Commit Graph

9 Commits

Author SHA1 Message Date
FaceDeer
48f9316410 add checking for protection bypass priv, remove a redundant texture 2017-02-05 13:52:02 -07:00
FaceDeer
646e0566f6 intllib support 2017-02-03 00:22:31 -07:00
FaceDeer
da5969cdf9 add protection checks to prevent ropes and ladders from entering protected areas 2017-02-01 19:27:53 -07:00
FaceDeer
3224ddad38 using masking to simplify texture editing 2017-01-31 20:03:21 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
78b4844c4c Add rope documentation via an optional dependency on the doc mod
Haven't done vines yet, will likely do that after splitting the mod in
two
2017-01-30 11:30:53 -07:00
FaceDeer
d202fd497f Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe 2017-01-30 01:56:44 -07:00
FaceDeer
0483566b72 Merged in HybridDog's handling of rope destruction, did some other tweaks
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
FaceDeer
2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00