2019-03-25 04:03:24 +01:00
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/**
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* Generic Game Constants
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*
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* Constants for specific mechanics or features will NOT be here.
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*/
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2021-09-04 20:09:57 +02:00
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export const CONSTANTS: {
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2021-11-03 03:49:46 +01:00
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VersionString: string;
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VersionNumber: number;
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2021-09-05 01:09:30 +02:00
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MaxSkillLevel: number;
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MilliPerCycle: number;
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CorpFactionRepRequirement: number;
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2021-09-27 03:11:49 +02:00
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BaseFocusBonus: number;
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2021-09-05 01:09:30 +02:00
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BaseCostFor1GBOfRamHome: number;
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BaseCostFor1GBOfRamServer: number;
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TravelCost: number;
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BaseFavorToDonate: number;
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DonateMoneyToRepDivisor: number;
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FactionReputationToFavorBase: number;
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FactionReputationToFavorMult: number;
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CompanyReputationToFavorBase: number;
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CompanyReputationToFavorMult: number;
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NeuroFluxGovernorLevelMult: number;
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NumNetscriptPorts: number;
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HomeComputerMaxRam: number;
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ServerBaseGrowthRate: number;
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ServerMaxGrowthRate: number;
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ServerFortifyAmount: number;
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ServerWeakenAmount: number;
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PurchasedServerLimit: number;
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PurchasedServerMaxRam: number;
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MultipleAugMultiplier: number;
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TorRouterCost: number;
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WSEAccountCost: number;
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TIXAPICost: number;
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MarketData4SCost: number;
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MarketDataTixApi4SCost: number;
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StockMarketCommission: number;
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HospitalCostPerHp: number;
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IntelligenceCrimeWeight: number;
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IntelligenceInfiltrationWeight: number;
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IntelligenceCrimeBaseExpGain: number;
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IntelligenceProgramBaseExpGain: number;
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2022-03-29 20:09:17 +02:00
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IntelligenceGraftBaseExpGain: number;
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2021-09-05 01:09:30 +02:00
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IntelligenceTerminalHackBaseExpGain: number;
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IntelligenceSingFnBaseExpGain: number;
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IntelligenceClassBaseExpGain: number;
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MillisecondsPer20Hours: number;
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GameCyclesPer20Hours: number;
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MillisecondsPer10Hours: number;
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GameCyclesPer10Hours: number;
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MillisecondsPer8Hours: number;
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GameCyclesPer8Hours: number;
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MillisecondsPer4Hours: number;
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GameCyclesPer4Hours: number;
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MillisecondsPer2Hours: number;
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GameCyclesPer2Hours: number;
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MillisecondsPerHour: number;
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GameCyclesPerHour: number;
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MillisecondsPerHalfHour: number;
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GameCyclesPerHalfHour: number;
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MillisecondsPerQuarterHour: number;
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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ClassDataStructuresBaseCost: number;
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ClassNetworksBaseCost: number;
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ClassAlgorithmsBaseCost: number;
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ClassManagementBaseCost: number;
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ClassLeadershipBaseCost: number;
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ClassGymBaseCost: number;
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ClassStudyComputerScienceBaseExp: number;
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ClassDataStructuresBaseExp: number;
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ClassNetworksBaseExp: number;
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ClassAlgorithmsBaseExp: number;
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ClassManagementBaseExp: number;
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ClassLeadershipBaseExp: number;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseMoneyGain: number;
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2022-03-29 20:09:17 +02:00
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AugmentationGraftingCostMult: number;
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AugmentationGraftingTimeBase: number;
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2022-04-22 21:30:49 +02:00
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SoACostMult: number;
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SoARepMult: number;
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2022-03-19 19:15:31 +01:00
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EntropyEffect: number;
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2021-09-05 01:09:30 +02:00
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TotalNumBitNodes: number;
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2022-05-07 23:43:45 +02:00
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InfiniteLoopLimit: number;
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2022-04-14 21:17:46 +02:00
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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2021-09-05 01:09:30 +02:00
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LatestUpdate: string;
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2021-09-04 20:09:57 +02:00
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} = {
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2023-02-21 15:44:18 +01:00
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VersionString: "2.2.2",
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VersionNumber: 30,
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2021-09-05 01:09:30 +02:00
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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*/
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MaxSkillLevel: 975,
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// Milliseconds per game cycle
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MilliPerCycle: 200,
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// How much reputation is needed to join a megacorporation's faction
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2022-07-19 19:09:56 +02:00
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CorpFactionRepRequirement: 400e3,
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2021-09-05 01:09:30 +02:00
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// Base RAM costs
