bitburner-src/src/Work/Formulas.ts

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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Crime } from "../Crime/Crime";
import { newWorkStats, scaleWorkStats, WorkStats, multWorkStats } from "./WorkStats";
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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import { Person as IPerson } from "../ScriptEditor/NetscriptDefinitions";
import { CONSTANTS } from "../Constants";
import { FactionWorkType, GymType } from "../utils/enums";
import {
getFactionFieldWorkRepGain,
getFactionSecurityWorkRepGain,
getHackingWorkRepGain,
} from "../PersonObjects/formulas/reputation";
import { Locations } from "../Locations/Locations";
import { Location } from "../Locations/Location";
import { Player } from "@player";
import { Class, Classes, ClassType } from "./ClassWork";
import { Server } from "../Server/Server";
import { GetServer } from "../Server/AllServers";
import { serverMetadata } from "../Server/data/servers";
import { LocationName } from "../utils/enums";
import { Company } from "../Company/Company";
import { CompanyPosition } from "../Company/CompanyPosition";
import { checkEnum } from "../utils/helpers/enum";
const gameCPS = 1000 / CONSTANTS._idleSpeed; // 5 cycles per second
export const FactionWorkStats: Record<FactionWorkType, WorkStats> = {
[FactionWorkType.hacking]: newWorkStats({ hackExp: 15 }),
[FactionWorkType.field]: newWorkStats({
hackExp: 10,
strExp: 10,
defExp: 10,
dexExp: 10,
agiExp: 10,
chaExp: 10,
}),
[FactionWorkType.security]: newWorkStats({
hackExp: 5,
strExp: 15,
defExp: 15,
dexExp: 15,
agiExp: 15,
}),
};
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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export function calculateCrimeWorkStats(person: IPerson, crime: Crime): WorkStats {
const gains = scaleWorkStats(
multWorkStats(
//Todo: rework crime and workstats interfaces to use the same naming convention for exp values, then we can just make a workStats directly from a crime.
newWorkStats({
money: crime.money,
hackExp: crime.hacking_exp,
strExp: crime.strength_exp,
defExp: crime.defense_exp,
dexExp: crime.dexterity_exp,
agiExp: crime.agility_exp,
chaExp: crime.charisma_exp,
intExp: crime.intelligence_exp,
}),
person.mults,
person.mults.crime_money * BitNodeMultipliers.CrimeMoney,
),
BitNodeMultipliers.CrimeExpGain,
false,
);
return gains;
}
/** @returns faction rep rate per cycle */
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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export const calculateFactionRep = (person: IPerson, type: FactionWorkType, favor: number): number => {
const repFormulas = {
[FactionWorkType.hacking]: getHackingWorkRepGain,
[FactionWorkType.field]: getFactionFieldWorkRepGain,
[FactionWorkType.security]: getFactionSecurityWorkRepGain,
};
return repFormulas[type](person, favor);
};
/** @returns per-cycle WorkStats */
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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export function calculateFactionExp(person: IPerson, type: FactionWorkType): WorkStats {
return scaleWorkStats(
multWorkStats(FactionWorkStats[type], person.mults),
BitNodeMultipliers.FactionWorkExpGain / gameCPS,
);
}
/** Calculate cost for a class */
export function calculateCost(classs: Class, location: Location): number {
const serverMeta = serverMetadata.find((s) => s.specialName === location.name);
const server = GetServer(serverMeta ? serverMeta.hostname : "");
const discount = (server as Server).backdoorInstalled ? 0.9 : 1;
return classs.earnings.money * location.costMult * discount;
}
/** @returns per-cycle WorkStats */
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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export function calculateClassEarnings(person: IPerson, type: ClassType, locationName: LocationName): WorkStats {
const hashManager = Player.hashManager;
const classs = Classes[type];
const location = Locations[locationName];
const hashMult = checkEnum(GymType, type) ? hashManager.getTrainingMult() : hashManager.getStudyMult();
const earnings = multWorkStats(
scaleWorkStats(classs.earnings, (location.expMult / gameCPS) * hashMult, false),
person.mults,
);
earnings.money = calculateCost(classs, location) / gameCPS;
return earnings;
}
/** @returns per-cycle WorkStats */
export const calculateCompanyWorkStats = (
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200) * BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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worker: IPerson,
company: Company,
companyPosition: CompanyPosition,
favor: number,
): WorkStats => {
// If player has SF-11, calculate salary multiplier from favor
const favorMult = isNaN(favor) ? 1 : 1 + favor / 100;
const bn11Mult = Player.sourceFileLvl(11) > 0 ? favorMult : 1;
const gains = scaleWorkStats(
multWorkStats(
{
money: companyPosition.baseSalary * company.salaryMultiplier * bn11Mult * BitNodeMultipliers.CompanyWorkMoney,
hackExp: companyPosition.hackingExpGain,
strExp: companyPosition.strengthExpGain,
defExp: companyPosition.defenseExpGain,
dexExp: companyPosition.dexterityExpGain,
agiExp: companyPosition.agilityExpGain,
chaExp: companyPosition.charismaExpGain,
},
worker.mults,
worker.mults.work_money,
),
company.expMultiplier * BitNodeMultipliers.CompanyWorkExpGain,
false,
);
const jobPerformance = companyPosition.calculateJobPerformance(worker);
gains.reputation = jobPerformance * worker.mults.company_rep * favorMult;
return gains;
};