Commit Graph

23 Commits

Author SHA1 Message Date
FaceDeer
bfe378b0df lossless png compression 2019-07-10 01:13:37 -06:00
FaceDeer
9dac0858d7 improve ladders, add bridges 2018-11-27 23:07:01 -07:00
FaceDeer
a771d20a1b add optional extending ladders 2018-11-27 01:07:25 -07:00
FaceDeer
7f7ca3514e Add multiple material types. 2017-02-09 21:29:42 -07:00
FaceDeer
ad26d725c3 Split up rope textures to make custom tinting easier. 2017-02-09 01:13:43 -07:00
FaceDeer
52a32fe1f2 Up to 9 rope lengths, redid models to match Castle rope box look and feel
This change includes some extensive rewriting of the shared underlying
functions as well as the cosmetic changes. Rope destruction should
happen instantly down its entire length now. Rope boxes themselves are
now "climbable", making it easier to transfer from one rope to another.
There's also a new user setting for limiting the number of rope box
types available to the player.
2017-02-09 00:34:17 -07:00
FaceDeer
48f9316410 add checking for protection bypass priv, remove a redundant texture 2017-02-05 13:52:02 -07:00
FaceDeer
3224ddad38 using masking to simplify texture editing 2017-01-31 20:03:21 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00
bas080
498e71672a Replace nodes on servers that use the older vines
- Replace all old vine nodes with air.

- New node names that are also more descriptive of their appearence.
2015-02-16 20:46:24 +01:00
bas080
7a37ef4f3b Shears texture name
- complies with conventions
- updated shears.lua
2015-02-16 18:56:28 +01:00
bas080
797286f4d4 API Update + new vine
- Defines biome in the vines_register function. Thus spawning.lua can be
  removed.

- Vines destroy when a nearby( 3x3 ) leave is dug. They do not drop. To gather
  vines one still has to use the shears.

- Soft depends on moretrees. Allows the overriding of the leave nodes. This is
  required for removing th vines when the leaves destruct.

- Registered a new vine named "vines:jungle" Spawns on jungle tree trunks.
  Either on the moretrees jungles and the default jungletree nodes.

- Textures for the jungle vines.
2015-02-13 01:48:47 +01:00
bas080
72ab3ec06d Texture updates
- Removes unused textures

- Non-rotten vines look better at the bottom of the vines

- Root vine has non-rotten version (ressurect the root vines)
2015-02-10 07:07:34 +01:00
bas080
fbb90b10ff Textures Optimized 2015-02-09 02:12:47 +01:00
bas
e5eeb033f7 Forgotten textures 2013-09-15 05:02:11 +02:00
bas080
968396354d Added requests and added default texture 2013-05-01 14:22:23 +02:00
bas080
4974e4f2f4 Added rope end texture 2013-03-16 07:13:15 +01:00
Bas
3e17724125 Added willow vine and spawn_interval variable at the top of the init.lua 2013-01-26 02:56:38 +01:00
Bas
d669079a60 New vines and compatible with plant_lib 2013-01-25 20:55:24 +01:00
Bas
3a72d630ca Added textures and minor tweaks 2013-01-23 05:52:20 +01:00
Bas
f159599e4d Made some updates to the vines mods 2012-07-14 13:27:54 +02:00
Bas
c7507e1a59 first commit 2012-07-12 00:23:19 +02:00