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BaseCostFor1GBOfRamHome: 32000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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// Cost to travel to another city
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TravelCost: 200e3,
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// Faction and Company favor-related things
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BaseFavorToDonate: 150,
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DonateMoneyToRepDivisor: 1e6,
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FactionReputationToFavorBase: 500,
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FactionReputationToFavorMult: 1.02,
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CompanyReputationToFavorBase: 500,
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CompanyReputationToFavorMult: 1.02,
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// NeuroFlux Governor Augmentation cost multiplier
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NeuroFluxGovernorLevelMult: 1.14,
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2022-09-01 16:33:31 +02:00
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NumNetscriptPorts: Number.MAX_SAFE_INTEGER,
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2021-09-05 01:09:30 +02:00
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// Server-related constants
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HomeComputerMaxRam: 1073741824, // 2 ^ 30
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ServerBaseGrowthRate: 1.03, // Unadjusted Growth rate
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ServerMaxGrowthRate: 1.0035, // Maximum possible growth rate (max rate accounting for server security)
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ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened
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PurchasedServerLimit: 25,
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PurchasedServerMaxRam: 1048576, // 2^20
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// Augmentation Constants
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MultipleAugMultiplier: 1.9,
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// TOR Router
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TorRouterCost: 200e3,
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// Stock market
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WSEAccountCost: 200e6,
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TIXAPICost: 5e9,
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MarketData4SCost: 1e9,
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MarketDataTixApi4SCost: 25e9,
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StockMarketCommission: 100e3,
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// Hospital/Health
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HospitalCostPerHp: 100e3,
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// Intelligence-related constants
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IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
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IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates
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IntelligenceCrimeBaseExpGain: 0.05,
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2021-10-30 02:27:20 +02:00
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IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
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2022-03-29 20:09:17 +02:00
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IntelligenceGraftBaseExpGain: 0.05,
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2021-09-05 01:09:30 +02:00
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IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
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IntelligenceSingFnBaseExpGain: 1.5,
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IntelligenceClassBaseExpGain: 0.01,
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// Time-related constants
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MillisecondsPer20Hours: 72000000,
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GameCyclesPer20Hours: 72000000 / 200,
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MillisecondsPer10Hours: 36000000,
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GameCyclesPer10Hours: 36000000 / 200,
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MillisecondsPer8Hours: 28800000,
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GameCyclesPer8Hours: 28800000 / 200,
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPer2Hours: 7200000,
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GameCyclesPer2Hours: 7200000 / 200,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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MillisecondsPerHalfHour: 1800000,
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GameCyclesPerHalfHour: 1800000 / 200,
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MillisecondsPerQuarterHour: 900000,
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GameCyclesPerQuarterHour: 900000 / 200,
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MillisecondsPerFiveMinutes: 300000,
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GameCyclesPerFiveMinutes: 300000 / 200,
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// Player Work & Action
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2021-09-27 03:11:49 +02:00
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BaseFocusBonus: 0.8,
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2021-09-05 01:09:30 +02:00
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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ClassAlgorithmsBaseCost: 320,
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ClassManagementBaseCost: 160,
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ClassLeadershipBaseCost: 320,
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ClassGymBaseCost: 120,
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ClassStudyComputerScienceBaseExp: 0.5,
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ClassDataStructuresBaseExp: 1,
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ClassNetworksBaseExp: 2,
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ClassAlgorithmsBaseExp: 4,
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ClassManagementBaseExp: 2,
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ClassLeadershipBaseExp: 4,
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// Coding Contract
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 75e6,
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2022-04-11 18:07:15 +02:00
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// Augmentation grafting multipliers
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2022-03-29 20:09:17 +02:00
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AugmentationGraftingCostMult: 3,
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AugmentationGraftingTimeBase: 3600000,
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2022-03-19 19:15:31 +01:00
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2022-04-22 21:30:49 +02:00
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// SoA mults
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SoACostMult: 7,
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SoARepMult: 1.3,
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2022-03-27 21:40:24 +02:00
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// Value raised to the number of entropy stacks, then multiplied to player multipliers
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2022-03-29 20:09:17 +02:00
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EntropyEffect: 0.98,
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2022-03-19 17:03:18 +01:00
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2021-09-05 01:09:30 +02:00
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// BitNode/Source-File related stuff
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TotalNumBitNodes: 24,
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2022-05-24 22:57:25 +02:00
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InfiniteLoopLimit: 2000,
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2022-05-07 23:43:45 +02:00
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2022-12-09 21:46:56 +01:00
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Donations: 41,
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2022-04-14 21:17:46 +02:00
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2021-09-05 01:09:30 +02:00
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LatestUpdate: `
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2023-02-21 15:44:18 +01:00
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v2.2.2 - 21 Feb 2022
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PLANNED 2.3 BREAKING CHANGES:
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* 2.3 will include a large planned rework to corporation. This may cause api breaks for any corporation scripts, and there will be large changes in how the corporation mechanic functions.
