Dennis Jenkins
cdb3b89b56
Merge pull request #23 from SwissalpS/is_ground_content
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cannons aren't ground content
2024-02-27 13:58:50 -08:00
Luke aka SwissalpS
03b10aa53d
cannons aren't ground content
2024-02-27 22:53:21 +01:00
Luke aka SwissalpS
798e4ecb78
Adds pipeworks support for the railguns ( #22 )
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Author: Luke aka SwissalpS <Luke@SwissalpS.ws>
2023-06-07 20:39:08 +10:00
Kiëd Llaentenn
6737757471
Fix projectiles not damaging players ( #20 )
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* fix: projectile not damaging players
* feat: allow servers to control entity/player damage
* tweak: lower cannon damage numbers a bit
* fix: style
2023-06-01 21:46:56 -04:00
Luke aka SwissalpS
9f1a526dc6
Update readme.md
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five not three cannons.
Would be great if each was described a bit, especially those with the ammo-slot
2023-06-02 02:22:45 +02:00
Buckaroo Banzai
bca5a347bb
mod.conf cleanup for cdb
2023-05-31 17:54:09 +02:00
Buckaroo Banzai
e337baf293
add @kiedtl as contributor
2023-05-31 17:33:14 +02:00
Kiëd Llaentenn
05a2494638
feat: add basic textures for railguns ( #19 )
2023-05-31 17:32:45 +02:00
Kiëd Llaentenn
4ab6284534
feat: give proper names to each cannon ( #18 )
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Also show descriptions in HUD
2023-05-31 10:48:56 +02:00
Kiëd Llaentenn
29c0daca0b
Add railgun cannons ( #16 )
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* feat: add purple and blue cannons (railguns)
* fix: linter warnings
* fix: last commit
Seems I forgot to save some changes that were supposed to be part of the last commit.
* feat: don't change cannon projectile range
Avoid breaking builds on other servers
2023-05-30 05:44:29 +02:00
Dennis Jenkins
e7f3f1eac6
Make cannon 'fire' response optional, defaulting to off.
2021-03-08 18:17:02 +01:00
BuckarooBanzay
8450e4ac70
add "playername" parameter to spacecannon.can_shoot so it can be overridden elsewhere
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fixes #10
2021-02-25 19:40:40 +01:00
BuckarooBanzay
bfca9a27e7
add contentdb badge
1.0
2021-01-10 19:59:26 +01:00
BuckarooBanzay
37b9771737
update readme / mod.conf / screenshots
2021-01-10 19:55:15 +01:00
BuckarooBanzay
61108c179a
entity cleanups
2021-01-10 19:41:47 +01:00
BuckarooBanzay
419d663e15
add luacheck workflow
2021-01-10 19:34:08 +01:00
Dennis Jenkins
3475d4deef
Implemented digiline support for spacecannon (new commands are 'get' and 'fire').
2021-01-10 19:26:10 +01:00
NatureFreshMilk
373d1b2033
node resilience wip
2019-07-29 13:37:56 +02:00
NatureFreshMilk
dc598bb21c
on_step logic
2019-07-29 13:24:21 +02:00
NatureFreshMilk
b60bc6328f
particles, on_blast(), luacheckrc
2019-07-29 13:13:46 +02:00
NatureFreshMilk
655d4bb191
can_shoot/destroy hooks
2019-07-29 11:10:24 +02:00
Thomas Rudin
a4771ba1b5
damage radius = 1
2018-11-16 11:19:44 +01:00
Thomas Rudin
71792ba313
added sound on shoot
2018-11-16 08:43:37 +01:00
Thomas Rudin
f633baffe1
cable entry overlay
2018-11-16 08:35:51 +01:00
Thomas Rudin
02817519b7
remove inv image
2018-11-16 08:34:31 +01:00
Thomas Rudin
3b1830f9fc
formspec fix
2018-11-16 08:33:38 +01:00
Thomas Rudin
21c908792c
only shoot in warzone
2018-11-16 08:05:42 +01:00
Thomas Rudin
2ceaa9857e
item drop
2018-11-15 14:40:14 +01:00
Thomas Rudin
686055a682
register with definition
2018-11-15 14:15:10 +01:00
Thomas Rudin
538c2cf718
damage entities
2018-04-24 13:54:36 +02:00
Thomas Rudin
9656bc79db
animations along path
2018-04-24 13:42:55 +02:00
Thomas Rudin
b33fd0cb5e
use up mese crystals
2018-04-24 11:34:07 +02:00
Thomas Rudin
bb1e1a44ef
allow firing with formspec
2018-04-24 11:24:41 +02:00
Thomas Rudin
24f8bf7079
red/green/yellow cannon
2018-04-24 09:37:53 +02:00
Thomas Rudin
3ea7027a44
new textures
2018-04-24 09:18:58 +02:00
Thomas Rudin
21a75720d0
working cannon
2018-04-24 08:55:09 +02:00
Thomas Rudin
51bf04ef14
facedir param2
2018-04-23 16:20:11 +02:00
Thomas Rudin
a60980f1b6
facedir stuff
2018-04-23 16:18:32 +02:00
Thomas Rudin
8d5f05acc4
fac
2018-04-23 16:18:24 +02:00
Thomas Rudin
a956b80597
working animation
2018-04-23 16:04:35 +02:00