bitburner-src/src/Prestige.js

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import { Augmentations } from "./Augmentation/Augmentations";
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import { augmentationExists, initAugmentations } from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { initBitNodeMultipliers } from "./BitNode/BitNode";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { Companies, initCompanies } from "./Company/Companies";
import { resetIndustryResearchTrees } from "./Corporation/IndustryData";
import { Programs } from "./Programs/Programs";
import { Engine } from "./engine";
import { Faction } from "./Faction/Faction";
import { Factions, initFactions } from "./Faction/Factions";
import { joinFaction } from "./Faction/FactionHelpers";
import { updateHashManagerCapacity } from "./Hacknet/HacknetHelpers";
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import { initMessages } from "./Message/MessageHelpers";
import { prestigeWorkerScripts } from "./NetscriptWorker";
import { Player } from "./Player";
import { resetPidCounter } from "./Netscript/Pid";
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import { LiteratureNames } from "./Literature/data/LiteratureNames";
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import { AllServers, AddToAllServers, initForeignServers, prestigeAllServers } from "./Server/AllServers";
import { prestigeHomeComputer } from "./Server/ServerHelpers";
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import { SourceFileFlags, updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
import { SpecialServerIps, prestigeSpecialServerIps, SpecialServerNames } from "./Server/SpecialServerIps";
import { deleteStockMarket, initStockMarket, initSymbolToStockMap } from "./StockMarket/StockMarket";
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import { Terminal } from "./Terminal";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import Decimal from "decimal.js";
const BitNode8StartingMoney = 250e6;
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// Prestige by purchasing augmentation
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function prestigeAugmentation() {
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initBitNodeMultipliers(Player);
const maintainMembership = Player.factions.filter(function (faction) {
return Factions[faction].getInfo().keep;
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});
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Player.prestigeAugmentation();
// Delete all Worker Scripts objects
prestigeWorkerScripts();
var homeComp = Player.getHomeComputer();
// Delete all servers except home computer
prestigeAllServers();
// Delete Special Server IPs
prestigeSpecialServerIps(); // Must be done before initForeignServers()
// Reset home computer (only the programs) and add to AllServers
AddToAllServers(homeComp);
prestigeHomeComputer(homeComp);
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if (augmentationExists(AugmentationNames.Neurolink) && Augmentations[AugmentationNames.Neurolink].owned) {
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homeComp.programs.push(Programs.FTPCrackProgram.name);
homeComp.programs.push(Programs.RelaySMTPProgram.name);
}
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if (augmentationExists(AugmentationNames.CashRoot) && Augmentations[AugmentationNames.CashRoot].owned) {
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Player.setMoney(1e6);
homeComp.programs.push(Programs.BruteSSHProgram.name);
}
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if (augmentationExists(AugmentationNames.PCMatrix) && Augmentations[AugmentationNames.PCMatrix].owned) {
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homeComp.programs.push(Programs.DeepscanV1.name);
homeComp.programs.push(Programs.AutoLink.name);
}
// Re-create foreign servers
initForeignServers(Player.getHomeComputer());
// Gain favor for Companies
for (var member in Companies) {
if (Companies.hasOwnProperty(member)) {
Companies[member].gainFavor();
}
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}
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// Gain favor for factions
for (var member in Factions) {
if (Factions.hasOwnProperty(member)) {
Factions[member].gainFavor();
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}
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}
// Stop a Terminal action if there is onerror
if (Engine._actionInProgress) {
Engine._actionInProgress = false;
Terminal.finishAction(true);
}
// Re-initialize things - This will update any changes
initFactions(); // Factions must be initialized before augmentations
Player.factions = Player.factions.concat(maintainMembership);
Player.factions.map((f) => (Factions[f].isMember = true));
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initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers
Player.reapplyAllSourceFiles();
initCompanies();
// Messages
initMessages();
// Gang
if (Player.inGang()) {
const faction = Factions[Player.gang.facName];
if (faction instanceof Faction) {
joinFaction(faction);
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}
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}
// Cancel Bladeburner action
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.prestige();
}
// BitNode 8: Ghost of Wall Street
if (Player.bitNodeN === 8) {
Player.money = new Decimal(BitNode8StartingMoney);
