bitburner-src/src/Terminal.js

253 lines
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JavaScript
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//Terminal
var post = function(input) {
$("#terminal-input").before('<tr class="posted"><td style="color: #66ff33;">' + input + '</td></tr>');
window.scrollTo(0, document.body.scrollHeight);
}
//Same thing as post but the td cells have ids so they can be animated for the hack progress bar
var hackProgressBarPost = function(input) {
$("#terminal-input").before('<tr class="posted"><td id="hack-progress-bar" style="color: #66ff33;">' + input + '</td></tr>');
window.scrollTo(0, document.body.scrollHeight);
}
var hackProgressPost = function(input) {
$("#terminal-input").before('<tr class="posted"><td id="hack-progress" style="color: #66ff33;">' + input + '</td></tr>');
window.scrollTo(0, document.body.scrollHeight);
}
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var postNetburnerText = function() {
post("Netburner v1.0");
}
//command is checked on enter key press
$(document).keyup(function(event) {
if (event.keyCode == 13) {
var command = $('input[class=terminal-input]').val();
if (command.length > 0) {
post("> " + command);
//TODO Do i have to switch the order of these two?
Terminal.executeCommand(command);
$('input[class=terminal-input]').val("");
}
}
});
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var Terminal = {
finishHack: function() {
console.log("Hack done. Determining success/failure of hack. Re-enabling terminal and changing the id of the hack progress bar");
//Calculate whether hack was successful
var hackChance = Player.calculateHackingChance();
var rand = Math.random();
console.log("Hack success chance: " + hackChance + ", rand: " + rand);
var expGainedOnSuccess = Player.calculateExpGain();
var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
var moneyGained = Player.calculatePercentMoneyHacked();
moneyGained = Math.floor(Player.currentServer.moneyAvailable * moneyGained);
Player.currentServer.moneyAvailable -= moneyGained;
Player.money += moneyGained;
Player.hacking_exp += expGainedOnSuccess;
post("Hack successful! Gained $" + moneyGained + "and " + expGainedOnSuccess + " hacking EXP");
} else { //Failure
//Player only gains 25% exp for failure? TODO Can change this later to balance
Player.hacking_exp += expGainedOnFailure;
post("Failed to hack " + Player.currentServer.hostname + ". Gained " + expGainedOnFailure + " hacking EXP");
}
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
$("#hack-progress").attr('id', "old-hack-progress");
document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', false);
},
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executeCommand: function(command) {
var commandArray = command.split(" ");
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if (commandArray.length == 0) {
return;
}
switch (commandArray[0]) {
case "analyze":
//TODO Analyze the system for ports
break;
case "clear":
case "cls":
console.log("cls/clear terminal command called");
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$("#terminal tr:not(:last)").remove();
postNetburnerText();
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break;
case "connect":
case "telnet":
//Disconnect from current server in terminal and connect to new one
if (commandArray.length != 2) {
post("Incorrect usage of connect/telnet command. Usage: connect/telnet [ip/hostname]");
return;
}
var ip = commandArray[1];
for (var i = 0; i < Player.currentServer.serversOnNetwork.length; i++) {
if (Player.currentServer.serversOnNetwork[i].ip == ip || Player.currentServer.serversOnNetwork[i].hostname == ip) {
Player.currentServer.isConnectedTo = false;
Player.currentServer = Player.currentServer.serversOnNetwork[i];
post("Connected to " + ip);
return;
}
}
post("Host not found");
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break;
case "df":
console.log("df terminal command called");
post("Total: " + Player.currentServer.maxRam.toString() + " GB");
post("Used: " + Player.currentServer.ramUsed.toString() + " GB");
post("Available: " + (Player.currentServer.maxRam - Player.currentServer.ramUsed).toString() + " GB");
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break;
case "hack":
//Hack the current PC (usually for money)
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//You can't hack your home pc or servers you purchased
if (Player.currentServer.purchasedByPlayer) {
post("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");
} else if (Player.currentServer.hasAdminRights == false ) {
post("You do not have admin rights for this machine! Cannot hack");
} else if (Player.currentServer.requiredHackingSkill > Player.hacking_skill) {
post("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill");
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} else {
hackProgressPost("Time left:");
hackProgressBarPost("[");
var timeToHack = Player.hack();
//Disable terminal
console.log("Disabling terminal");
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
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}
break;
case "help":
//TODO
break;
case "hostname":
//Print the hostname of current system
post(Player.currentServer.hostname);
break;
case "ifconfig":
//Print the IP address of the current system
post(Player.currentServer.ip);
break;
case "kill":
//TODO
break;
case "ls":
//Display all programs and scripts
var allFiles = [];
//Get all of the programs and scripts on the machine into one temporary array
for (var i = 0; i < Player.currentServer.programs.length; i++) {
allFiles.push(Player.currentServer.programs[i]);
}
for (var i = 0; i < Player.currentServer.scripts.length; i++) {
allFiles.push(Player.currentServer.scripts[i]);
}
//Sort the files alphabetically then print each
allFiles.sort();
for (var i = 0; i < allFiles.length; i++) {
post(allFiles[i]);
}
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break;
case "netstat":
case "scan":
if (commandArray.length != 1) {
post("Incorrect usage of netstat/scan command. Usage: netstat/scan");
return;
}
//Displays available network connections using TCP
console.log("netstat/scan terminal command called");
post("Hostname IP");
for (var i = 0; i < Player.currentServer.serversOnNetwork.length; i++) {
post(Player.currentServer.serversOnNetwork[i].hostname + " " + Player.currentServer.serversOnNetwork[i].ip);
}
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case "ps":
//TODO
break;
case "rm":
//TODO
break;
case "run":
//Run a program or a script
if (commandArray.length == 1) {
post("No program specified to run. Usage: run [program/script]");
} else if (commandArray.length > 2) {
post("Too many arguments. Usage: run [program/script]");
} else {
var executableName = commandArray[1];
//Check if its a script or just a program/executable
if (executableName.indexOf(".script") == -1) {
//Not a script
Terminal.runProgram(executableName);
} else {
//Script
Terminal.runScript(executableName);
}
}
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break;
case "scp":
//TODO
break;
default:
post("Command not found");
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}
},
//First called when the "run [program]" command is called. Checks to see if you
//have the executable and, if you do, calls the executeProgram() function
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runProgram: function(programName) {
//Check if you have the program on your computer. If you do, execute it, otherwise
//display an error message
for (var i = 0; i < Player.homeComputer.programs.length; i++) {
if (Player.homeComputer.programs[i] == programName) {
Terminal.executeProgram(programName);
return;
}
}
post("ERROR: No such executable");
},
//Contains the implementations of all possible programs
executeProgram: function(programName) {
switch (programName) {
case "PortHack.exe":
if (Player.currentServer.hasAdminRights) {
post("You already have root access to this computer. There is no reason to run PortHack.exe");
} else {
console.log("Running PortHack executable");
if (Player.currentServer.openPortCount >= Player.currentServer.numOpenPortsRequired) {
Player.currentServer.hasAdminRights = true;
post("PortHack successful! Gained root access to " + Player.currentServer.hostname);
//TODO Make this take time rather than be instant
} else {
post("PortHack unsuccessful. Not enough ports have been opened");
}
}
break;
default:
post("Executable not found");
return;
}
},
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runScript: function(scriptName) {
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}
};