bitburner-src/src/NetscriptFunctions/Sleeve.ts

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import { IPlayer } from "../PersonObjects/IPlayer";
import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
import { CityName } from "../Locations/data/CityNames";
import { findCrime } from "../Crime/CrimeHelpers";
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import {
AugmentPair,
Sleeve as ISleeve,
SleeveInformation,
SleeveSkills,
SleeveTask,
} from "../ScriptEditor/NetscriptDefinitions";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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export function NetscriptSleeve(player: IPlayer): InternalAPI<ISleeve> {
const checkSleeveAPIAccess = function (ctx: NetscriptContext): void {
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if (player.bitNodeN !== 10 && !player.sourceFileLvl(10)) {
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throw ctx.makeRuntimeErrorMsg(
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
);
}
};
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const checkSleeveNumber = function (ctx: NetscriptContext, sleeveNumber: number): void {
if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
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ctx.log(() => msg);
throw ctx.makeRuntimeErrorMsg(msg);
}
};
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const getSleeveStats = function (sleeveNumber: number): SleeveSkills {
const sl = player.sleeves[sleeveNumber];
return {
shock: 100 - sl.shock,
sync: sl.sync,
hacking: sl.hacking,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
agility: sl.agility,
charisma: sl.charisma,
};
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};
return {
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getNumSleeves: (ctx: NetscriptContext) => (): number => {
checkSleeveAPIAccess(ctx);
return player.sleeves.length;
},
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setToShockRecovery:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return player.sleeves[sleeveNumber].shockRecovery(player);
},
setToSynchronize:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return player.sleeves[sleeveNumber].synchronize(player);
},
setToCommitCrime:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _crimeRoughName: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const crimeRoughName = ctx.helper.string("crimeName", _crimeRoughName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
const crime = findCrime(crimeRoughName);
if (crime === null) {
return false;
}
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return player.sleeves[sleeveNumber].commitCrime(player, crime.name);
},
setToUniversityCourse:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _universityName: unknown, _className: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const universityName = ctx.helper.string("universityName", _universityName);
const className = ctx.helper.string("className", _className);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
},
travel:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _cityName: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const cityName = ctx.helper.string("cityName", _cityName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
if (checkEnum(CityName, cityName)) {
return player.sleeves[sleeveNumber].travel(player, cityName);
} else {
throw ctx.makeRuntimeErrorMsg(`Invalid city name: '${cityName}'.`);
}
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},
setToCompanyWork:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, acompanyName: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const companyName = ctx.helper.string("companyName", acompanyName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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// Cannot work at the same company that another sleeve is working at
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
throw ctx.makeRuntimeErrorMsg(
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
);
}
}
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return player.sleeves[sleeveNumber].workForCompany(player, companyName);
},
setToFactionWork:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _factionName: unknown, _workType: unknown): boolean | undefined => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const factionName = ctx.helper.string("factionName", _factionName);
const workType = ctx.helper.string("workType", _workType);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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// Cannot work at the same faction that another sleeve is working at
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
throw ctx.makeRuntimeErrorMsg(
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
);
}
}
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if (player.gang && player.gang.facName == factionName) {
throw ctx.makeRuntimeErrorMsg(
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
);
}
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return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
},
setToGymWorkout:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _gymName: unknown, _stat: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const gymName = ctx.helper.string("gymName", _gymName);
