Commit Graph

261 Commits

Author SHA1 Message Date
Louis Royer
e2c35e6694 Allows the airbrush to be placed into itemframes from homedecor 2020-08-21 03:27:13 +02:00
Vanessa Dannenberg
c91c68e0f5 Merge branch '6-move_item_crash' into 'master'
fix(bug):fix for a rare crash due to on_dig callback by non-player.

Closes #6

See merge request VanessaE/unifieddyes!6
2020-07-09 16:19:35 +00:00
za267
09f95729c5 fix(bug):fix for a rare crash due to on_dig callback by non-player. 2020-07-09 12:05:10 -04:00
VanessaE
71d7e3c954 add minimum minetest version key for contentdb 20200603-1302 2020-06-03 13:00:38 -04:00
VanessaE
17e87a8162 add sanity checks for when what should be a player/digger is nil 2020-05-10 18:41:17 -04:00
Vanessa Dannenberg
b55c87411d Merge branch 'mt5-locales' into 'master'
Use mt5 translation api

See merge request VanessaE/unifieddyes!5
2020-02-16
2020-02-14 02:24:50 +00:00
Louis Royer
2d13513de0 Use mt5 translation api
This allow client side translation.

I also enabled translation on Dye Airbrush interface and added
`basic_materials` to `depends` since it is used for Dye Airbrush craft
(but, it could be moved to `optional_depends` if we check mod is loaded
to register craft).
2020-02-13 19:57:05 +01:00
Vanessa Dannenberg
c6883a8300 Merge branch 'fix_drop_fix' into 'master'
prevent crash when dropping item

See merge request VanessaE/unifieddyes!3
2019-09-22-4
2019-09-23 01:49:50 +00:00
flux
22dc40cacc prevent crash when dropping item 2019-09-23 01:49:50 +00:00
Vanessa Dannenberg
9271f07f12 fix incorrect drop behavior when stipping bogus color
in the case of full inv.

Should be the same as normal Minetest behavior now:

In survival mode, the node is deleted, then:

* If there is room in your inv, you get whatever the node
  would normally give you.

* If there's no room, the node drops to the ground as an item
  entity.

In creative mode, the node is deleted, then:

* If you don't already have one of the item, you get one.

* If you already have one, or if there's no room in your
  inventory, "you'll get nothing and LIKE it!" :-)

Also: made sure to check for creative priv as well as proper
creative mode.
2019-09-15-3
2019-09-15 23:57:58 -04:00
Vanessa Dannenberg
0082b1513a remove an obsolete function reference 2019-07-20 04:29:31 -04:00
Vanessa Dannenberg
d59ccd3298 document the new on_dig function 2019-07-20 04:28:53 -04:00
Vanessa Dannenberg
9ff40a7fe6 Add a helper function to reset a node's/item's color info
if a neutral node somehow ends up with different itemstack
meta when placed and then later dug.  Prevents look-alike stacks.
2019-07-18-1
2019-07-18 02:00:56 -04:00
Vanessa Dannenberg
e048da9c3c remove mentions of on_construct
(outdated, no longer valid or necessary)
2019-07-07 15:53:03 -04:00
Izzle
6c8a0b2387 Add Russian translations 2019-06-26 10:27:48 -04:00
Vanessa Dannenberg
10ab87bf65 prevent crash in setting sky color
if get color from name return nil
2019-05-25
2019-05-25 04:14:12 -04:00
Vanessa Dannenberg
f59c8affc1 Merge branch 'master' into 'master'
Fixed yield for crafted dyes.

See merge request VanessaE/unifieddyes!2
2019-02-07 15:19:47 +00:00
Michal Cieslakiewicz
667bce80b9 Fixed yield for crafted dyes.
Fix a bug that caused multiple inconsistent recipes to appear
(identical dye resources gave different dye output quantity).

Signed-off-by: Michal Cieslakiewicz <michal.cieslakiewicz@wp.pl>
2019-02-07 10:08:04 +01:00
Vanessa Dannenberg
5039a8ce07 Merge branch 'patch-1' into 'master'
Fix numbers relating to greys

