_spawn")) or 0
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-- is night-only pvp enabled
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local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp")
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-- disables PVP in your own protected areas
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if minetest.settings:get_bool("enable_pvp")
and minetest.settings:get_bool("protector_pvp") then
if minetest.register_on_punchplayer then
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minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities, dir, damage)
if not player
or not hitter then
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print("[MOD] Protector - on_punchplayer called with nil objects")
end
if not hitter:is_player() then
return false
end
-- no pvp at spawn area
local pos = player:get_pos()
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if pos.x < statspawn.x + protector_spawn
and pos.x > statspawn.x - protector_spawn
and pos.y < statspawn.y + protector_spawn
and pos.y > statspawn.y - protector_spawn
and pos.z < statspawn.z + protector_spawn
and pos.z > statspawn.z - protector_spawn then
return true
end
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-- do we enable pvp at night time only ?
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if protector_night_pvp then
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-- get time of day
local tod = minetest.get_timeofday() or 0
if tod > 0.2 and tod < 0.8 then
--
else
return false
end
end
-- is player being punched inside a protected area ?
if minetest.is_protected(pos, hitter:get_player_name()) then
return true
end
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return false
end)
else
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print("[MOD] Protector - pvp_protect not active, update your version of Minetest")
end
else
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print("[MOD] Protector - pvp_protect is disabled")
end