spacecannon/cannon.lua

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local has_technic_mod = minetest.get_modpath("technic")
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local register_spacecannon = function(color, range, timeout, speed)
local entity_texture = "energycube_" .. color .. ".png"
minetest.register_entity("spacecannon:energycube_" .. color, {
initial_properties = {
visual = "cube",
visual_size = {x=0.25, y=0.25},
textures = {entity_texture,entity_texture,entity_texture,entity_texture,entity_texture,entity_texture},
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
physical = false,
},
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if node.name == "air" then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 3)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then --something other found
local mob = obj
-- self.on_mob_hit(self,pos,mob)
end
elseif obj:is_player() then --player found
local player = obj
-- self.on_player_hit(self,pos,player)
end
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end
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elseif node.name ~= "air" then
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-- collision
spacecannon.destroy(pos, range)
self.object:remove()
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end
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end,
on_activate = function(self, staticdata)
minetest.after(timeout,
function(self)
self.object:remove()
end,
self)
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end
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})
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minetest.register_node("spacecannon:cannon_" .. color, {
description = "Spacecannon (" .. color .. ")",
-- top, bottom
tiles = {"cannon_blank.png","cannon_front_" .. color .. ".png","cannon_blank.png","cannon_blank.png","cannon_blank.png","cannon_blank.png"},
groups = {cracky=3,oddly_breakable_by_hand=3,technic_machine = 1, technic_hv = 1},
drop = "spacecannon:cannon_" .. color,
sounds = default.node_sound_glass_defaults(),
paramtype2 = "facedir",
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mesecons = {effector = {
action_on = function (pos, node)
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spacecannon.fire(pos, color, speed)
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end
}},
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connects_to = {"group:technic_hv_cable"},
connect_sides = {"bottom", "top", "left", "right", "front", "back"},
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after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("powerstorage", 0)
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local inv = meta:get_inventory()
inv:set_size("main", 8)
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if has_technic_mod then
meta:set_int("HV_EU_input", 0)
meta:set_int("HV_EU_demand", 0)
end
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spacecannon.update_formspec(meta)
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end,
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can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
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technic_run = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local demand = meta:get_int("HV_EU_demand")
local store = meta:get_int("powerstorage")
meta:set_string("infotext", "Power: " .. eu_input .. "/" .. demand .. " Store: " .. store)
if store < spacecannon.config.powerstorage then
-- charge
meta:set_int("HV_EU_demand", spacecannon.config.powerrequirement)
store = store + eu_input
meta:set_int("powerstorage", store)
else
-- charged
meta:set_int("HV_EU_demand", 0)
end
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end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos);
if fields.fire then
spacecannon.fire(pos, color, speed)
end
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end
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})
if has_technic_mod then
technic.register_machine("HV", "spacecannon:cannon_" .. color, technic.receiver)
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end
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--[[
minetest.register_craft({
output = 'spacecannon:cannon_' .. color,
recipe = {
{'', 'default:tnt', ''},
{'default:diamond', 'default:mese_block', 'default:diamond'},
{'', 'default:tnt', ''}
}
})
--]]
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end
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register_spacecannon("green", 1, 8, 10)
register_spacecannon("yellow", 3, 8, 5)
register_spacecannon("red", 5, 15, 3)
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