bitburner-src/src/Achievements/Achievements.ts

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import {
AugmentationName,
BlackOperationName,
CityName,
CompletedProgramName,
CorpUnlockName,
FactionName,
IndustryType,
} from "@enums";
import { SkillNames } from "../Bladeburner/data/SkillNames";
import { Skills } from "../Bladeburner/Skills";
import { CONSTANTS } from "../Constants";
import { Exploit } from "../Exploits/Exploit";
import { Factions } from "../Faction/Factions";
import { AllGangs } from "../Gang/AllGangs";
import { GangConstants } from "../Gang/data/Constants";
import { HacknetNodeConstants, HacknetServerConstants } from "../Hacknet/data/Constants";
import { hasHacknetServers } from "../Hacknet/HacknetHelpers";
import { HacknetNode } from "../Hacknet/HacknetNode";
import { HacknetServer } from "../Hacknet/HacknetServer";
import { Player } from "@player";
import { GetAllServers, GetServer } from "../Server/AllServers";
import { SpecialServers } from "../Server/data/SpecialServers";
import { Server } from "../Server/Server";
import { Router } from "../ui/GameRoot";
import { Page } from "../ui/Router";
import data from "./AchievementData.json";
import { isClassWork } from "../Work/ClassWork";
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
import { workerScripts } from "../Netscript/WorkerScripts";
import { getRecordValues } from "../Types/Record";
// Unable to correctly cast the JSON data into AchievementDataJson type otherwise...
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const achievementData = (<AchievementDataJson>(<unknown>data)).achievements;
export interface Achievement {
ID: string;
Icon?: string;
Name?: string;
Description?: string;
Secret?: boolean;
Condition: () => boolean;
Visible?: () => boolean;
AdditionalUnlock?: string[]; // IDs of achievements that should be awarded when awarding this one
}
export interface PlayerAchievement {
ID: string;
unlockedOn?: number;
}
export interface AchievementDataJson {
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achievements: Record<string, AchievementData>;
}
export interface AchievementData {
ID: string;
Name: string;
Description: string;
}
function bitNodeFinishedState(): boolean {
const wd = GetServer(SpecialServers.WorldDaemon);
if (!(wd instanceof Server)) return false;
if (wd.backdoorInstalled) return true;
return Player.bladeburner !== null && BlackOperationName.OperationDaedalus in Player.bladeburner.blackops;
}
function hasAccessToSF(bn: number): boolean {
return Player.bitNodeN === bn || Player.sourceFileLvl(bn) > 0;
}
function knowsAboutBitverse(): boolean {
return Player.sourceFiles.size > 0;
}
function sfAchievements(): Record<string, Achievement> {
const achs: Record<string, Achievement> = {};
for (let i = 1; i <= 12; i++) {
const ID = `SF${i}.1`;
achs[ID] = {
...achievementData[ID],
Icon: ID,
Visible: knowsAboutBitverse,
Condition: () => Player.sourceFileLvl(i) >= 1,
};
}
return achs;
}
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export const achievements: Record<string, Achievement> = {
[FactionName.CyberSec.toUpperCase()]: {
...achievementData[FactionName.CyberSec.toUpperCase()],
Icon: "CSEC",
Condition: () => Player.factions.includes(FactionName.CyberSec),
},
[FactionName.NiteSec.toUpperCase()]: {
...achievementData[FactionName.NiteSec.toUpperCase()],
Icon: FactionName.NiteSec,
Condition: () => Player.factions.includes(FactionName.NiteSec),
},
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THE_BLACK_HAND: {
...achievementData.THE_BLACK_HAND,
Icon: "TBH",
Condition: () => Player.factions.includes(FactionName.TheBlackHand),
},
[FactionName.BitRunners.toUpperCase()]: {
...achievementData[FactionName.BitRunners.toUpperCase()],
Icon: FactionName.BitRunners.toLowerCase(),
Condition: () => Player.factions.includes(FactionName.BitRunners),
},
[FactionName.Daedalus.toUpperCase()]: {
...achievementData[FactionName.Daedalus.toUpperCase()],
Icon: FactionName.Daedalus.toLowerCase(),
Condition: () => Player.factions.includes(FactionName.Daedalus),
},
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THE_COVENANT: {
...achievementData.THE_COVENANT,
Icon: FactionName.TheCovenant.toLowerCase().replace(/ /g, ""),
Condition: () => Player.factions.includes(FactionName.TheCovenant),
},
