FaceDeer
6efc96ee78
equalize the volume of the two sound clips
2017-02-18 00:43:40 -07:00
FaceDeer
6fbda62ccf
added rope-climbing sound
2017-02-17 23:40:42 -07:00
FaceDeer
8e80a8eefd
more loot value tweaks.
2017-02-11 14:50:03 -07:00
FaceDeer
5c857b4644
more rope, less rope box.
2017-02-11 00:56:56 -07:00
FaceDeer
21df7de34a
Add loot mod support
2017-02-11 00:42:11 -07:00
FaceDeer
e5c8f2048c
Fix base rope box recipe outputs
2017-02-11 00:37:10 -07:00
FaceDeer
154ae3aa89
To ensure the mod works well when all settings are left on default, upgrading old-style ropeboxes to steel instead of wood
2017-02-10 09:39:13 -07:00
FaceDeer
7f7ca3514e
Add multiple material types.
2017-02-09 21:29:42 -07:00
FaceDeer
ad26d725c3
Split up rope textures to make custom tinting easier.
2017-02-09 01:13:43 -07:00
FaceDeer
a46ad851f6
remove obsolete nodebox file
2017-02-09 00:39:26 -07:00
FaceDeer
6eed3a8143
Port over the forum post as a readme
2017-02-09 00:38:31 -07:00
FaceDeer
52a32fe1f2
Up to 9 rope lengths, redid models to match Castle rope box look and feel
...
This change includes some extensive rewriting of the shared underlying
functions as well as the cosmetic changes. Rope destruction should
happen instantly down its entire length now. Rope boxes themselves are
now "climbable", making it easier to transfer from one rope to another.
There's also a new user setting for limiting the number of rope box
types available to the player.
2017-02-09 00:34:17 -07:00
FaceDeer
2bd5658bf8
fix setting names
2017-02-07 01:00:39 -07:00
FaceDeer
48f9316410
add checking for protection bypass priv, remove a redundant texture
2017-02-05 13:52:02 -07:00
FaceDeer
0e8057ecda
reduced cotton burn time
...
Unfortunately cotton doesn't have an official burn time, so I'm just
estimating. 1 seems more in line with existing items than 3, IMO.
2017-02-04 10:58:53 -07:00
FaceDeer
0be6c8d95a
make everything flammable
2017-02-04 00:00:25 -07:00
FaceDeer
646e0566f6
intllib support
2017-02-03 00:22:31 -07:00
FaceDeer
76566ecd90
generalize the wood and sticks needed for recipes
2017-02-01 22:19:32 -07:00
FaceDeer
da5969cdf9
add protection checks to prevent ropes and ladders from entering protected areas
2017-02-01 19:27:53 -07:00
FaceDeer
d8ce3a4f80
add an upgrader for the original vines mod's rope block too, why not.
2017-01-31 21:58:42 -07:00
FaceDeer
c4d1bed474
add upgrader for old vine mod's nodes
2017-01-31 21:53:56 -07:00
FaceDeer
289a3c4c2d
add back in vines crafting compatibility, add a screenshot and description.txt
2017-01-31 20:32:40 -07:00
FaceDeer
36a20910ba
there was a hidden farming dependency, probably never noticed because minetest-game has both default and farming
2017-01-31 20:11:12 -07:00
FaceDeer
3224ddad38
using masking to simplify texture editing
2017-01-31 20:03:21 -07:00
FaceDeer
befd75f8d6
Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content.
2017-01-31 19:53:16 -07:00
FaceDeer
b5e30c432d
Add documentation for vines too
2017-01-31 19:26:51 -07:00
FaceDeer
78b4844c4c
Add rope documentation via an optional dependency on the doc mod
...
Haven't done vines yet, will likely do that after splitting the mod in
two
2017-01-30 11:30:53 -07:00
FaceDeer
d202fd497f
Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe
2017-01-30 01:56:44 -07:00
FaceDeer
e2eb4c6db3
add settings for rope lengths
2017-01-29 11:41:02 -07:00
FaceDeer
072bd59dc2
Merge remote-tracking branch 'refs/remotes/bas080/master'
2017-01-29 11:16:44 -07:00
FaceDeer
dbce703209
Merge recent changes to bas080's branch
2017-01-29 11:13:17 -07:00
Bas
fc0ee6801b
Merge pull request #8 from tenplus1/patch-1
...
Fix crash glitch with vine registry
2017-01-06 10:40:07 +01:00
Bas
152aac577c
Merge pull request #9 from kaeza/fix_recursion
...
Prevent two separate instances of stack overflow.
2017-01-06 10:39:29 +01:00
Diego Martínez
7c68355f23
Prevent two separate instances of stack overflow.
...
The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...
The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 06:05:40 -03:00
tenplus1
400f6b856c
Fix crash glitch with vine registry
...
This simple change stops vines and roots from crashing client/servers by not making them buildable to.
2017-01-04 19:11:41 +00:00
Bas
cf34bfe590
Merge pull request #5 from DonBatman/master
...
Fixed depreciated
2016-06-19 00:41:43 +02:00
FaceDeer
0483566b72
Merged in HybridDog's handling of rope destruction, did some other tweaks
...
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
FaceDeer
2a5a536fd6
Much enhanced rope blocks, added rope ladder
...
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.
I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00
DonBatman
66a7437c09
added groups to crafting
...
fixed wield image
2016-05-17 18:44:17 -07:00
DonBatman
f5e528ef69
Fixed deprciated
...
tile_images to tiles
maxwear to uses = 60
Made fuction override local
2016-05-17 12:41:23 -07:00
Bas
1ac1892d56
Merge pull request #3 from VanessaE/master
...
follow renaming of plants_lib --> biome_lib
2015-08-09 17:33:50 +02:00
Vanessa Ezekowitz
6937651e8f
follow renaming of plants_lib --> biome_lib
2015-08-09 11:12:19 -04:00
bas080
e96fc291e8
minetest bower.json package support
2015-08-09 15:32:43 +02:00
Bas
3d85ad7c89
Merge pull request #2 from VanessaE/master
...
fix spelling of jungletrees
2015-03-03 12:07:49 +01:00
Vanessa Ezekowitz
74276ec160
fix spelling of jungletrees
2015-03-01 12:43:10 -05:00
bas080
9174ecafa8
Minor fixes
...
- Duplicate variable instantiation removed
- Define the biome variable and attach the biome argument to it
- Placed comment in relevant location
2015-02-19 22:36:50 +01:00
bas080
faf4c2128a
Biome definition fixes
...
- jungle vines now actually spawn on jungletrees.
- typo jungletree > jungletrees
2015-02-19 21:32:51 +01:00
bas080
4b2df54c6f
Fixed typo
...
- jungletree spawn_surfaces nodes now are correctly spelled
2015-02-17 07:46:05 +01:00
bas080
49c34f862d
Fixed the spawn delay of root vines
...
The values was very low for testing purposes.
2015-02-17 04:07:34 +01:00
bas080
408d46d32c
Updates to biome defs
...
- Some vines where spawning very rarely and some not at all. Made the
requirements for vines to spawn more lenient
2015-02-17 04:00:20 +01:00