bitburner-src/src/Faction/Faction.ts

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import { AugmentationName, FactionName } from "@enums";
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import { FactionInfo, FactionInfos } from "./FactionInfo";
import { favorToRep, repToFavor } from "./formulas/favor";
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../utils/JSONReviver";
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import { getKeyList } from "../utils/helpers/getKeyList";
export class Faction {
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/**
* Flag signalling whether the player has already received an invitation
* to this faction
*/
alreadyInvited = false;
/** Holds names of all augmentations that this Faction offers */
augmentations: AugmentationName[] = [];
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/** Amount of favor the player has with this faction. */
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favor = 0;
/** Flag signalling whether player has been banned from this faction */
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isBanned = false;
/** Flag signalling whether player is a member of this faction */
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isMember = false;
/** Name of faction */
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name: FactionName;
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/** Amount of reputation player has with this faction */
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playerReputation = 0;
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constructor(name = FactionName.Sector12) {
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this.name = name;
}
getInfo(): FactionInfo {
const info = FactionInfos[this.name];
if (info == null) {
throw new Error(
`Missing faction from FactionInfos: ${this.name} this probably means the faction got corrupted somehow`,
);
}
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return info;
}
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prestigeSourceFile() {
// Reset favor, reputation, and flags
this.favor = 0;
this.playerReputation = 0;
this.alreadyInvited = false;
this.isMember = false;
this.isBanned = false;
}
prestigeAugmentation(): void {
// Gain favor
if (this.favor == null) this.favor = 0;
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this.favor += this.getFavorGain();
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// Reset reputation and flags
this.playerReputation = 0;
this.alreadyInvited = false;
this.isMember = false;
this.isBanned = false;
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}
//Returns an array with [How much favor would be gained, how much rep would be left over]
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getFavorGain(): number {
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if (this.favor == null) {
this.favor = 0;
}
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const storedRep = Math.max(0, favorToRep(this.favor));
const totalRep = storedRep + this.playerReputation;
const newFavor = repToFavor(totalRep);
return newFavor - this.favor;
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}
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static savedKeys = getKeyList(Faction, { removedKeys: ["augmentations", "name"] });
/** Serialize the current object to a JSON save state. */
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toJSON(): IReviverValue {
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return Generic_toJSON("Faction", this, Faction.savedKeys);
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}
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/** Initializes a Faction object from a JSON save state. */
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static fromJSON(value: IReviverValue): Faction {
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return Generic_fromJSON(Faction, value.data, Faction.savedKeys);
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}
}
constructorsForReviver.Faction = Faction;