[FactionName.Illuminati.toUpperCase()]: {
...achievementData[FactionName.Illuminati.toUpperCase()],
Icon: FactionName.Illuminati.toLowerCase(),
Condition: () => Player.factions.includes(FactionName.Illuminati),
},
"BRUTESSH.EXE": {
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...achievementData["BRUTESSH.EXE"],
Icon: "p0",
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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Condition: () => Player.getHomeComputer().programs.includes(CompletedProgramName.bruteSsh),
},
"FTPCRACK.EXE": {
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...achievementData["FTPCRACK.EXE"],
Icon: "p1",
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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Condition: () => Player.getHomeComputer().programs.includes(CompletedProgramName.ftpCrack),
},
//-----------------------------------------------------
"RELAYSMTP.EXE": {
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...achievementData["RELAYSMTP.EXE"],
Icon: "p2",
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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Condition: () => Player.getHomeComputer().programs.includes(CompletedProgramName.relaySmtp),
},
"HTTPWORM.EXE": {
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...achievementData["HTTPWORM.EXE"],
Icon: "p3",
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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Condition: () => Player.getHomeComputer().programs.includes(CompletedProgramName.httpWorm),
},
"SQLINJECT.EXE": {
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...achievementData["SQLINJECT.EXE"],
Icon: "p4",
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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Condition: () => Player.getHomeComputer().programs.includes(CompletedProgramName.sqlInject),
},
"FORMULAS.EXE": {
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...achievementData["FORMULAS.EXE"],
Icon: "formulas",
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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Condition: () => Player.getHomeComputer().programs.includes(CompletedProgramName.formulas),
},
...sfAchievements(),
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MONEY_1Q: {
...achievementData.MONEY_1Q,
Icon: "$1Q",
Condition: () => Player.money >= 1e18,
},
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MONEY_M1B: {
...achievementData.MONEY_M1B,
Icon: "-1b",
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Secret: true,
Condition: () => Player.money <= -1e9,
},
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INSTALL_1: {
...achievementData.INSTALL_1,
Icon: "install",
Condition: () => Player.augmentations.length >= 1,
},
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INSTALL_100: {
...achievementData.INSTALL_100,
Icon: "install_100",
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Condition: () => Player.augmentations.length >= 100,
},
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QUEUE_40: {
...achievementData.QUEUE_40,
Icon: "queue40",
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Condition: () => Player.queuedAugmentations.length >= 40,
},
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HACKING_100000: {
...achievementData.HACKING_100000,
Icon: "hack100000",
Condition: () => Player.skills.hacking >= 100000,
},
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COMBAT_3000: {
...achievementData.COMBAT_3000,
Icon: "combat3000",
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Condition: () =>
Player.skills.strength >= 3000 &&
Player.skills.defense >= 3000 &&
Player.skills.dexterity >= 3000 &&
Player.skills.agility >= 3000,
},
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NEUROFLUX_255: {
...achievementData.NEUROFLUX_255,
Icon: "nf255",
Condition: () => Player.augmentations.some((a) => a.name === AugmentationName.NeuroFluxGovernor && a.level >= 255),
},
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NS2: {
...achievementData.NS2,
Icon: "ns2",
Condition: () => [...Player.getHomeComputer().scripts.values()].some((s) => s.filename.endsWith(".js")),
},
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FROZE: {
...achievementData.FROZE,
Icon: "forze",
