bitburner-src/src/Server/ServerPurchases.ts

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/**
* Implements functions for purchasing servers or purchasing more RAM for
* the home computer
*/
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import { AddToAllServers, createUniqueRandomIp } from "./AllServers";
import { safetlyCreateUniqueServer } from "./ServerHelpers";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { IPlayer } from "../PersonObjects/IPlayer";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
import { isPowerOfTwo } from "../utils/helpers/isPowerOfTwo";
// Returns the cost of purchasing a server with the given RAM
// Returns Infinity for invalid 'ram' arguments
/**
* @param ram Amount of RAM on purchased server (GB)
* @returns Cost of purchasing the given server. Returns infinity for invalid arguments
*/
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export function getPurchaseServerCost(ram: number): number {
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const sanitizedRam = Math.round(ram);
if (isNaN(sanitizedRam) || !isPowerOfTwo(sanitizedRam)) {
return Infinity;
}
if (sanitizedRam > getPurchaseServerMaxRam()) {
return Infinity;
}
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return sanitizedRam * CONSTANTS.BaseCostFor1GBOfRamServer * BitNodeMultipliers.PurchasedServerCost;
}
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export function getPurchaseServerLimit(): number {
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return Math.round(CONSTANTS.PurchasedServerLimit * BitNodeMultipliers.PurchasedServerLimit);
}
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export function getPurchaseServerMaxRam(): number {
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const ram = Math.round(CONSTANTS.PurchasedServerMaxRam * BitNodeMultipliers.PurchasedServerMaxRam);
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// Round this to the nearest power of 2
return 1 << (31 - Math.clz32(ram));
}
// Manually purchase a server (NOT through Netscript)
export function purchaseServer(hostname: string, ram: number, cost: number, p: IPlayer): void {
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//Check if player has enough money
if (!p.canAfford(cost)) {
dialogBoxCreate("You don't have enough money to purchase this server!");
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return;
}
//Maximum server limit
if (p.purchasedServers.length >= getPurchaseServerLimit()) {
dialogBoxCreate(
"You have reached the maximum limit of " +
getPurchaseServerLimit() +
" servers. " +
"You cannot purchase any more. You can " +
"delete some of your purchased servers using the deleteServer() Netscript function in a script",
);
return;
}
if (hostname == "") {
dialogBoxCreate("You must enter a hostname for your new server!");
return;
}
// Create server
const newServ = safetlyCreateUniqueServer({
adminRights: true,
hostname: hostname,
ip: createUniqueRandomIp(),
isConnectedTo: false,
maxRam: ram,
organizationName: "",
purchasedByPlayer: true,
});
AddToAllServers(newServ);
// Add to Player's purchasedServers array
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p.purchasedServers.push(newServ.hostname);
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// Connect new server to home computer
const homeComputer = p.getHomeComputer();
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homeComputer.serversOnNetwork.push(newServ.hostname);
newServ.serversOnNetwork.push(homeComputer.hostname);
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p.loseMoney(cost);
dialogBoxCreate("Server successfully purchased with hostname " + hostname);
}
// Manually upgrade RAM on home computer (NOT through Netscript)
export function purchaseRamForHomeComputer(p: IPlayer): void {
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const cost = p.getUpgradeHomeRamCost();
if (!p.canAfford(cost)) {
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dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
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return;
}
const homeComputer = p.getHomeComputer();
if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
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dialogBoxCreate(`You cannot upgrade your home computer RAM because it is at its maximum possible value`);
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return;
}
homeComputer.maxRam *= 2;
p.loseMoney(cost);
}