bitburner-src/src/Netscript/NetscriptHelpers.tsx

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import React from "react";
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import { NetscriptContext } from "./APIWrapper";
import { WorkerScript } from "./WorkerScript";
import { killWorkerScript } from "./killWorkerScript";
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import { GetAllServers, GetServer } from "../Server/AllServers";
import { Player } from "@player";
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import { ScriptDeath } from "./ScriptDeath";
import { formatExp, formatMoney, formatRam, formatThreads } from "../ui/formatNumber";
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import { ScriptArg } from "./ScriptArg";
import { BasicHGWOptions, RunningScript as IRunningScript, Person as IPerson, Server as IServer } from "@nsdefs";
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import { Server } from "../Server/Server";
import {
calculateHackingChance,
calculateHackingExpGain,
calculateHackingTime,
calculatePercentMoneyHacked,
} from "../Hacking";
import { netscriptCanHack } from "../Hacking/netscriptCanHack";
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
import { influenceStockThroughServerHack } from "../StockMarket/PlayerInfluencing";
import { PortNumber } from "../NetscriptPort";
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import { FormulaGang } from "../Gang/formulas/formulas";
import { GangMember } from "../Gang/GangMember";
import { GangMemberTask } from "../Gang/GangMemberTask";
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import { RunningScript } from "../Script/RunningScript";
import { toNative } from "../NetscriptFunctions/toNative";
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import { ScriptIdentifier } from "./ScriptIdentifier";
import { findRunningScripts, findRunningScriptByPid } from "../Script/ScriptHelpers";
import { arrayToString } from "../utils/helpers/ArrayHelpers";
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import { HacknetServer } from "../Hacknet/HacknetServer";
import { BaseServer } from "../Server/BaseServer";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
import { RamCostConstants } from "./RamCostGenerator";
import { isPositiveInteger, PositiveInteger, Unknownify } from "../types";
import { Engine } from "../engine";
import { resolveFilePath, FilePath } from "../Paths/FilePath";
import { hasScriptExtension, ScriptFilePath } from "../Paths/ScriptFilePath";
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import { CustomBoundary } from "../ui/Components/CustomBoundary";
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export const helpers = {
string,
number,
positiveInteger,
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scriptArgs,
runOptions,
spawnOptions,
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argsToString,
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makeBasicErrorMsg,
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makeRuntimeErrorMsg,
resolveNetscriptRequestedThreads,
checkEnvFlags,
checkSingularityAccess,
netscriptDelay,
updateDynamicRam,
getServer,
scriptIdentifier,
hack,
portNumber,
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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person,
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server,
gang,
gangMember,
gangTask,
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log,
filePath,
scriptPath,
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getRunningScript,
getRunningScriptsByArgs,
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getCannotFindRunningScriptErrorMessage,
createPublicRunningScript,
failOnHacknetServer,
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};
/** RunOptions with non-optional, type-validated members, for passing between internal functions. */
export interface CompleteRunOptions {
threads: PositiveInteger;
temporary: boolean;
ramOverride?: number;
preventDuplicates: boolean;
}
/** SpawnOptions with non-optional, type-validated members, for passing between internal functions. */
export interface CompleteSpawnOptions extends CompleteRunOptions {
spawnDelay: PositiveInteger;
}
export function assertString(ctx: NetscriptContext, argName: string, v: unknown): asserts v is string {
if (typeof v !== "string")
throw makeRuntimeErrorMsg(ctx, `${argName} expected to be a string. ${debugType(v)}`, "TYPE");
}
/** Will probably remove the below function in favor of a different approach to object type assertion.
