bitburner-src/src/Hacknet/HacknetServer.ts

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/**
* Hacknet Servers - Reworked Hacknet Node mechanic for BitNode-9
*/
import { CONSTANTS } from "../Constants";
import { IHacknetNode } from "./IHacknetNode";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { BaseServer } from "../Server/BaseServer";
import { RunningScript } from "../Script/RunningScript";
import { createRandomIp } from "../../utils/IPAddress";
import {
Generic_fromJSON,
Generic_toJSON,
Reviver
} from "../../utils/JSONReviver";
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// Constants for Hacknet Server stats/production
export const HacknetServerHashesPerLevel: number = 0.001;
// Constants for Hacknet Server purchase/upgrade costs
export const BaseCostForHacknetServer: number = 50e3;
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export const BaseCostFor1GBHacknetServerRam: number = 200e3;
export const BaseCostForHacknetServerCore: number = 1e6;
export const BaseCostForHacknetServerCache: number = 10e6;
export const HacknetServerPurchaseMult: number = 3.2; // Multiplier for puchasing an additional Hacknet Server
export const HacknetServerUpgradeLevelMult: number = 1.1; // Multiplier for cost when upgrading level
export const HacknetServerUpgradeRamMult: number = 1.4; // Multiplier for cost when upgrading RAM
export const HacknetServerUpgradeCoreMult: number = 1.55; // Multiplier for cost when buying another core
export const HacknetServerUpgradeCacheMult: number = 1.85; // Multiplier for cost when upgrading cache
export const MaxNumberHacknetServers: number = 20; // Max number of Hacknet Servers you can own
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// Constants for max upgrade levels for Hacknet Server
export const HacknetServerMaxLevel: number = 300;
export const HacknetServerMaxRam: number = 8192;
export const HacknetServerMaxCores: number = 128;
export const HacknetServerMaxCache: number = 15;
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interface IConstructorParams {
adminRights?: boolean;
hostname: string;
ip?: string;
isConnectedTo?: boolean;
maxRam?: number;
organizationName?: string;
}
export class HacknetServer extends BaseServer implements IHacknetNode {
// Initializes a HacknetServer Object from a JSON save state
static fromJSON(value: any): HacknetServer {
return Generic_fromJSON(HacknetServer, value.data);
}
// Cache level. Affects hash Capacity
cache: number = 1;
// Number of cores. Improves hash production
cores: number = 1;
// Number of hashes that can be stored by this Hacknet Server
hashCapacity: number = 0;
// Hashes produced per second
hashRate: number = 0;
// Similar to Node level. Improves hash production
level: number = 1;
// How long this HacknetServer has existed, in seconds
onlineTimeSeconds: number = 0;
// Total number of hashes earned by this
totalHashesGenerated: number = 0;
constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
super(params);
this.maxRam = 1;
this.updateHashCapacity();
}
calculateCacheUpgradeCost(levels: number): number {
const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.cache >= HacknetServerMaxCache) {
return Infinity;
}
const mult = HacknetServerUpgradeCacheMult;
let totalCost = 0;
let currentCache = this.cache;
for (let i = 0; i < sanitizedLevels; ++i) {
totalCost += Math.pow(mult, currentCache - 1);
++currentCache;
}
totalCost *= BaseCostForHacknetServerCache;
return totalCost;
}
calculateCoreUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.cores >= HacknetServerMaxCores) {
return Infinity;
}
const mult = HacknetServerUpgradeCoreMult;
let totalCost = 0;
let currentCores = this.cores;
for (let i = 0; i < sanitizedLevels; ++i) {
totalCost += Math.pow(mult, currentCores-1);
++currentCores;
}
totalCost *= BaseCostForHacknetServerCore;
totalCost *= costMult;
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return totalCost;
}
calculateLevelUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.level >= HacknetServerMaxLevel) {
return Infinity;
}
const mult = HacknetServerUpgradeLevelMult;
let totalMultiplier = 0;
let currLevel = this.level;
for (let i = 0; i < sanitizedLevels; ++i) {
totalMultiplier += Math.pow(mult, currLevel);
++currLevel;
}
return 10 * BaseCostForHacknetServer * totalMultiplier * costMult;
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}
calculateRamUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
return 0;
}
if (this.maxRam >= HacknetServerMaxRam) {
return Infinity;
}
let totalCost = 0;
let numUpgrades = Math.round(Math.log2(this.maxRam));
let currentRam = this.maxRam;
for (let i = 0; i < sanitizedLevels; ++i) {
let baseCost = currentRam * BaseCostFor1GBHacknetServerRam;
let mult = Math.pow(HacknetServerUpgradeRamMult, numUpgrades);
totalCost += (baseCost * mult);
currentRam *= 2;
++numUpgrades;
}
totalCost *= costMult;
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return totalCost;
}
// Process this Hacknet Server in the game loop.
// Returns the number of hashes generated
process(numCycles: number=1): number {
const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
return this.hashRate * seconds;
}
// Returns a boolean indicating whether the cache was successfully upgraded
upgradeCache(levels: number): void {
this.cache = Math.min(HacknetServerMaxCache, Math.round(this.cache + levels));
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this.updateHashCapacity();
}
// Returns a boolean indicating whether the number of cores was successfully upgraded
upgradeCore(levels: number, prodMult: number): void {
this.cores = Math.min(HacknetServerMaxCores, Math.round(this.cores + levels));
this.updateHashRate(prodMult);
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}
// Returns a boolean indicating whether the level was successfully upgraded
upgradeLevel(levels: number, prodMult: number): void {
this.level = Math.min(HacknetServerMaxLevel, Math.round(this.level + levels));
this.updateHashRate(prodMult);
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}
// Returns a boolean indicating whether the RAM was successfully upgraded
upgradeRam(levels: number, prodMult: number): boolean {
for (let i = 0; i < levels; ++i) {
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this.maxRam *= 2;
}
this.maxRam = Math.min(HacknetServerMaxRam, Math.round(this.maxRam));
this.updateHashRate(prodMult);
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return true;
}
/**
* Whenever a script is run, we must update this server's hash rate
*/
runScript(script: RunningScript, prodMult?: number): void {
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super.runScript(script);
if (prodMult != null && typeof prodMult === "number") {
this.updateHashRate(prodMult);
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}
}
updateHashCapacity(): void {
this.hashCapacity = 32 * Math.pow(2, this.cache);
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}
updateHashRate(prodMult: number): void {
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const baseGain = HacknetServerHashesPerLevel * this.level;
const ramMultiplier = Math.pow(1.07, Math.log2(this.maxRam));
const coreMultiplier = 1 + (this.cores - 1) / 5;
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const ramRatio = (1 - this.ramUsed / this.maxRam);
const hashRate = baseGain * ramMultiplier * coreMultiplier * ramRatio;
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this.hashRate = hashRate * prodMult * BitNodeMultipliers.HacknetNodeMoney;
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if (isNaN(this.hashRate)) {
this.hashRate = 0;
console.error(`Error calculating Hacknet Server hash production. This is a bug. Please report to game dev`, false);
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}
}
// Serialize the current object to a JSON save state
toJSON(): any {
return Generic_toJSON("HacknetServer", this);
}
}
Reviver.constructors.HacknetServer = HacknetServer;