See merge request VanessaE/unifieddyes!1
2018-12-16 00:09:21 +00:00
Alexand(er|ra) Yst
13a8cbb38f Some of the numbers relating to greys are used inconsistently, making three of the palette colours unreachable. This bug patch fixes the numbers and restores full usability of the palette. 2018-12-15 10:53:35 +00:00
cheapie
58dd71e561 Add function to get the hex color from a dye name
(oh, and https://www.youtube.com/watch?v=OEVFbrEv83w too)
2018-12-03
2018-12-01 17:59:00 -06:00
Vanessa Dannenberg
1fd850d37c change airbrush recipe
to 1 brass ingot, 2 steel ingots, and 1 plastic sheet
2018-11-23
2018-11-23 10:38:05 -05:00
Vanessa Dannenberg
334de564fd fix crash
when trying to airbrush unknown nodes or nodes without palettes.
2018-11-09
2018-10-19 16:00:05 -04:00
Vanessa Dannenberg
545968517b more strict checking of need to reset param2 on place
fixes wood (coloredwood mod), stone (blox mod), bricks (unified
bricks mod), etc.  being rotated wrong
2018-10-12 07:55:09 -04:00
Jat15
368205d3b8 Add VALS_SPLIT for craft
Add faint + light.
2018-10-05 05:23:02 +02:00
Vanessa Dannenberg
feed6d5aae add human-readable color names to tooltips and "your selection
in airbrush form, plus minor re-arrangements and size adjustment to fit.
2018-09-23 18:11:07 -04:00
Vanessa Dannenberg
4811847655 check palette filename when airbrushing to determine mode.
(relying just on paramtype2 doesn't work :-/ )
2018-09-13-3
2018-09-13 22:32:12 -04:00
Vanessa Dannenberg
44629935d2 turn unavail colors in selector into non-clickable flat images
(instead of making them all buttons)
2018-09-13-1
2018-09-13 00:17:13 -04:00
Vanessa Dannenberg
ccbedcd3d6 allow passing an explicitly-available list of colors for airbrush 2018-09-13 00:03:59 -04:00
Vanessa Dannenberg
622d09a243 get rid of colors.txt, outdated 2018-09-12 23:08:17 -04:00
Vanessa Dannenberg
27fe090395 clarify item desc in split palette register nodes helper 2018-09-12 22:44:24 -04:00
Vanessa Dannenberg
230ac1342a remove debug prints 2018-09-12 22:39:44 -04:00
Vanessa Dannenberg
e921095006 allow access to the 0 column in the split palettes
which now contains a "faint" shade of each color
brings the total to 197 colors in split mode.
2018-09-12 22:37:52 -04:00
Vanessa Dannenberg
3eb3a9a330 expand old split-89 palette to 176 colors
(by adding more hues, now has all 24 in 7 shades each
plus 5 greys)
2018-09-12 22:29:57 -04:00
Vanessa Dannenberg
078a998d29 append output given to color craft helper if prefix/suffix are used
(if any; allows specifying an item count/yield for the recipe)
2018-09-12 20:34:28 -04:00
Vanessa Dannenberg
4b88997360 add helper function for registering split palette nodes 2018-09-12 20:19:07 -04:00
Vanessa Dannenberg
ef7d357e0b make sure group.ud_param2_colorable exists before trying to check its value :P 2018-09-12 19:40:22 -04:00
Vanessa Dannenberg
66774213e2 use the node's paramtype2 instead of its palette filename
to decide what the airbrush should do with it.

(that plus a few related changes allows coloredwood mod to make
the airbrush work on stairsplus cut plain wood slabs/slopes/et. al)
2018-09-12 18:32:04 -04:00
Vanessa Dannenberg
ad21862eee add hues+greys table 2018-09-12 16:38:42 -04:00
Vanessa Dannenberg
ad12387432 use "split" for split-89 palette instead of true. 2018-09-08-1 2018-09-08 12:09:25 -04:00
Vanessa Dannenberg
7b18314235 drop support for the old 89 color palette - obsolete
(the full version)
2018-09-08 11:49:20 -04:00
Vanessa Dannenberg
73a062f026 don't register pink recipe twice for wallmounted 2018-09-08 11:30:14 -04:00
Vanessa Dannenberg
0413f23df1 fix incorrect handling of "azure" re: wallmounted palette
(it doesn't exist there :P  replaced with light blue)
also fixed missing craft helper recipe for same
and fixed missing light_red in color<->palette table.
2018-09-08 11:21:00 -04:00
Vanessa Dannenberg
8fbd9cd23b condense legend a bit
move selected dye label over next to/under "Your selection"
2018-09-08 11:08:37 -04:00
Vanessa Dannenberg
997d703b94 eliminate most egregious string concats in color select form
build it into a table and return table.concat()
instead of using foo = foo..bar or foo = bar..baz..meh  everywhere
2018-09-08 10:53:25 -04:00
Vanessa Dannenberg
95f009a282 show in color selector when a dye is on-hand in survival, but unavailable
(right-clicked node can't use it)
2018-09-08 10:24:08 -04:00
Vanessa Dannenberg
fb2c14b4a8 rename "available" overlay to "onhand" 2018-09-08 10:15:51 -04:00
Vanessa Dannenberg
42093582df show "on hand" indicators in "avail only" screen 2018-09-08 10:13:31 -04:00
Vanessa Dannenberg
3cbb25d92a pass inv to colored squared function 2018-09-08 10:09:42 -04:00
Vanessa Dannenberg
0589d8f02e dim-out the user's color choice in the color selector
and reject it on clicking "Accept",
if they went to "Show All" to select a color,
but then went back to "Show Avail" before clicking Accept.

(i.e. only accept what's shown as available to click on)
2018-09-08 10:05:13 -04:00