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* This method cannot be used to handle optional properties. */
export function assertObjectType<T extends object>(
ctx: NetscriptContext,
name: string,
obj: unknown,
desiredObject: T,
): asserts obj is T {
if (typeof obj !== "object" || obj === null) {
throw makeRuntimeErrorMsg(
ctx,
`Type ${obj === null ? "null" : typeof obj} provided for ${name}. Must be an object.`,
"TYPE",
);
}
for (const [key, val] of Object.entries(desiredObject)) {
if (!Object.hasOwn(obj, key)) {
throw makeRuntimeErrorMsg(
ctx,
`Object provided for argument ${name} is missing required property ${key}.`,
"TYPE",
);
}
const objVal = (obj as Record<string, unknown>)[key];
if (typeof val !== typeof objVal) {
throw makeRuntimeErrorMsg(
ctx,
`Incorrect type ${typeof objVal} provided for property ${key} on ${name} argument. Should be type ${typeof val}.`,
"TYPE",
);
}
}
}
const userFriendlyString = (v: unknown): string => {
const clip = (s: string): string => {
if (s.length > 15) return s.slice(0, 12) + "...";
return s;
};
if (typeof v === "number") return String(v);
if (typeof v === "string") {
if (v === "") return "empty string";
return `'${clip(v)}'`;
}
const json = JSON.stringify(v);
if (!json) return "???";
return `'${clip(json)}'`;
};
const debugType = (v: unknown): string => {
if (v === null) return `Is null.`;
if (v === undefined) return "Is undefined.";
if (typeof v === "function") return "Is a function.";
return `Is of type '${typeof v}', value: ${userFriendlyString(v)}`;
};
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/** Convert a provided value v for argument argName to string. If it wasn't originally a string or number, throw. */
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function string(ctx: NetscriptContext, argName: string, v: unknown): string {
if (typeof v === "number") v = v + ""; // cast to string;
assertString(ctx, argName, v);
return v;
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}
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/** Convert provided value v for argument argName to number. Throw if could not convert to a non-NaN number. */
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function number(ctx: NetscriptContext, argName: string, v: unknown): number {
if (typeof v === "string") {
const x = parseFloat(v);
if (!isNaN(x)) return x; // otherwise it wasn't even a string representing a number.
} else if (typeof v === "number") {
if (isNaN(v)) throw makeRuntimeErrorMsg(ctx, `'${argName}' is NaN.`);
return v;
}
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throw makeRuntimeErrorMsg(ctx, `'${argName}' should be a number. ${debugType(v)}`, "TYPE");
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}
/** Convert provided value v for argument argName to a positive integer, throwing if it looks like something else. */
function positiveInteger(ctx: NetscriptContext, argName: string, v: unknown): PositiveInteger {
const n = number(ctx, argName, v);
if (!isPositiveInteger(n)) {
throw makeRuntimeErrorMsg(ctx, `${argName} should be a positive integer, was ${n}`, "TYPE");
}
return n;
}
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/** Returns args back if it is a ScriptArg[]. Throws an error if it is not. */
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function scriptArgs(ctx: NetscriptContext, args: unknown) {
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if (!isScriptArgs(args)) throw makeRuntimeErrorMsg(ctx, "'args' is not an array of script args", "TYPE");
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return args;
}
function runOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteRunOptions {
const result: CompleteRunOptions = {
threads: 1 as PositiveInteger,
temporary: false,
preventDuplicates: false,
};
function checkThreads(threads: unknown, argName: string) {
if (threads !== null && threads !== undefined) {
result.threads = positiveInteger(ctx, argName, threads);
}
}
if (typeof threadOrOption !== "object" || threadOrOption === null) {
checkThreads(threadOrOption, "threads");
return result;
}
// Safe assertion since threadOrOption type has been narrowed to a non-null object
const options = threadOrOption as Unknownify<CompleteRunOptions>;
checkThreads(options.threads, "RunOptions.threads");
result.temporary = !!options.temporary;
result.preventDuplicates = !!options.preventDuplicates;
if (options.ramOverride !== undefined && options.ramOverride !== null) {
result.ramOverride = number(ctx, "RunOptions.ramOverride", options.ramOverride);
if (result.ramOverride < RamCostConstants.Base) {
throw makeRuntimeErrorMsg(
ctx,
`RunOptions.ramOverride must be >= baseCost (${RamCostConstants.Base}), was ${result.ramOverride}`,
);
}
}
return result;
}
function spawnOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteSpawnOptions {
const result: CompleteSpawnOptions = { spawnDelay: 10000 as PositiveInteger, ...runOptions(ctx, threadOrOption) };
if (typeof threadOrOption !== "object" || !threadOrOption) return result;
// Safe assertion since threadOrOption type has been narrowed to a non-null object
const { spawnDelay } = threadOrOption as Unknownify<CompleteSpawnOptions>;
if (spawnDelay !== undefined) result.spawnDelay = positiveInteger(ctx, "spawnDelayMsec", spawnDelay);
return result;
}
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/** Convert multiple arguments for tprint or print into a single string. */
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function argsToString(args: unknown[]): string {
// Reduce array of args into a single output string
return args.reduce((out, arg) => {
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if (arg === null) {
return (out += "null");
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}
if (arg === undefined) {
return (out += "undefined");
}
const nativeArg = toNative(arg);
// Handle Map formatting, since it does not JSON stringify or toString in a helpful way
// output is "< Map: key1 => value1; key2 => value2 >"
if (nativeArg instanceof Map && [...nativeArg].length) {
const formattedMap = [...nativeArg]
.map((m) => {
return `${m[0]} => ${m[1]}`;
})
.join("; ");
return (out += `< Map: ${formattedMap} >`);
}
// Handle Set formatting, since it does not JSON stringify or toString in a helpful way
if (nativeArg instanceof Set) {
return (out += `< Set: ${[...nativeArg].join("; ")} >`);
}
if (typeof nativeArg === "object") {
return (out += JSON.stringify(nativeArg));
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}
return (out += `${nativeArg}`);
}, "") as string;
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}
/** Creates an error message string containing hostname, scriptname, and the error message msg */
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function makeBasicErrorMsg(ws: WorkerScript | ScriptDeath, msg: string, type = "RUNTIME"): string {
if (ws instanceof WorkerScript) {
for (const [scriptUrl, script] of ws.scriptRef.dependencies) {
msg = msg.replace(new RegExp(scriptUrl, "g"), script.filename);
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}
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}
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return `${type} ERROR\n${ws.name}@${ws.hostname} (PID - ${ws.pid})\n\n${msg}`;
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}
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/** Creates an error message string with a stack trace. */
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function makeRuntimeErrorMsg(ctx: NetscriptContext, msg: string, type = "RUNTIME"): string {
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const errstack = new Error().stack;
if (errstack === undefined) throw new Error("how did we not throw an error?");
const stack = errstack.split("\n").slice(1);
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const ws = ctx.workerScript;
const caller = ctx.functionPath;
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const userstack = [];
for (const stackline of stack) {
const filename = (() => {
// Check urls for dependencies
for (const [url, script] of ws.scriptRef.dependencies) if (stackline.includes(url)) return script.filename;
// Check for filenames directly if no URL found
if (stackline.includes(ws.scriptRef.filename)) return ws.scriptRef.filename;
for (const script of ws.scriptRef.dependencies.values()) {
if (stackline.includes(script.filename)) return script.filename;
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}
})();
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if (!filename) continue;
let call = { line: "-1", func: "unknown" };
const chromeCall = parseChromeStackline(stackline);
if (chromeCall) {
call = chromeCall;
}
const firefoxCall = parseFirefoxStackline(stackline);
if (firefoxCall) {
call = firefoxCall;
}
userstack.push(`${filename}:L${call.line}@${call.func}`);
}
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log(ctx, () => msg);
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let rejectMsg = `${caller}: ${msg}`;
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if (userstack.length !== 0) rejectMsg += `\n\nStack:\n${userstack.join("\n")}`;
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return makeBasicErrorMsg(ws, rejectMsg, type);
interface ILine {
line: string;
func: string;
}
function parseChromeStackline(line: string): ILine | null {
const lineMatch = line.match(/.*:(\d+):\d+.*/);
const funcMatch = line.match(/.*at (.+) \(.*/);
if (lineMatch && funcMatch) return { line: lineMatch[1], func: funcMatch[1] };
