bitburner-src/utils/InfiltrationBox.js

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import { dialogBoxCreate } from "./DialogBox";
import { clearEventListeners } from "./uiHelpers/clearEventListeners";
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import { numeralWrapper } from "../src/ui/numeralFormat";
import { BitNodeMultipliers } from "../src/BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../src/Constants";
import { Factions } from "../src/Faction/Factions";
import { Player } from "../src/Player";
//Keep track of last faction
var lastFac = "";
/* InfiltrationBox.js */
function infiltrationBoxClose() {
var box = document.getElementById("infiltration-box-container");
box.style.display = "none";
}
function infiltrationBoxOpen() {
var box = document.getElementById("infiltration-box-container");
box.style.display = "flex";
}
function infiltrationSetText(txt) {
var textBox = document.getElementById("infiltration-box-text");
textBox.innerHTML = txt;
}
//ram argument is in GB
function infiltrationBoxCreate(inst) {
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//Gain exp
Player.gainHackingExp(inst.calcGainedHackingExp());
Player.gainStrengthExp(inst.calcGainedStrengthExp());
Player.gainDefenseExp(inst.calcGainedDefenseExp());
Player.gainDexterityExp(inst.calcGainedDexterityExp());
Player.gainAgilityExp(inst.calcGainedAgilityExp());
Player.gainCharismaExp(inst.calcGainedCharismaExp());
Player.gainIntelligenceExp(inst.calcGainedIntelligenceExp());
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const expGainText = ["You gained:",
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`${numeralWrapper.formatExp(inst.calcGainedHackingExp(), 3)} hacking exp`,
`${numeralWrapper.formatExp(inst.calcGainedStrengthExp(), 3)} str exp`,
`${numeralWrapper.formatExp(inst.calcGainedDefenseExp(), 3)} def exp`,
`${numeralWrapper.formatExp(inst.calcGainedDexterityExp(), 3)} dex exp`,
`${numeralWrapper.formatExp(inst.calcGainedAgilityExp(), 3)} agi exp`,
`${numeralWrapper.formatExp(inst.calcGainedCharismaExp(), 3)} cha exp`].join("\n");
var totalValue = 0;
for (var i = 0; i < inst.secretsStolen.length; ++i) {
totalValue += inst.secretsStolen[i];
}
if (totalValue == 0) {
dialogBoxCreate("You successfully escaped the facility but you did not steal " +
"anything of worth when infiltrating.<br><br>" + expGainText);
return;
}
var facValue = totalValue * Player.faction_rep_mult *
CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
infiltrationSetText("You can sell the classified documents and secrets " +
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"you stole from " + inst.companyName + " for <span class='money-gold'>" +
numeralWrapper.formatMoney(moneyValue) + "</span> on the black market or you can give it " +
"to a faction to gain <span class='light-yellow'>" + numeralWrapper.formatReputation(facValue) + " reputation</span> with " +
"that faction.");
var selector = document.getElementById("infiltration-faction-select");
selector.innerHTML = "";
for (let i = 0; i < Player.factions.length; ++i) {
if (Player.factions[i] === "Bladeburners") { continue; }
if (Player.inGang() && Player.gang.facName === Player.factions[i]) { continue; }
selector.innerHTML += "<option value='" + Player.factions[i] +
"'>" + Player.factions[i] + "</option>";
}
//Set initial value, if applicable
if (lastFac !== "") {
for (let i = 0; i < selector.options.length; ++i) {
if (selector.options[i].value === lastFac) {
selector.selectedIndex = i;
break;
}
}
}
var sellButton = clearEventListeners("infiltration-box-sell");
setTimeout(function() {
sellButton.addEventListener("click", function(e) {
if (!e.isTrusted) {return false;}
Player.gainMoney(moneyValue);
Player.recordMoneySource(moneyValue, "infiltration");
dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
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" for <span class='money-gold'>" + numeralWrapper.formatMoney(moneyValue) + "</span> on the black market!<br><br>" +
expGainText);
infiltrationBoxClose();
return false;
});
}, 750);
var factionButton = clearEventListeners("infiltration-box-faction");
setTimeout(function() {
factionButton.addEventListener("click", function(e) {
if (!e.isTrusted) {return false;}
var facName = selector.options[selector.selectedIndex].value;
lastFac = facName;
var faction = Factions[facName];
if (faction == null) {
dialogBoxCreate("Error finding faction. This is a bug please report to developer");
return false;
}
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faction.playerReputation += facValue;
dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
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" to " + facName + " and gained <span class='light-yellow'>" + numeralWrapper.formatReputation(facValue) + " reputation</span> with the faction. <br><br>" +
expGainText);
infiltrationBoxClose();
return false;
});
}, 750);
infiltrationBoxOpen();
}
export {infiltrationBoxCreate};