2022-10-10 00:42:14 +02:00
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import { Player } from "@player";
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2022-01-18 18:21:53 +01:00
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import { Router } from "./ui/GameRoot";
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2023-06-26 10:24:37 +02:00
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import { Page } from "./ui/Router";
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2022-01-05 01:09:34 +01:00
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import { Terminal } from "./Terminal";
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2023-06-12 06:34:20 +02:00
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import { SnackbarEvents } from "./ui/React/Snackbar";
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import { ToastVariant } from "@enums";
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2024-03-28 05:08:09 +01:00
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import { IReturnStatus, SaveData } from "./types";
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2022-01-06 13:04:03 +01:00
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import { GetServer } from "./Server/AllServers";
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2024-03-28 05:08:09 +01:00
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import { ImportPlayerData, ElectronGameData, saveObject } from "./SaveObject";
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2022-01-18 18:21:53 +01:00
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import { exportScripts } from "./Terminal/commands/download";
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import { CONSTANTS } from "./Constants";
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import { hash } from "./hash/hash";
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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import { resolveFilePath } from "./Paths/FilePath";
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import { hasScriptExtension } from "./Paths/ScriptFilePath";
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2024-05-09 11:19:30 +02:00
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import { handleGetSaveDataError } from "./Netscript/ErrorMessages";
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2021-11-27 21:07:25 +01:00
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2022-04-19 02:47:33 +02:00
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interface IReturnWebStatus extends IReturnStatus {
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data?: Record<string, unknown>;
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}
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declare global {
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interface Window {
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appNotifier: {
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terminal: (message: string, type?: string) => void;
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toast: (message: string, type: ToastVariant, duration?: number) => void;
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};
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appSaveFns: {
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triggerSave: () => Promise<void>;
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triggerGameExport: () => void;
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triggerScriptsExport: () => void;
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2024-03-28 05:08:09 +01:00
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getSaveData: () => Promise<{ save: SaveData; fileName: string }>;
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getSaveInfo: (saveData: SaveData) => Promise<ImportPlayerData | undefined>;
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pushSaveData: (saveData: SaveData, automatic?: boolean) => void;
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2022-04-19 02:47:33 +02:00
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};
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electronBridge: {
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send: (channel: string, data?: unknown) => void;
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2022-07-20 05:26:21 +02:00
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receive: (channel: string, func: (...args: unknown[]) => void) => void;
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2022-04-19 02:47:33 +02:00
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};
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}
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interface Document {
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getFiles: () => IReturnWebStatus;
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deleteFile: (filename: string) => IReturnWebStatus;
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saveFile: (filename: string, code: string) => IReturnWebStatus;
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}
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}
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2021-11-27 21:07:25 +01:00
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export function initElectron(): void {
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2022-01-03 16:33:58 +01:00
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const userAgent = navigator.userAgent.toLowerCase();
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2023-05-05 09:55:59 +02:00
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if (userAgent.includes(" electron/")) {
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2022-01-03 16:33:58 +01:00
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// Electron-specific code
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2022-04-19 02:47:33 +02:00
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document.achievements = [];
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2022-01-03 16:33:58 +01:00
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initWebserver();
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initAppNotifier();
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2022-01-18 18:21:53 +01:00
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initSaveFunctions();
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initElectronBridge();
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2022-01-03 16:33:58 +01:00
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}
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2021-11-27 21:07:25 +01:00
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}
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2021-12-21 19:41:11 +01:00
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function initWebserver(): void {
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2022-04-19 02:47:33 +02:00
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document.getFiles = function (): IReturnWebStatus {
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2022-01-20 09:03:07 +01:00
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const home = GetServer("home");
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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if (home === null) return { res: false, msg: "Home server does not exist." };
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2022-01-20 09:03:07 +01:00
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return {
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res: true,
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data: {
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2023-04-18 09:19:45 +02:00
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files: [...home.scripts.values()].map((script) => ({
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2022-01-20 09:03:07 +01:00
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filename: script.filename,
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2022-01-22 05:49:12 +01:00
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code: script.code,
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2022-01-26 06:58:02 +01:00
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ramUsage: script.ramUsage,
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})),
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},
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};
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2022-01-20 09:03:07 +01:00
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};
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2022-04-19 02:47:33 +02:00
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document.deleteFile = function (filename: string): IReturnWebStatus {
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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const path = resolveFilePath(filename);