return null;
}
function parseFirefoxStackline(line: string): ILine | null {
const lineMatch = line.match(/.*:(\d+):\d+$/);
const lio = line.lastIndexOf("@");
if (lineMatch && lio !== -1) return { line: lineMatch[1], func: line.slice(0, lio) };
return null;
}
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}
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/** Validate requested number of threads for h/g/w options */
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function resolveNetscriptRequestedThreads(ctx: NetscriptContext, requestedThreads?: number): number {
const threads = ctx.workerScript.scriptRef.threads;
if (!requestedThreads) {
return isNaN(threads) || threads < 1 ? 1 : threads;
}
const requestedThreadsAsInt = requestedThreads | 0;
if (isNaN(requestedThreads) || requestedThreadsAsInt < 1) {
throw makeRuntimeErrorMsg(ctx, `Invalid thread count: ${requestedThreads}. Threads must be a positive number.`);
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}
if (requestedThreadsAsInt > threads) {
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throw makeRuntimeErrorMsg(
ctx,
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`Too many threads requested by ${ctx.function}. Requested: ${requestedThreads}. Has: ${threads}.`,
);
}
return requestedThreadsAsInt;
}
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/** Validate singularity access by throwing an error if the player does not have access. */
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function checkSingularityAccess(ctx: NetscriptContext): void {
if (Player.bitNodeN !== 4 && Player.sourceFileLvl(4) === 0) {
throw makeRuntimeErrorMsg(
ctx,
`This singularity function requires Source-File 4 to run. A power up you obtain later in the game.
It will be very obvious when and how you can obtain it.`,
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"API ACCESS",
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);
}
}
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/** Create an error if a script is dead or if concurrent ns function calls are made */
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function checkEnvFlags(ctx: NetscriptContext): void {
const ws = ctx.workerScript;
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if (ws.env.stopFlag) {
log(ctx, () => "Failed to run due to script being killed.");
throw new ScriptDeath(ws);
}
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if (ws.env.runningFn && ctx.function !== "asleep") {
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log(ctx, () => "Failed to run due to failed concurrency check.");
const err = makeRuntimeErrorMsg(
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ctx,
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`Concurrent calls to Netscript functions are not allowed!
Did you forget to await hack(), grow(), or some other
promise-returning function?
Currently running: ${ws.env.runningFn} tried to run: ${ctx.function}`,
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"CONCURRENCY",
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);
killWorkerScript(ws);
throw err;
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}
}
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/** Set a timeout for performing a task, mark the script as busy in the meantime. */
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function netscriptDelay(ctx: NetscriptContext, time: number): Promise<void> {
const ws = ctx.workerScript;
return new Promise(function (resolve, reject) {
ws.delay = window.setTimeout(() => {
ws.delay = null;
ws.delayReject = undefined;
ws.env.runningFn = "";
if (ws.env.stopFlag) reject(new ScriptDeath(ws));
else resolve();
}, time);
ws.delayReject = reject;
ws.env.runningFn = ctx.function;
});
}
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/** Adds to dynamic ram cost when calling new ns functions from a script */
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function updateDynamicRam(ctx: NetscriptContext, ramCost: number): void {
const ws = ctx.workerScript;
const fnName = ctx.function;
if (ws.dynamicLoadedFns[fnName]) return;
ws.dynamicLoadedFns[fnName] = true;
ws.dynamicRamUsage = Math.min(ws.dynamicRamUsage + ramCost, RamCostConstants.Max);
// This constant is just a handful of ULPs, and gives protection against
// rounding issues without exposing rounding exploits in ramUsage.
if (ws.dynamicRamUsage > 1.00000000000001 * ws.scriptRef.ramUsage) {
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log(ctx, () => "Insufficient static ram available.");
const err = makeRuntimeErrorMsg(
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ctx,
`Dynamic RAM usage calculated to be greater than RAM allocation.
