bitburner-src/src/NetscriptFunctions/Extra.ts

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import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Exploit } from "../Exploits/Exploit";
export interface INetscriptExtra {
heart: {
break(): number;
};
exploit(): void;
bypass(doc: Document): void;
alterReality(): void;
}
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export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript): INetscriptExtra {
return {
heart: {
// Easter egg function
break: function (): number {
return player.karma;
},
},
exploit: function (): void {
player.giveExploit(Exploit.UndocumentedFunctionCall);
},
bypass: function (doc: any): void {
// reset both fields first
doc.completely_unused_field = undefined;
const real_document: any = document;
real_document.completely_unused_field = undefined;
// set one to true and check that it affected the other.
real_document.completely_unused_field = true;
if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
player.giveExploit(Exploit.Bypass);
}
doc.completely_unused_field = undefined;
real_document.completely_unused_field = undefined;
},
alterReality: function (): void {
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// We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes)
let x = false;
const recur = function (depth: number): void {
if (depth === 0) return;
x = !x;
recur(depth - 1);
};
recur(2);
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console.warn("I am sure that this variable is false.");
if (x !== false) {
console.warn("Reality has been altered!");
player.giveExploit(Exploit.RealityAlteration);
}
},
};
}