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if (!path) return { res: false, msg: "Invalid file path." };
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2021-12-21 19:41:11 +01:00
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const home = GetServer("home");
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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if (!home) return { res: false, msg: "Home server does not exist." };
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return home.removeFile(path);
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2022-01-20 09:03:07 +01:00
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};
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2022-04-19 02:47:33 +02:00
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document.saveFile = function (filename: string, code: string): IReturnWebStatus {
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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const path = resolveFilePath(filename);
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if (!path) return { res: false, msg: "Invalid file path." };
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if (!hasScriptExtension(path)) return { res: false, msg: "Invalid file extension: must be a script" };
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2021-12-21 19:41:11 +01:00
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2024-03-28 05:08:09 +01:00
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code = decodeURIComponent(escape(atob(code)));
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2022-01-20 09:03:07 +01:00
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const home = GetServer("home");
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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if (!home) return { res: false, msg: "Home server does not exist." };
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const { overwritten } = home.writeToScriptFile(path, code);
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const script = home.scripts.get(path);
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if (!script) return { res: false, msg: "Somehow failed to get script after writing it. This is a bug." };
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const ramUsage = script.getRamUsage(home.scripts);
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return { res: true, data: { overwritten, ramUsage } };
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2021-12-21 19:41:11 +01:00
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};
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}
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2022-01-03 16:32:01 +01:00
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// Expose certain alert functions to allow the wrapper to sends message to the game
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function initAppNotifier(): void {
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const funcs = {
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terminal: (message: string, type?: string) => {
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2022-10-03 18:12:16 +02:00
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const typesFn: Record<string, (s: string) => void> = {
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2022-01-03 16:32:01 +01:00
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info: Terminal.info,
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warn: Terminal.warn,
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error: Terminal.error,
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2022-01-05 01:09:34 +01:00
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success: Terminal.success,
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2022-01-03 16:32:01 +01:00
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};
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let fn;
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if (type) fn = typesFn[type];
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if (!fn) fn = Terminal.print;
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fn.bind(Terminal)(message);
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},
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2022-04-13 07:50:35 +02:00
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toast: (message: string, type: ToastVariant, duration = 2000) => SnackbarEvents.emit(message, type, duration),
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2022-01-05 01:09:34 +01:00
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};
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2022-01-03 16:32:01 +01:00
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2022-08-19 13:38:46 +02:00
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// Will be consumed by the electron wrapper.
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2022-04-19 02:47:33 +02:00
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window.appNotifier = funcs;
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2022-01-18 18:21:53 +01:00
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}
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function initSaveFunctions(): void {
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const funcs = {
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triggerSave: (): Promise<void> => saveObject.saveGame(true),
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triggerGameExport: (): void => {
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try {
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saveObject.exportGame();
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} catch (error) {
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2022-07-10 07:37:36 +02:00
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console.error(error);
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2022-10-04 12:40:10 +02:00
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SnackbarEvents.emit("Could not export game.", ToastVariant.ERROR, 2000);
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2022-01-18 18:21:53 +01:00
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}
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},
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triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()),
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2024-03-28 05:08:09 +01:00
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getSaveData: async (): Promise<{ save: SaveData; fileName: string }> => {
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2022-01-18 18:21:53 +01:00
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return {
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2024-03-28 05:08:09 +01:00
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save: await saveObject.getSaveData(),
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2022-01-18 18:21:53 +01:00
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fileName: saveObject.getSaveFileName(),
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};
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},
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2024-03-28 05:08:09 +01:00
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getSaveInfo: async (saveData: SaveData): Promise<ImportPlayerData | undefined> => {
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2022-01-18 18:21:53 +01:00
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try {
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2024-03-28 05:08:09 +01:00
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const importData = await saveObject.getImportDataFromSaveData(saveData);
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return importData.playerData;
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2022-01-18 18:21:53 +01:00
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} catch (error) {
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console.error(error);
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return;
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}
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},
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2024-03-28 05:08:09 +01:00
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pushSaveData: (saveData: SaveData, automatic = false): void =>
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Router.toPage(Page.ImportSave, { saveData, automatic }),
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2022-01-18 18:21:53 +01:00
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};
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2022-08-19 13:38:46 +02:00
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// Will be consumed by the electron wrapper.