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This is probably because you somehow circumvented the static RAM calculation.
Threads: ${ws.scriptRef.threads}
Dynamic RAM Usage: ${formatRam(ws.dynamicRamUsage)} per thread
RAM Allocation: ${formatRam(ws.scriptRef.ramUsage)} per thread
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One of these could be the reason:
* Using eval() to get a reference to a ns function
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\u00a0\u00a0const myScan = eval('ns.scan');
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* Using map access to do the same
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\u00a0\u00a0const myScan = ns['scan'];
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* Using RunOptions.ramOverride to set a smaller allocation than needed
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Sorry :(`,
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"RAM USAGE",
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);
killWorkerScript(ws);
throw err;
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}
}
function scriptIdentifier(
ctx: NetscriptContext,
scriptID: unknown,
_hostname: unknown,
_args: unknown,
): ScriptIdentifier {
const ws = ctx.workerScript;
// Provide the pid for the current script if no identifier provided
if (scriptID === undefined) return ws.pid;
if (typeof scriptID === "number") return scriptID;
if (typeof scriptID === "string") {
const hostname = _hostname === undefined ? ctx.workerScript.hostname : string(ctx, "hostname", _hostname);
const args = _args === undefined ? [] : scriptArgs(ctx, _args);
return {
scriptname: scriptID,
hostname,
args,
};
}
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throw makeRuntimeErrorMsg(ctx, "An unknown type of input was provided as a script identifier.", "TYPE");
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}
/**
* Gets the Server for a specific hostname/ip, throwing an error
* if the server doesn't exist.
* @param {NetscriptContext} ctx - Context from which getServer is being called. For logging purposes.
* @param {string} hostname - Hostname of the server
* @returns {BaseServer} The specified server as a BaseServer
*/
function getServer(ctx: NetscriptContext, hostname: string) {
const server = GetServer(hostname);
if (server == null || (server.serversOnNetwork.length == 0 && server.hostname != "home")) {
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const str = hostname === "" ? "'' (empty string)" : "'" + hostname + "'";
throw makeRuntimeErrorMsg(ctx, `Invalid hostname: ${str}`);
}
return server;
}
function isScriptArgs(args: unknown): args is ScriptArg[] {
const isScriptArg = (arg: unknown) => typeof arg === "string" || typeof arg === "number" || typeof arg === "boolean";
return Array.isArray(args) && args.every(isScriptArg);
}
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function hack(
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ctx: NetscriptContext,
hostname: string,
manual: boolean,
{ threads: requestedThreads, stock, additionalMsec: requestedSec }: BasicHGWOptions = {},
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): Promise<number> {
const ws = ctx.workerScript;
const threads = helpers.resolveNetscriptRequestedThreads(ctx, requestedThreads);
const additionalMsec = number(ctx, "opts.additionalMsec", requestedSec ?? 0);
if (additionalMsec < 0) {
throw makeRuntimeErrorMsg(ctx, `additionalMsec must be non-negative, got ${additionalMsec}`);
}
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const server = getServer(ctx, hostname);
if (!(server instanceof Server)) {
throw makeRuntimeErrorMsg(ctx, "Cannot be executed on this server.");
}
// Calculate the hacking time
// This is in seconds
const hackingTime = calculateHackingTime(server, Player) + additionalMsec / 1000.0;
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// No root access or skill level too low
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const canHack = netscriptCanHack(server);
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if (!canHack.res) {
throw makeRuntimeErrorMsg(ctx, canHack.msg || "");
}
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log(
ctx,
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() =>
`Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(
hackingTime * 1000,
true,
)} (t=${formatThreads(threads)})`,
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);
return helpers.netscriptDelay(ctx, hackingTime * 1000).then(function () {
const hackChance = calculateHackingChance(server, Player);
const rand = Math.random();
let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads;
const expGainedOnFailure = expGainedOnSuccess / 4;
if (rand < hackChance) {
// Success!