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Condition: () => location.href.includes("noScripts"),
},
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RUNNING_SCRIPTS_1000: {
...achievementData.RUNNING_SCRIPTS_1000,
Icon: "run1000",
Condition: (): boolean => workerScripts.size >= 1000,
},
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DRAIN_SERVER: {
...achievementData.DRAIN_SERVER,
Icon: "drain",
Condition: (): boolean => {
for (const s of GetAllServers()) {
if (s instanceof Server) {
if (s.moneyMax > 0 && s.moneyAvailable === 0) return true;
}
}
return false;
},
},
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MAX_RAM: {
...achievementData.MAX_RAM,
Icon: "maxram",
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Condition: () => Player.getHomeComputer().maxRam === CONSTANTS.HomeComputerMaxRam,
},
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MAX_CORES: {
...achievementData.MAX_CORES,
Icon: "maxcores",
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Condition: () => Player.getHomeComputer().cpuCores === 8,
},
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SCRIPTS_30: {
...achievementData.SCRIPTS_30,
Icon: "folders",
Condition: () => Player.getHomeComputer().scripts.size >= 30,
},
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KARMA_1000000: {
...achievementData.KARMA_1000000,
Icon: "karma",
Secret: true,
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Condition: () => Player.karma <= -1e6,
},
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STOCK_1q: {
...achievementData.STOCK_1q,
Icon: "$1Q",
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Condition: () => Player.moneySourceB.stock >= 1e15,
},
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DISCOUNT: {
...achievementData.DISCOUNT,
Icon: "discount",
Condition: (): boolean => {
const p = GetServer("powerhouse-fitness");
if (!(p instanceof Server)) return false;
return p.backdoorInstalled;
},
},
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SCRIPT_32GB: {
...achievementData.SCRIPT_32GB,
Icon: "bigcost",
Condition: () => [...Player.getHomeComputer().scripts.values()].some((s) => (s.ramUsage ?? 0) >= 32),
},
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FIRST_HACKNET_NODE: {
...achievementData.FIRST_HACKNET_NODE,
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Icon: "node",
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Condition: () => !hasHacknetServers() && Player.hacknetNodes.length > 0,
},
"30_HACKNET_NODE": {
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...achievementData["30_HACKNET_NODE"],
Icon: "hacknet-all",
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Condition: () => !hasHacknetServers() && Player.hacknetNodes.length >= 30,
},
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MAX_HACKNET_NODE: {
...achievementData.MAX_HACKNET_NODE,
Icon: "hacknet-max",
Condition: (): boolean => {
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if (hasHacknetServers()) return false;
for (const h of Player.hacknetNodes) {
if (!(h instanceof HacknetNode)) return false;
if (
h.ram === HacknetNodeConstants.MaxRam &&
h.cores === HacknetNodeConstants.MaxCores &&
h.level === HacknetNodeConstants.MaxLevel
)
return true;
}
return false;
},
},
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HACKNET_NODE_10M: {
...achievementData.HACKNET_NODE_10M,
Icon: "hacknet-10m",
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Condition: () => !hasHacknetServers() && Player.moneySourceB.hacknet >= 10e6,
},
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REPUTATION_10M: {
...achievementData.REPUTATION_10M,
Icon: "reputation",
Condition: () => Object.values(Factions).some((f) => f.playerReputation >= 10e6),
},
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DONATION: {
...achievementData.DONATION,
Icon: "donation",
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Condition: () =>
Object.values(Factions).some(
(f) => f.favor >= Math.floor(CONSTANTS.BaseFavorToDonate * currentNodeMults.RepToDonateToFaction),
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),
},
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TRAVEL: {
...achievementData.TRAVEL,
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Icon: "TRAVEL",
Condition: () => Player.city !== CityName.Sector12,
},
