bitburner-src/src/PersonObjects/Sleeve/ui/StatsElement.tsx

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import { Sleeve } from "../Sleeve";
import { numeralWrapper } from "../../../ui/numeralFormat";
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import React from "react";
import Typography from "@mui/material/Typography";
import {
Table,
TableBody,
TableCell,
TableRow,
} from "@mui/material";
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import { Settings } from "../../../Settings/Settings";
import { formatNumber } from "../../../utils/StringHelperFunctions";
import { characterOverviewStyles as useStyles } from "../../../ui/React/CharacterOverview";
import { Money } from "../../../ui/React/Money";
import { MoneyRate } from "../../../ui/React/MoneyRate";
import { ReputationRate } from "../../../ui/React/ReputationRate";
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
import { use } from "../../../ui/Context";
interface ITableRowData {
content?: string;
level?: number;
exp?: number;
}
export const generateTableRow = (
name: string,
color: string,
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
classes: any,
data: ITableRowData
): React.ReactElement => {
let content;
if (data.content !== undefined) {
content = data.content;
} else if (data.level !== undefined && data.exp !== undefined) {
content = `${formatNumber(data.level, 0)} (${numeralWrapper.formatExp(data.exp)} exp)`;
} else if (data.level !== undefined && data.exp === undefined) {
content = `${formatNumber(data.level, 0)}`;
}
return (
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<Typography style={{ color: color }}>{name}</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography style={{ color: color }}>
{content}
</Typography>
</TableCell>
</TableRow>
)
}
interface IProps {
sleeve: Sleeve;
}
export function StatsElement(props: IProps): React.ReactElement {
const classes = useStyles();
return (
<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
<TableBody>
{generateTableRow("City", Settings.theme.primary, classes, {
content: props.sleeve.city
})}
{generateTableRow("HP", Settings.theme.hp, classes, {
content: `${numeralWrapper.formatHp(props.sleeve.hp)} / ${numeralWrapper.formatHp(props.sleeve.max_hp)}`
})}
{generateTableRow("Hacking", Settings.theme.hack, classes, {
level: props.sleeve.hacking,
exp: props.sleeve.hacking_exp
})}
{generateTableRow("Strength", Settings.theme.combat, classes, {
level: props.sleeve.strength,
exp: props.sleeve.strength_exp
})}
{generateTableRow("Defense", Settings.theme.combat, classes, {
level: props.sleeve.defense,
exp: props.sleeve.defense_exp
})}
{generateTableRow("Dexterity", Settings.theme.combat, classes, {
level: props.sleeve.dexterity,
exp: props.sleeve.dexterity_exp
})}
{generateTableRow("Agility", Settings.theme.combat, classes, {
level: props.sleeve.agility,
exp: props.sleeve.agility_exp
})}
{generateTableRow("Charisma", Settings.theme.cha, classes, {
level: props.sleeve.charisma,
exp: props.sleeve.charisma_exp
})}
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<br />
</TableCell>
</TableRow>
{generateTableRow("Shock", Settings.theme.primary, classes, {
content: numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)
})}
{generateTableRow("Sync", Settings.theme.primary, classes, {
content: numeralWrapper.formatSleeveSynchro(props.sleeve.sync)
})}
{generateTableRow("Memory", Settings.theme.primary, classes, {
content: numeralWrapper.formatSleeveMemory(props.sleeve.memory)
})}
</TableBody>
</Table>
)
}
export function EarningsElement(props: IProps): React.ReactElement {
const classes = useStyles();
const player = use.Player();
let data: any[][] = [];
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
data = [
[`Money`, <><Money money={parseFloat(props.sleeve.currentTaskLocation)} /> (on success)</>],
[`Hacking Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack)} (2x on success)`],
[`Strength Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str)} (2x on success)`],
[`Defense Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def)} (2x on success)`],
[`Dexterity Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex)} (2x on success)`],
[`Agility Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi)} (2x on success)`],
[`Charisma Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha)} (2x on success)`],
];
} else {
data = [
[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / sec`],
];
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
const repGain: number = props.sleeve.getRepGain(player);
data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
}
}
return (
<Table sx={{ display: 'table', mb: 1, width: '100%', lineHeight: 0 }}>
<TableBody>
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<Typography variant='h6'>
Earnings
</Typography>
</TableCell>
</TableRow>
{data.map(([a, b]) => (
<TableRow key={a.toString() + b.toString()}>
<TableCell classes={{ root: classes.cellNone }}>
<Typography>{a}</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography>{b}</Typography>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
)
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}