const percentHacked = calculatePercentMoneyHacked(server, Player);
let maxThreadNeeded = Math.ceil(1 / percentHacked);
if (isNaN(maxThreadNeeded)) {
// Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value
maxThreadNeeded = 1e6;
}
let moneyDrained = server.moneyAvailable * percentHacked * threads;
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// Over-the-top safety checks
if (moneyDrained <= 0) {
moneyDrained = 0;
expGainedOnSuccess = expGainedOnFailure;
}
if (moneyDrained > server.moneyAvailable) {
moneyDrained = server.moneyAvailable;
}
server.moneyAvailable -= moneyDrained;
if (server.moneyAvailable < 0) {
server.moneyAvailable = 0;
}
let moneyGained = moneyDrained * currentNodeMults.ScriptHackMoneyGain;
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if (manual) {
moneyGained = moneyDrained * currentNodeMults.ManualHackMoney;
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}
Player.gainMoney(moneyGained, "hacking");
ws.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained;
ws.scriptRef.recordHack(server.hostname, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
if (manual) Player.gainIntelligenceExp(0.005);
ws.scriptRef.onlineExpGained += expGainedOnSuccess;
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log(
ctx,
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() =>
`Successfully hacked '${server.hostname}' for ${formatMoney(moneyGained)} and ${formatExp(
expGainedOnSuccess,
)} exp (t=${formatThreads(threads)})`,
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);
server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
if (stock) {
influenceStockThroughServerHack(server, moneyDrained);
}
if (manual) {
server.backdoorInstalled = true;
// Manunally check for faction invites
Engine.Counters.checkFactionInvitations = 0;
Engine.checkCounters();
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}
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return moneyGained;
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} else {
// Player only gains 25% exp for failure?
Player.gainHackingExp(expGainedOnFailure);
ws.scriptRef.onlineExpGained += expGainedOnFailure;
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log(
ctx,
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() =>
`Failed to hack '${server.hostname}'. Gained ${formatExp(expGainedOnFailure)} exp (t=${formatThreads(
threads,
)})`,
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);
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return 0;
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}
});
}
function portNumber(ctx: NetscriptContext, _n: unknown): PortNumber {
const n = positiveInteger(ctx, "portNumber", _n);
if (n > CONSTANTS.NumNetscriptPorts) {
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throw makeRuntimeErrorMsg(
ctx,
`Trying to use an invalid port: ${n}. Must be less or equal to ${CONSTANTS.NumNetscriptPorts}.`,
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);
}
return n as PortNumber;
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}
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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function person(ctx: NetscriptContext, p: unknown): IPerson {
const fakePerson = {
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hp: undefined,
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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exp: undefined,
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mults: undefined,
city: undefined,
};
const error = missingKey(fakePerson, p);
if (error) throw makeRuntimeErrorMsg(ctx, `person should be a Person.\n${error}`, "TYPE");
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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return p as IPerson;
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}
function server(ctx: NetscriptContext, s: unknown): IServer {
const fakeServer = {
hostname: undefined,
ip: undefined,
sshPortOpen: undefined,
ftpPortOpen: undefined,
smtpPortOpen: undefined,
httpPortOpen: undefined,
sqlPortOpen: undefined,
hasAdminRights: undefined,
cpuCores: undefined,
isConnectedTo: undefined,
ramUsed: undefined,
maxRam: undefined,
organizationName: undefined,
purchasedByPlayer: undefined,
};
const error = missingKey(fakeServer, s);
if (error) throw makeRuntimeErrorMsg(ctx, `server should be a Server.\n${error}`, "TYPE");
return s as IServer;
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}
function missingKey(expect: object, actual: unknown): string | false {
