bitburner-src/src/InteractiveTutorial.ts

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import { Player } from "@player";
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import { LiteratureNames } from "./Literature/data/LiteratureNames";
import { ITutorialEvents } from "./ui/InteractiveTutorial/ITutorialEvents";
// Ordered array of keys to Interactive Tutorial Steps
enum iTutorialSteps {
Start,
NSSelection,
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GoToCharacterPage, // Click on 'Stats' page
CharacterPage, // Introduction to 'Stats' page
CharacterGoToTerminalPage, // Go back to Terminal
TerminalIntro, // Introduction to Terminal
TerminalHelp, // Using 'help' Terminal command
TerminalLs, // Using 'ls' Terminal command
TerminalScan, // Using 'scan' Terminal command
TerminalScanAnalyze1, // Using 'scan-analyze' Terminal command
TerminalScanAnalyze2, // Using 'scan-analyze 3' Terminal command
TerminalConnect, // Connecting to n00dles
TerminalAnalyze, // Analyzing n00dles
TerminalNuke, // NUKE n00dles
TerminalManualHack, // Hack n00dles
TerminalHackingMechanics, // Explanation of hacking mechanics
TerminalGoHome, // Go home before creating a script.
TerminalCreateScript, // Create a script using 'nano'
TerminalTypeScript, // Script Editor page - Type script and then save & close
TerminalFree, // Using 'Free' Terminal command
TerminalRunScript, // Running script using 'run' Terminal command
TerminalGoToActiveScriptsPage,
ActiveScriptsPage,
ActiveScriptsToTerminal,
TerminalTailScript,
GoToHacknetNodesPage,
HacknetNodesIntroduction,
HacknetNodesGoToWorldPage,
WorldDescription,
TutorialPageInfo,
End,
}
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const ITutorial = {
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currStep: iTutorialSteps.Start,
isRunning: false,
// Keeps track of whether each step has been done
stepIsDone: {
[iTutorialSteps.Start]: false,
[iTutorialSteps.NSSelection]: false,
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[iTutorialSteps.GoToCharacterPage]: false,
[iTutorialSteps.CharacterPage]: false,
[iTutorialSteps.CharacterGoToTerminalPage]: false,
[iTutorialSteps.TerminalIntro]: false,
[iTutorialSteps.TerminalHelp]: false,
[iTutorialSteps.TerminalLs]: false,
[iTutorialSteps.TerminalScan]: false,
[iTutorialSteps.TerminalScanAnalyze1]: false,
[iTutorialSteps.TerminalScanAnalyze2]: false,
[iTutorialSteps.TerminalConnect]: false,
[iTutorialSteps.TerminalAnalyze]: false,
[iTutorialSteps.TerminalNuke]: false,
[iTutorialSteps.TerminalManualHack]: false,
[iTutorialSteps.TerminalHackingMechanics]: false,
[iTutorialSteps.TerminalGoHome]: false,
[iTutorialSteps.TerminalCreateScript]: false,
[iTutorialSteps.TerminalTypeScript]: false,
[iTutorialSteps.TerminalFree]: false,
[iTutorialSteps.TerminalRunScript]: false,
[iTutorialSteps.TerminalGoToActiveScriptsPage]: false,
[iTutorialSteps.ActiveScriptsPage]: false,
[iTutorialSteps.ActiveScriptsToTerminal]: false,
[iTutorialSteps.TerminalTailScript]: false,
[iTutorialSteps.GoToHacknetNodesPage]: false,
[iTutorialSteps.HacknetNodesIntroduction]: false,
[iTutorialSteps.HacknetNodesGoToWorldPage]: false,
[iTutorialSteps.WorldDescription]: false,
[iTutorialSteps.TutorialPageInfo]: false,
[iTutorialSteps.End]: false,
},
};
function iTutorialStart(): void {
ITutorial.isRunning = true;
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ITutorial.currStep = iTutorialSteps.Start;
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}
// Go to the next step and evaluate it
function iTutorialNextStep(): void {
ITutorial.stepIsDone[ITutorial.currStep] = true;
if (ITutorial.currStep < iTutorialSteps.End) {
ITutorial.currStep += 1;
}
if (ITutorial.currStep === iTutorialSteps.End) iTutorialEnd();
ITutorialEvents.emit();
}
// Go to previous step and evaluate
function iTutorialPrevStep(): void {
if (ITutorial.currStep > iTutorialSteps.Start) {
ITutorial.currStep -= 1;
}
ITutorialEvents.emit();
}
function iTutorialEnd(): void {
ITutorial.isRunning = false;
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ITutorial.currStep = iTutorialSteps.Start;
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const messages = Player.getHomeComputer().messages;
const handbook = LiteratureNames.HackersStartingHandbook;
if (!messages.includes(handbook)) messages.push(handbook);
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ITutorialEvents.emit();
}
export { iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial, iTutorialPrevStep };