}
if (Player.bitNodeN === 8 || SourceFileFlags[8] > 0) {
Player.hasWseAccount = true;
Player.hasTixApiAccess = true;
}
// Reset Stock market
if (Player.hasWseAccount) {
initStockMarket();
initSymbolToStockMap();
}
// Red Pill
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if (augmentationExists(AugmentationNames.TheRedPill) && Augmentations[AugmentationNames.TheRedPill].owned) {
var WorldDaemon = AllServers[SpecialServerIps[SpecialServerNames.WorldDaemon]];
var DaedalusServer = AllServers[SpecialServerIps[SpecialServerNames.DaedalusServer]];
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if (WorldDaemon && DaedalusServer) {
WorldDaemon.serversOnNetwork.push(DaedalusServer.ip);
DaedalusServer.serversOnNetwork.push(WorldDaemon.ip);
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}
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}
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resetPidCounter();
}
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// Prestige by destroying Bit Node and gaining a Source File
function prestigeSourceFile(flume) {
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initBitNodeMultipliers(Player);
updateSourceFileFlags(Player);
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Player.prestigeSourceFile();
prestigeWorkerScripts(); // Delete all Worker Scripts objects
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var homeComp = Player.getHomeComputer();
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// Delete all servers except home computer
prestigeAllServers(); // Must be done before initForeignServers()
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// Delete Special Server IPs
prestigeSpecialServerIps();
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// Reset home computer (only the programs) and add to AllServers
AddToAllServers(homeComp);
prestigeHomeComputer(homeComp);
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// Re-create foreign servers
initForeignServers(Player.getHomeComputer());
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if (SourceFileFlags[9] >= 2) {
homeComp.setMaxRam(128);
} else if (SourceFileFlags[1] > 0) {
homeComp.setMaxRam(32);
} else {
homeComp.setMaxRam(8);
}
homeComp.cpuCores = 1;
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// Reset favor for Companies
for (var member in Companies) {
if (Companies.hasOwnProperty(member)) {
Companies[member].favor = 0;
}
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}
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// Reset favor for factions
for (var member in Factions) {
if (Factions.hasOwnProperty(member)) {
Factions[member].favor = 0;
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}
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}
// Stop a Terminal action if there is one
if (Engine._actionInProgress) {
Engine._actionInProgress = false;
Terminal.finishAction(true);
}
// Delete all Augmentations
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
delete Augmentations[name];
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}
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}
// Give levels of NeuroFluxGoverner for Source-File 12. Must be done here before Augmentations are recalculated
if (SourceFileFlags[12] > 0) {
Player.augmentations.push({
name: AugmentationNames.NeuroFluxGovernor,
level: SourceFileFlags[12],
});
}
// Re-initialize things - This will update any changes
initFactions(); // Factions must be initialized before augmentations
initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers
Player.reapplyAllSourceFiles();
initCompanies();
// Messages
initMessages();
// BitNode 3: Corporatocracy
if (Player.bitNodeN === 3) {
homeComp.messages.push(LiteratureNames.CorporationManagementHandbook);
dialogBoxCreate(
"You received a copy of the Corporation Management Handbook on your home computer. " +
"Read it if you need help getting started with Corporations!",
);
}
// BitNode 8: Ghost of Wall Street
if (Player.bitNodeN === 8) {
Player.money = new Decimal(BitNode8StartingMoney);
}
if (Player.bitNodeN === 8 || SourceFileFlags[8] > 0) {
Player.hasWseAccount = true;
Player.hasTixApiAccess = true;
}
// Bit Node 10: Digital Carbon
if (Player.bitNodeN === 10) {
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dialogBoxCreate("Visit VitaLife in New Tokyo if you'd like to purchase a new sleeve!");
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}
// Reset Stock market, gang, and corporation
if (Player.hasWseAccount) {
initStockMarket();
initSymbolToStockMap();
} else {
deleteStockMarket();
}
if (Player.inGang()) clearGangUI();
Player.gang = null;
Player.corporation = null;
resetIndustryResearchTrees();
Player.bladeburner = null;
// Source-File 9 (level 3) effect
if (SourceFileFlags[9] >= 3) {
const hserver = Player.createHacknetServer();
hserver.level = 100;
hserver.cores = 10;
hserver.cache = 5;
hserver.updateHashRate(Player.hacknet_node_money_mult);
hserver.updateHashCapacity();
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updateHashManagerCapacity(Player);
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}
// Gain int exp
if (SourceFileFlags[5] !== 0 && !flume) Player.gainIntelligenceExp(300);
resetPidCounter();
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}
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export { prestigeAugmentation, prestigeSourceFile };