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WORKOUT: {
...achievementData.WORKOUT,
Icon: "WORKOUT",
Condition: () => isClassWork(Player.currentWork) && Player.currentWork.isGym(),
},
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TOR: {
...achievementData.TOR,
Icon: "TOR",
Condition: () => Player.hasTorRouter(),
},
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HOSPITALIZED: {
...achievementData.HOSPITALIZED,
Icon: "OUCH",
Condition: () => Player.moneySourceB.hospitalization !== 0,
},
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GANG: {
...achievementData.GANG,
Icon: "GANG",
Visible: () => hasAccessToSF(2),
Condition: () => Player.gang !== null,
},
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FULL_GANG: {
...achievementData.FULL_GANG,
Icon: "GANGMAX",
Visible: () => hasAccessToSF(2),
Condition: () => Player.gang !== null && Player.gang.members.length === GangConstants.MaximumGangMembers,
},
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GANG_TERRITORY: {
...achievementData.GANG_TERRITORY,
Icon: "GANG100%",
Visible: () => hasAccessToSF(2),
Condition: () => Player.gang !== null && AllGangs[Player.gang.facName].territory >= 0.999,
},
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GANG_MEMBER_POWER: {
...achievementData.GANG_MEMBER_POWER,
Icon: "GANG10000",
Visible: () => hasAccessToSF(2),
Condition: () =>
Player.gang !== null &&
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Player.gang.members.some(
(m) =>
m.hack >= 10000 || m.str >= 10000 || m.def >= 10000 || m.dex >= 10000 || m.agi >= 10000 || m.cha >= 10000,
),
},
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CORPORATION: {
...achievementData.CORPORATION,
Icon: "CORP",
Visible: () => hasAccessToSF(3),
Condition: () => Player.corporation !== null,
},
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CORPORATION_BRIBE: {
...achievementData.CORPORATION_BRIBE,
Icon: "CORPLOBBY",
Visible: () => hasAccessToSF(3),
Condition: () => !!Player.corporation && Player.corporation.unlocks.has(CorpUnlockName.GovernmentPartnership),
},
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CORPORATION_PROD_1000: {
...achievementData.CORPORATION_PROD_1000,
Icon: "CORP1000",
Visible: () => hasAccessToSF(3),
Condition: () => {
if (!Player.corporation) return false;
for (const division of Player.corporation.divisions.values()) {
if (division.productionMult >= 1000) return true;
}
return false;
},
},
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CORPORATION_EMPLOYEE_3000: {
...achievementData.CORPORATION_EMPLOYEE_3000,
Icon: "CORPCITY",
Visible: () => hasAccessToSF(3),
Condition: (): boolean => {
if (!Player.corporation) return false;
for (const division of Player.corporation.divisions.values()) {
const totalEmployees = getRecordValues(division.offices).reduce((a, b) => a + b.numEmployees, 0);
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if (totalEmployees >= 3000) return true;
}
return false;
},
},
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CORPORATION_REAL_ESTATE: {
...achievementData.CORPORATION_REAL_ESTATE,
Icon: "CORPRE",
Name: "Own the land",
Description: "Expand to the Real Estate division.",
Visible: () => hasAccessToSF(3),
Condition: () => {
if (!Player.corporation) return false;
for (const division of Player.corporation.divisions.values()) {
if (division.type === IndustryType.RealEstate) return true;
}
return false;
},
},
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INTELLIGENCE_255: {
...achievementData.INTELLIGENCE_255,
Icon: "INT255",
Visible: () => hasAccessToSF(5),
Condition: () => Player.skills.intelligence >= 255,
},
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BLADEBURNER_DIVISION: {
...achievementData.BLADEBURNER_DIVISION,
Icon: "BLADE",
Visible: () => hasAccessToSF(6),
Condition: () => Player.bladeburner !== null,
},
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BLADEBURNER_OVERCLOCK: {
...achievementData.BLADEBURNER_OVERCLOCK,
Icon: "BLADEOVERCLOCK",
Visible: () => hasAccessToSF(6),
Condition: () =>
Player.bladeburner !== null &&
Player.bladeburner.skills[SkillNames.Overclock] === Skills[SkillNames.Overclock].maxLvl,
},
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BLADEBURNER_UNSPENT_100000: {
...achievementData.BLADEBURNER_UNSPENT_100000,