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NETSCRIPT API:
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* Added ns.formatNumber, ns.formatRam, and ns.formatPercent, which allow formatting these types of numbers the same way the game does (@Snarling, See UI section).
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* Deprecated ns.nFormat. Likely to be removed in 2.3. Now just directly wraps numeral.format (@Snarling)
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* EXPERIMENTAL CHANGE (may be reverted next patch): BasicHGWOptions now allows specifying a number of additionalMsec. This should allow easier and more reliable coordination
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of completion times for hack, grow, and weaken. Since this is an experimental change, be prepared for a possible API break next patch if you use this functionality. (@d0sboots)
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- Corporation API
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* Fix bugs with ns.corporation.setAutoJobAssignment. (@zerbosh and @croy)
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2023-01-06 02:28:01 +01:00
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2023-02-21 15:44:18 +01:00
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- Formulas API
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* Added ns.formulas.hacking.growThreads function (@d0sboots)
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2023-01-06 02:28:01 +01:00
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2023-02-21 15:44:18 +01:00
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- Sleeve API
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* ns.sleeve.getTask now also includes cyclesWorked for the task types where this applies. (@Zelow79)
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* Added ns.sleeve.setToIdle function (@Zelow79)
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- Unsupported API
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* Added ns.printRaw - allows printing custom React content to script logs. Use at your own risk, misuse is very likely to cause a crash. (@d0sboots)
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ELECTRON (STEAM) VERSION:
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* Fix security issue where player scripts were allowed to access any part of the player's filesystem. Now access is limited to the game's 'dist' folder. (@Snarling)
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SCRIPTS:
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2023-01-06 02:28:01 +01:00
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* Fix an issue where multiple copies of the same script could be launched with same args/same server (@Mughur)
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2023-02-21 15:44:18 +01:00
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* Followup changes to API wrapping from 2.2.1 changes. (@d0sboots)
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UI:
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* Add new number formatting code to replace internal use of unmaintained package numeral.js. Added several Numeric Display options. (@Snarling)
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* Removed ingame donation section. (@hydroflame)
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* Improve some bladeburner number formatting (@Zelow79)
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* Added IronMan theme (@MattiYT)
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* Factions that have not been joined yet will show how many unowned augments they have available. (@Zelow79)
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* Added more features to dev menu (@Zelow79 and @Snarling)
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CORPORATION:
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* Reverted previous change to employee needs. Now they will trend up on their own again. (@d0sboots)
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* Improvements to how Market TA II works (@d0sboots)
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* ns.corporation.getOffice return value now includes a totalExperience property. (@Snarling)
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HACKNET:
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* Hacknet servers are now named hacknet-server-# instead of hacknet-node-#. (@Tyasuh)
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* Fix bug related to renaming hacknet servers (@Mughur)
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GRAFTING:
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* Bladeburner augs can be grafted if player is in Bladeburner faction (@Tyasuh)
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DOCUMENTATION
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* Many documentation updates (@Mughur, @d0sboots, @Snarling, @teauxfu).
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* Official non-markdown docs are at http://bitburner-official.readthedocs.io/
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* Official dev version markdown docs are at https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.ns.md
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* Official stable version markdown docs are at https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.ns.md
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* Dev version documentation is now kept up to date as changes are made. (@Snarling)
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CODEBASE:
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* Updated many dependencies (@d0sboots)
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* Updated lots of the build processes and GitHub workflows. (@Snarling)
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* Internal refactoring of how BitNode multipliers are stored (@d0sboots)
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* Added some extra helper function (useRerender hook, positiveInteger ns argument validator). (@Snarling)
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2023-01-06 02:28:01 +01:00
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MISC:
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* Nerf noodle bar
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`,
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2021-09-05 01:09:30 +02:00
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};
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