const stat = ctx.helper.string("stat", _stat);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
},
getSleeveStats:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): SleeveSkills => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return getSleeveStats(sleeveNumber);
},
getTask:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): SleeveTask => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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const sl = player.sleeves[sleeveNumber];
return {
task: SleeveTaskType[sl.currentTask],
crime: sl.crimeType,
location: sl.currentTaskLocation,
gymStatType: sl.gymStatType,
factionWorkType: FactionWorkType[sl.factionWorkType],
className: sl.className,
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};
},
getInformation:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): SleeveInformation => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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const sl = player.sleeves[sleeveNumber];
return {
tor: false,
city: sl.city,
hp: sl.hp,
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
jobTitle: Object.values(player.jobs),
maxHp: sl.max_hp,
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mult: {
agility: sl.agility_mult,
agilityExp: sl.agility_exp_mult,
charisma: sl.charisma_mult,
charismaExp: sl.charisma_exp_mult,
companyRep: sl.company_rep_mult,
crimeMoney: sl.crime_money_mult,
crimeSuccess: sl.crime_success_mult,
defense: sl.defense_mult,
defenseExp: sl.defense_exp_mult,
dexterity: sl.dexterity_mult,
dexterityExp: sl.dexterity_exp_mult,
factionRep: sl.faction_rep_mult,
hacking: sl.hacking_mult,
hackingExp: sl.hacking_exp_mult,
strength: sl.strength_mult,
strengthExp: sl.strength_exp_mult,
workMoney: sl.work_money_mult,
},
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timeWorked: sl.currentTaskTime,
earningsForSleeves: {
workHackExpGain: sl.earningsForSleeves.hack,
workStrExpGain: sl.earningsForSleeves.str,
workDefExpGain: sl.earningsForSleeves.def,
workDexExpGain: sl.earningsForSleeves.dex,
workAgiExpGain: sl.earningsForSleeves.agi,
workChaExpGain: sl.earningsForSleeves.cha,
workMoneyGain: sl.earningsForSleeves.money,
},
earningsForPlayer: {
workHackExpGain: sl.earningsForPlayer.hack,
workStrExpGain: sl.earningsForPlayer.str,
workDefExpGain: sl.earningsForPlayer.def,
workDexExpGain: sl.earningsForPlayer.dex,
workAgiExpGain: sl.earningsForPlayer.agi,
workChaExpGain: sl.earningsForPlayer.cha,
workMoneyGain: sl.earningsForPlayer.money,
},
earningsForTask: {
workHackExpGain: sl.earningsForTask.hack,
workStrExpGain: sl.earningsForTask.str,
workDefExpGain: sl.earningsForTask.def,
workDexExpGain: sl.earningsForTask.dex,
workAgiExpGain: sl.earningsForTask.agi,
workChaExpGain: sl.earningsForTask.cha,
workMoneyGain: sl.earningsForTask.money,
},
workRepGain: sl.getRepGain(player),
};
},
getSleeveAugmentations:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): string[] => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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const augs = [];
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
}
return augs;
},
getSleevePurchasableAugs:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown): AugmentPair[] => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
const augs = [];
for (let i = 0; i < purchasableAugs.length; i++) {
const aug = purchasableAugs[i];
augs.push({
name: aug.name,
cost: aug.baseCost,
});
}
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return augs;
},
purchaseSleeveAug:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _augName: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const augName = ctx.helper.string("augName", _augName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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if (getSleeveStats(sleeveNumber).shock > 0) {
throw ctx.makeRuntimeErrorMsg(`Sleeve shock too high: Sleeve ${sleeveNumber}`);
}
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const aug = StaticAugmentations[augName];
if (!aug) {
throw ctx.makeRuntimeErrorMsg(`Invalid aug: ${augName}`);
}
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return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
},
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setToBladeburnerAction:
(ctx: NetscriptContext) =>
(_sleeveNumber: unknown, _action: unknown, _contract?: unknown): boolean => {
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
const action = ctx.helper.string("action", _action);
let contract: string;
if (typeof _contract === "undefined") {
contract = "------";
} else {
contract = ctx.helper.string("contract", _contract);
}
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
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// Cannot Take on Contracts if another sleeve is performing that action
if (action === "Take on contracts") {
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (
other.currentTask === SleeveTaskType.Bladeburner &&
other.bbAction === action &&
other.bbContract === contract
) {
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throw ctx.helper.makeRuntimeErrorMsg(
`Sleeve ${sleeveNumber} cannot take of contracts because Sleeve ${i} is already performing that action.`,
);
}
}
}
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return player.sleeves[sleeveNumber].bladeburner(player, action, contract);
},
};
}