Icon: "BLADE100K",
Visible: () => hasAccessToSF(6),
Condition: () => Player.bladeburner !== null && Player.bladeburner.skillPoints >= 100000,
},
"4S": {
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...achievementData["4S"],
Icon: "4S",
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Condition: () => Player.has4SData,
},
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FIRST_HACKNET_SERVER: {
...achievementData.FIRST_HACKNET_SERVER,
Icon: "HASHNET",
Visible: () => hasAccessToSF(9),
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Condition: () => hasHacknetServers() && Player.hacknetNodes.length > 0,
AdditionalUnlock: [achievementData.FIRST_HACKNET_NODE.ID],
},
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ALL_HACKNET_SERVER: {
...achievementData.ALL_HACKNET_SERVER,
Icon: "HASHNETALL",
Visible: () => hasAccessToSF(9),
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Condition: () => hasHacknetServers() && Player.hacknetNodes.length === HacknetServerConstants.MaxServers,
AdditionalUnlock: [achievementData["30_HACKNET_NODE"].ID],
},
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MAX_HACKNET_SERVER: {
...achievementData.MAX_HACKNET_SERVER,
Icon: "HASHNETALL",
Visible: () => hasAccessToSF(9),
Condition: (): boolean => {
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if (!hasHacknetServers()) return false;
for (const h of Player.hacknetNodes) {
if (typeof h !== "string") return false;
const hs = GetServer(h);
if (!(hs instanceof HacknetServer)) return false;
if (
hs.maxRam === HacknetServerConstants.MaxRam &&
hs.cores === HacknetServerConstants.MaxCores &&
hs.level === HacknetServerConstants.MaxLevel &&
hs.cache === HacknetServerConstants.MaxCache
)
return true;
}
return false;
},
AdditionalUnlock: [achievementData.MAX_HACKNET_NODE.ID],
},
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HACKNET_SERVER_1B: {
...achievementData.HACKNET_SERVER_1B,
Icon: "HASHNETMONEY",
Visible: () => hasAccessToSF(9),
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Condition: () => hasHacknetServers() && Player.moneySourceB.hacknet >= 1e9,
AdditionalUnlock: [achievementData.HACKNET_NODE_10M.ID],
},
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MAX_CACHE: {
...achievementData.MAX_CACHE,
Icon: "HASHNETCAP",
Visible: () => hasAccessToSF(9),
Condition: () =>
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hasHacknetServers() &&
Player.hashManager.hashes === Player.hashManager.capacity &&
Player.hashManager.capacity > 0,
},
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SLEEVE_8: {
...achievementData.SLEEVE_8,
Icon: "SLEEVE8",
Visible: () => hasAccessToSF(10),
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Condition: () => Player.sleeves.length === 8 && Player.sourceFileLvl(10) === 3,
},
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INDECISIVE: {
...achievementData.INDECISIVE,
Icon: "1H",
Visible: knowsAboutBitverse,
Condition: (function () {
let c = 0;
setInterval(() => {
if (Router.page() === Page.BitVerse) {
c++;
} else {
c = 0;
}
}, 60 * 1000);
return () => c > 60;
})(),
},
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FAST_BN: {
...achievementData.FAST_BN,
Icon: "2DAYS",
Visible: knowsAboutBitverse,
Condition: () => bitNodeFinishedState() && Player.playtimeSinceLastBitnode < 1000 * 60 * 60 * 24 * 2,
},
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CHALLENGE_BN1: {
...achievementData.CHALLENGE_BN1,
Icon: "BN1+",
Visible: knowsAboutBitverse,
Condition: () =>
Player.bitNodeN === 1 &&
bitNodeFinishedState() &&
Player.getHomeComputer().maxRam <= 128 &&
Player.getHomeComputer().cpuCores === 1,
},
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CHALLENGE_BN2: {
...achievementData.CHALLENGE_BN2,
Icon: "BN2+",
Visible: () => hasAccessToSF(2),
Condition: () => Player.bitNodeN === 2 && bitNodeFinishedState() && Player.gang === null,
},
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CHALLENGE_BN3: {
...achievementData.CHALLENGE_BN3,
Icon: "BN3+",
Visible: () => hasAccessToSF(3),
Condition: () => Player.bitNodeN === 3 && bitNodeFinishedState() && Player.corporation === null,
},
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CHALLENGE_BN6: {
...achievementData.CHALLENGE_BN6,
Icon: "BN6+",
Visible: () => hasAccessToSF(6),