if (typeof actual !== "object" || actual === null) {
return `Expected to be an object, was ${actual === null ? "null" : typeof actual}.`;
}
for (const key in expect) {
if (!(key in actual)) return `Property ${key} was expected but not present.`;
}
return false;
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}
function gang(ctx: NetscriptContext, g: unknown): FormulaGang {
const error = missingKey({ respect: 0, territory: 0, wantedLevel: 0 }, g);
if (error) throw makeRuntimeErrorMsg(ctx, `gang should be a Gang.\n${error}`, "TYPE");
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return g as FormulaGang;
}
function gangMember(ctx: NetscriptContext, m: unknown): GangMember {
const error = missingKey(new GangMember(), m);
if (error) throw makeRuntimeErrorMsg(ctx, `member should be a GangMember.\n${error}`, "TYPE");
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return m as GangMember;
}
function gangTask(ctx: NetscriptContext, t: unknown): GangMemberTask {
const error = missingKey(new GangMemberTask("", "", false, false, { hackWeight: 100 }), t);
if (error) throw makeRuntimeErrorMsg(ctx, `task should be a GangMemberTask.\n${error}`, "TYPE");
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return t as GangMemberTask;
}
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function log(ctx: NetscriptContext, message: () => string) {
ctx.workerScript.log(ctx.functionPath, message);
}
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export function filePath(ctx: NetscriptContext, argName: string, filename: unknown): FilePath {
assertString(ctx, argName, filename);
const path = resolveFilePath(filename, ctx.workerScript.name);
if (path) return path;
throw makeRuntimeErrorMsg(ctx, `Invalid ${argName}, was not a valid path: ${filename}`);
}
export function scriptPath(ctx: NetscriptContext, argName: string, filename: unknown): ScriptFilePath {
const path = filePath(ctx, argName, filename);
if (hasScriptExtension(path)) return path;
throw makeRuntimeErrorMsg(ctx, `Invalid ${argName}, must be a script: ${filename}`);
}
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/**
* Searches for and returns the RunningScript objects for the specified script.
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* If the 'fn' argument is not specified, this returns the current RunningScript.
* @param fn - Filename of script
* @param hostname - Hostname/ip of the server on which the script resides
* @param scriptArgs - Running script's arguments
* @returns Running scripts identified by the parameters, or empty if no such script
* exists, or only the current running script if the first argument 'fn'
* is not specified.
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*/
export function getRunningScriptsByArgs(
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ctx: NetscriptContext,
fn: string,
hostname: string,
scriptArgs: ScriptArg[],
): Map<number, RunningScript> | null {
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if (!Array.isArray(scriptArgs)) {
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throw helpers.makeRuntimeErrorMsg(
ctx,
"Invalid scriptArgs argument passed into getRunningScriptByArgs().\n" +
"This is probably a bug. Please report to game developer",
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);
}
const path = scriptPath(ctx, "filename", fn);
// Lookup server to scope search
if (hostname == null) {
hostname = ctx.workerScript.hostname;
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}
const server = helpers.getServer(ctx, hostname);
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return findRunningScripts(path, scriptArgs, server);
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}
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function getRunningScriptByPid(pid: number): RunningScript | null {
for (const server of GetAllServers()) {
const runningScript = findRunningScriptByPid(pid, server);
if (runningScript) return runningScript;
}
return null;
}
function getRunningScript(ctx: NetscriptContext, ident: ScriptIdentifier): RunningScript | null {
if (typeof ident === "number") {
return getRunningScriptByPid(ident);
} else {
const scripts = getRunningScriptsByArgs(ctx, ident.scriptname, ident.hostname, ident.args);
if (scripts === null) return null;
return scripts.values().next().value;
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}
}
/**
* Helper function for getting the error log message when the user specifies
* a nonexistent running script
* @param ident - Identifier (pid or identifier object) of script.
