bitburner-src/src/Message/MessageHelpers.ts

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import { Message } from "./Message";
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { Router } from "../ui/GameRoot";
import { Programs } from "../Programs/Programs";
import { Player } from "../Player";
import { Page } from "../ui/Router";
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import { GetServer } from "../Server/AllServers";
import { SpecialServers } from "../Server/data/SpecialServers";
import { Settings } from "../Settings/Settings";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
import { FactionNames } from "../Faction/data/FactionNames";
import { Server } from "../Server/Server";
//Sends message to player, including a pop up
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function sendMessage(msg: Message, forced = false): void {
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if (forced || !Settings.SuppressMessages) {
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showMessage(msg.filename);
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}
addMessageToServer(msg);
}
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function showMessage(name: string): void {
const msg = Messages[name];
if (!(msg instanceof Message)) throw new Error("trying to display unexistent message");
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const txt =
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"Message received from unknown sender: <br><br>" +
"<i>" +
msg.msg +
"</i><br><br>" +
"This message was saved as " +
msg.filename +
" onto your home computer.";
dialogBoxCreate(txt);
}
//Adds a message to a server
function addMessageToServer(msg: Message): void {
//Short-circuit if the message has already been saved
if (recvd(msg)) {
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return;
}
const server = GetServer("home");
if (server == null) {
throw new Error("The home server doesn't exist. You done goofed.");
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}
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server.messages.push(msg.filename);
}
//Returns whether the given message has already been received
function recvd(msg: Message): boolean {
const server = GetServer("home");
if (server == null) {
throw new Error("The home server doesn't exist. You done goofed.");
}
return server.messages.includes(msg.filename);
}
//Checks if any of the 'timed' messages should be sent
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function checkForMessagesToSend(): void {
if (Router.page() === Page.BitVerse) return;
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const jumper0 = Messages[MessageFilenames.Jumper0];
const jumper1 = Messages[MessageFilenames.Jumper1];
const jumper2 = Messages[MessageFilenames.Jumper2];
const jumper3 = Messages[MessageFilenames.Jumper3];
const jumper4 = Messages[MessageFilenames.Jumper4];
const cybersecTest = Messages[MessageFilenames.CyberSecTest];
const nitesecTest = Messages[MessageFilenames.NiteSecTest];
const bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
const truthGazer = Messages[MessageFilenames.TruthGazer];
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const redpill = Messages[MessageFilenames.RedPill];
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if (Player.hasAugmentation(AugmentationNames.TheRedPill)) {
//Get the world daemon required hacking level
const worldDaemon = GetServer(SpecialServers.WorldDaemon);
if (!(worldDaemon instanceof Server)) {
throw new Error("The world daemon is not a server???? Please un-break reality");
}
//If the daemon can be hacked, send the player icarus.msg
if (Player.hacking >= worldDaemon.requiredHackingSkill) {
sendMessage(redpill, Player.sourceFiles.length === 0);
}
//If the daemon cannot be hacked, send the player truthgazer.msg a single time.
else if (!recvd(truthGazer)) {
sendMessage(truthGazer);
}
} else if (!recvd(jumper0) && Player.hacking >= 25) {
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sendMessage(jumper0);
const flightName = Programs.Flight.name;
const homeComp = Player.getHomeComputer();
if (!homeComp.programs.includes(flightName)) {
homeComp.programs.push(flightName);
}
} else if (!recvd(jumper1) && Player.hacking >= 40) {
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sendMessage(jumper1);
} else if (!recvd(cybersecTest) && Player.hacking >= 50) {
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sendMessage(cybersecTest);
} else if (!recvd(jumper2) && Player.hacking >= 175) {
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sendMessage(jumper2);
} else if (!recvd(nitesecTest) && Player.hacking >= 200) {
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sendMessage(nitesecTest);
} else if (!recvd(jumper3) && Player.hacking >= 350) {
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sendMessage(jumper3);
} else if (!recvd(jumper4) && Player.hacking >= 490) {
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sendMessage(jumper4);
} else if (!recvd(bitrunnersTest) && Player.hacking >= 500) {
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sendMessage(bitrunnersTest);
}
}
enum MessageFilenames {
Jumper0 = "j0.msg",
Jumper1 = "j1.msg",
Jumper2 = "j2.msg",
Jumper3 = "j3.msg",
Jumper4 = "j4.msg",
CyberSecTest = "csec-test.msg",
NiteSecTest = "nitesec-test.msg",
BitRunnersTest = "19dfj3l1nd.msg",
TruthGazer = "truthgazer.msg",
RedPill = "icarus.msg",
}
//Reset
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const Messages: Record<string, Message> = {
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//jump3R Messages
[MessageFilenames.Jumper0]: new Message(
MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. <br><br>It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.<br><br>" +
"Use this program to track your progress<br><br>" +
"The fl1ght.exe program was added to your home computer<br><br>" +
"-jump3R",
),
[MessageFilenames.Jumper1]: new Message(
MessageFilenames.Jumper1,
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
"They can help you with your search. <br><br>" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.<br><br>" +
"-jump3R",
),
[MessageFilenames.Jumper2]: new Message(
MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
"<br><br>-jump3R",
),
[MessageFilenames.Jumper3]: new Message(
MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
"I.I.I.I <br><br>-jump3R",
),
[MessageFilenames.Jumper4]: new Message(
MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.<br><br>" +
"-jump3R",
),
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//Messages from hacking factions
[MessageFilenames.CyberSecTest]: new Message(
MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
`-${FactionNames.CyberSec}`,
),
[MessageFilenames.NiteSecTest]: new Message(
MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. <br><br>" +
"Join us, and people will fear you, too. <br><br>" +
"Find and install the backdoor on our server. Then, we will contact you again." +
`<br><br>-${FactionNames.NiteSec}`,
),
[MessageFilenames.BitRunnersTest]: new Message(
MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. <br><br> " +
"We can help you find the answers.<br><br>" +
"run4theh111z",
),
//Messages to guide players to the daemon
[MessageFilenames.TruthGazer]: new Message(
MessageFilenames.TruthGazer,
//"THE TRUTH CAN NO LONGER ESCAPE YOUR GAZE"
"@&*($#@&__TH3__#@A&#@*)__TRU1H__(*)&*)($#@&()E&R)W&<br>" +
"%@*$^$()@&$)$*@__CAN__()(@^#)@&@)#__N0__(#@&#)@&@&(<br>" +
"*(__LON6ER__^#)@)(()*#@)@__ESCAP3__)#(@(#@*@()@(#*$<br>" +
"()@)#$*%)$#()$#__Y0UR__(*)$#()%(&(%)*!)($__GAZ3__#(",
),
[MessageFilenames.RedPill]: new Message(
MessageFilenames.RedPill,
//"FIND THE-CAVE"
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
),
};
export { Messages, checkForMessagesToSend, showMessage };