Condition: () => Player.bitNodeN === 6 && bitNodeFinishedState() && Player.bladeburner === null,
},
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CHALLENGE_BN7: {
...achievementData.CHALLENGE_BN7,
Icon: "BN7+",
Visible: () => hasAccessToSF(7),
Condition: () => Player.bitNodeN === 7 && bitNodeFinishedState() && Player.bladeburner === null,
},
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CHALLENGE_BN8: {
...achievementData.CHALLENGE_BN8,
Icon: "BN8+",
Visible: () => hasAccessToSF(8),
Condition: () => Player.bitNodeN === 8 && bitNodeFinishedState() && !Player.has4SData && !Player.has4SDataTixApi,
},
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CHALLENGE_BN9: {
...achievementData.CHALLENGE_BN9,
Icon: "BN9+",
Visible: () => hasAccessToSF(9),
Condition: () =>
Player.bitNodeN === 9 &&
bitNodeFinishedState() &&
Player.moneySourceB.hacknet === 0 &&
Player.moneySourceB.hacknet_expenses === 0,
},
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CHALLENGE_BN10: {
...achievementData.CHALLENGE_BN10,
Icon: "BN10+",
Visible: () => hasAccessToSF(10),
Condition: () =>
Player.bitNodeN === 10 &&
bitNodeFinishedState() &&
!Player.sleeves.some(
(s) =>
s.augmentations.length > 0 ||
s.exp.hacking > 0 ||
s.exp.strength > 0 ||
s.exp.defense > 0 ||
s.exp.agility > 0 ||
s.exp.dexterity > 0 ||
s.exp.charisma > 0,
),
},
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CHALLENGE_BN12: {
...achievementData.CHALLENGE_BN12,
Icon: "BN12+",
Visible: () => hasAccessToSF(12),
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Condition: () => Player.sourceFileLvl(12) >= 50,
},
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BYPASS: {
...achievementData.BYPASS,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.Bypass),
},
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PROTOTYPETAMPERING: {
...achievementData.PROTOTYPETAMPERING,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.PrototypeTampering),
},
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UNCLICKABLE: {
...achievementData.UNCLICKABLE,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.Unclickable),
},
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UNDOCUMENTEDFUNCTIONCALL: {
...achievementData.UNDOCUMENTEDFUNCTIONCALL,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.UndocumentedFunctionCall),
},
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TIMECOMPRESSION: {
...achievementData.TIMECOMPRESSION,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.TimeCompression),
},
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REALITYALTERATION: {
...achievementData.REALITYALTERATION,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.RealityAlteration),
},
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N00DLES: {
...achievementData.N00DLES,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.N00dles),
},
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EDITSAVEFILE: {
...achievementData.EDITSAVEFILE,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.EditSaveFile),
},
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UNACHIEVABLE: {
...achievementData.UNACHIEVABLE,
Icon: "SF-1",
Secret: true,
// Hey Players! Yes, you're supposed to modify this to get the achievement!
Condition: () => false,
},
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CHALLENGE_BN13: {
...achievementData.CHALLENGE_BN13,
Icon: "BN13+",
Visible: () => hasAccessToSF(13),
Condition: () =>
Player.bitNodeN === 13 &&
bitNodeFinishedState() &&
!Player.augmentations.some((a) => a.name === AugmentationName.StaneksGift1),
},
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DEVMENU: {
...achievementData.DEVMENU,
Icon: "SF-1",
Secret: true,
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Condition: () => Player.exploits.includes(Exploit.YoureNotMeantToAccessThis),
},
RAINBOW: {
...achievementData.RAINBOW,
Icon: "SF-1",
Secret: true,
Condition: () => Player.exploits.includes(Exploit.INeedARainbow),
},
TRUE_RECURSION: {
...achievementData.TRUE_RECURSION,
Icon: "SF-1",
Secret: true,
Condition: () => Player.exploits.includes(Exploit.TrueRecursion),
},
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};
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// Steam has a limit of 100 achievement. So these were planned but commented for now.