* @returns Error message to print to logs
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*/
function getCannotFindRunningScriptErrorMessage(ident: ScriptIdentifier): string {
if (typeof ident === "number") return `Cannot find running script with pid: ${ident}`;
return `Cannot find running script ${ident.scriptname} on server ${ident.hostname} with args: ${arrayToString(
ident.args,
)}`;
}
/**
* Sanitizes a `RunningScript` to remove sensitive information, making it suitable for
* return through an NS function.
* @see NS.getRecentScripts
* @see NS.getRunningScript
* @param runningScript Existing, internal RunningScript
* @returns A sanitized, NS-facing copy of the RunningScript
*/
function createPublicRunningScript(runningScript: RunningScript): IRunningScript {
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const logProps = runningScript.tailProps;
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return {
args: runningScript.args.slice(),
filename: runningScript.filename,
logs: runningScript.logs.map((x) => "" + x),
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offlineExpGained: runningScript.offlineExpGained,
offlineMoneyMade: runningScript.offlineMoneyMade,
offlineRunningTime: runningScript.offlineRunningTime,
onlineExpGained: runningScript.onlineExpGained,
onlineMoneyMade: runningScript.onlineMoneyMade,
onlineRunningTime: runningScript.onlineRunningTime,
pid: runningScript.pid,
ramUsage: runningScript.ramUsage,
server: runningScript.server,
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tailProperties:
!logProps || !logProps.isVisible()
? null
: {
x: logProps.x,
y: logProps.y,
width: logProps.width,
height: logProps.height,
},
title: runningScript.title,
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threads: runningScript.threads,
temporary: runningScript.temporary,
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};
}
/**
* Used to fail a function if the function's target is a Hacknet Server.
* This is used for functions that should run on normal Servers, but not Hacknet Servers
* @param {Server} server - Target server
* @param {string} callingFn - Name of calling function. For logging purposes
* @returns {boolean} True if the server is a Hacknet Server, false otherwise
*/
function failOnHacknetServer(ctx: NetscriptContext, server: BaseServer): boolean {
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if (server instanceof HacknetServer) {
log(ctx, () => `Does not work on Hacknet Servers`);
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return true;
} else {
return false;
}
}
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/** Generate an error dialog when workerscript is known */
export function handleUnknownError(e: unknown, ws: WorkerScript | ScriptDeath | null = null, initialText = "") {
if (e instanceof ScriptDeath) {
//No dialog for an empty ScriptDeath
if (e.errorMessage === "") return;
if (!ws) {
ws = e;
e = ws.errorMessage;
}
}
if (ws && typeof e === "string") {
const headerText = makeBasicErrorMsg(ws, "", "");
if (!e.includes(headerText)) e = makeBasicErrorMsg(ws, e);
} else if (e instanceof SyntaxError) {
const msg = `${e.message} (sorry we can't be more helpful)`;
e = ws ? makeBasicErrorMsg(ws, msg, "SYNTAX") : `SYNTAX ERROR:\n\n${msg}`;
} else if (e instanceof Error) {
// Ignore any cancellation errors from Monaco that get here
if (e.name === "Canceled" && e.message === "Canceled") return;
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const msg = `${e.message}${e.stack ? `\nstack:\n${e.stack.toString()}` : ""}`;
e = ws ? makeBasicErrorMsg(ws, msg) : `RUNTIME ERROR:\n\n${msg}`;
}
if (typeof e !== "string") {
console.error("Unexpected error:", e);
const msg = `Unexpected type of error thrown. This error was likely thrown manually within a script.
Error has been logged to the console.\n\nType of error: ${typeof e}\nValue of error: ${e}`;
e = ws ? makeBasicErrorMsg(ws, msg, "UNKNOWN") : msg;
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}
dialogBoxCreate(initialText + e);
}
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// Incrementing value for custom element keys
let customElementKey = 0;
/**
* Wrap a user-provided React Element (or maybe invalid junk) in an Error-catching component,
* so the game won't crash and the user gets sensible messages.
*/
export function wrapUserNode(value: unknown) {
return <CustomBoundary key={`PlayerContent${customElementKey++}`}>{value}</CustomBoundary>;
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}