// { ID: FactionNames.ECorp.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.ECorp) },
// { ID: FactionNames.MegaCorp.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.MegaCorp) },
// { ID: "BACHMAN_&_ASSOCIATES", Condition: () => Player.factions.includes(FactionNames.BachmanAssociates) },
// { ID: "BLADE_INDUSTRIES", Condition: () => Player.factions.includes(FactionNames.BladeIndustries) },
// { ID: FactionNames.NWO.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.NWO) },
// { ID: "CLARKE_INCORPORATED", Condition: () => Player.factions.includes(FactionNames.ClarkeIncorporated) },
// { ID: "OMNITEK_INCORPORATED", Condition: () => Player.factions.includes(FactionNames.OmniTekIncorporated) },
// { ID: "FOUR_SIGMA", Condition: () => Player.factions.includes(FactionNames.FourSigma) },
// { ID: "KUAIGONG_INTERNATIONAL", Condition: () => Player.factions.includes(FactionNames.KuaiGongInternational) },
// { ID: "FULCRUM_SECRET_TECHNOLOGIES", Condition: () => Player.factions.includes(FactionNames.FulcrumSecretTechnologies) },
// { ID: FactionNames.Aevum.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Aevum) },
// { ID: FactionNames.Chongqing.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Chongqing) },
// { ID: FactionNames.Ishima.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Ishima) },
// { ID: "NEW_TOKYO", Condition: () => Player.factions.includes(FactionNames.NewTokyo) },
// { ID: "SECTOR-12", Condition: () => Player.factions.includes(FactionNames.Sector12) },
// { ID: FactionNames.Volhaven.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Volhaven) },
// { ID: "SPEAKERS_FOR_THE_DEAD", Condition: () => Player.factions.includes(FactionNames.SpeakersForTheDead) },
// { ID: "THE_DARK_ARMY", Condition: () => Player.factions.includes(FactionNames.TheDarkArmy) },
// { ID: "THE_SYNDICATE", Condition: () => Player.factions.includes(FactionNames.TheSyndicate) },
// { ID: FactionNames.Silhouette.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Silhouette) },
// { ID: FactionNames.Tetrads.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Tetrads) },
// { ID: "SLUM_SNAKES", Condition: () => Player.factions.includes(FactionNames.SlumSnakes) },
// { ID: FactionNames.Netburners.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Netburners) },
// { ID: "TIAN_DI_HUI", Condition: () => Player.factions.includes(FactionNames.TianDiHui) },
// { ID: FactionNames.Bladeburners.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Bladeburners) },
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// { ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
// { ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
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// { ID: "INFILTRATORS", Condition: () => Player.factions.includes(FactionNames.Infiltrators) },
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// {
// ID: "SERVERPROFILER.EXE",
// Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
// },
// { ID: "AUTOLINK.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.AutoLink.name) },
// { ID: "FLIGHT.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.Flight.name) },
export function calculateAchievements(): void {
const playerAchievements = Player.achievements.map((a) => a.ID);
const missingAchievements = Object.values(achievements)
.filter((a) => !playerAchievements.includes(a.ID) && a.Condition())
// callback returns array of achievement id and id of any in the additional list, flatmap means we have only a 1D array
.flatMap((a) => [a.ID, ...(a.AdditionalUnlock || [])]);
for (const id of missingAchievements) {
Player.giveAchievement(id);
}
// Write all player's achievements to document for Steam/Electron
// This could be replaced by "availableAchievements"
// if we don't want to grant the save game achievements to steam but only currently available
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document.achievements = [...Player.achievements.map((a) => a.ID)];
}