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2022-04-19 02:47:33 +02:00
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window.appSaveFns = funcs;
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2022-01-18 18:21:53 +01:00
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}
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function initElectronBridge(): void {
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2022-04-19 02:47:33 +02:00
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const bridge = window.electronBridge;
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2022-01-18 18:21:53 +01:00
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if (!bridge) return;
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2024-03-28 05:08:09 +01:00
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bridge.receive("get-save-data-request", async () => {
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2024-05-09 11:19:30 +02:00
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let saveData;
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try {
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saveData = await window.appSaveFns.getSaveData();
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} catch (error) {
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handleGetSaveDataError(error);
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return;
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}
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2024-03-28 05:08:09 +01:00
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bridge.send("get-save-data-response", saveData);
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2022-01-18 18:21:53 +01:00
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});
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2024-03-28 05:08:09 +01:00
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bridge.receive("get-save-info-request", async (saveData: unknown) => {
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if (typeof saveData !== "string" && !(saveData instanceof Uint8Array)) {
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throw new Error("Error while trying to get save info");
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}
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const saveInfo = await window.appSaveFns.getSaveInfo(saveData);
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bridge.send("get-save-info-response", saveInfo);
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2022-01-18 18:21:53 +01:00
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});
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2022-07-20 05:26:21 +02:00
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bridge.receive("push-save-request", (params: unknown) => {
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if (typeof params !== "object") throw new Error("Error trying to push save request");
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const { save, automatic = false } = params as { save: string; automatic: boolean };
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2022-04-19 02:47:33 +02:00
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window.appSaveFns.pushSaveData(save, automatic);
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2022-01-18 18:21:53 +01:00
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});
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bridge.receive("trigger-save", () => {
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2022-04-19 02:47:33 +02:00
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return window.appSaveFns
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2022-01-18 18:21:53 +01:00
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.triggerSave()
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.then(() => {
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bridge.send("save-completed");
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})
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2022-04-19 02:47:33 +02:00
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.catch((error: unknown) => {
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2022-07-10 07:37:36 +02:00
|
|
|
console.error(error);
|
2022-10-04 12:40:10 +02:00
|
|
|
SnackbarEvents.emit("Could not save game.", ToastVariant.ERROR, 2000);
|
2022-01-18 18:21:53 +01:00
|
|
|
});
|
|
|
|
});
|
|
|
|
bridge.receive("trigger-game-export", () => {
|
|
|
|
try {
|
2022-04-19 02:47:33 +02:00
|
|
|
window.appSaveFns.triggerGameExport();
|
2022-01-18 18:21:53 +01:00
|
|
|
} catch (error) {
|
2022-07-10 07:37:36 +02:00
|
|
|
console.error(error);
|
2022-10-04 12:40:10 +02:00
|
|
|
SnackbarEvents.emit("Could not export game.", ToastVariant.ERROR, 2000);
|
2022-01-18 18:21:53 +01:00
|
|
|
}
|
|
|
|
});
|
|
|
|
bridge.receive("trigger-scripts-export", () => {
|
|
|
|
try {
|
2022-04-19 02:47:33 +02:00
|
|
|
window.appSaveFns.triggerScriptsExport();
|
2022-01-18 18:21:53 +01:00
|
|
|
} catch (error) {
|
2022-07-10 07:37:36 +02:00
|
|
|
console.error(error);
|
2022-10-04 12:40:10 +02:00
|
|
|
SnackbarEvents.emit("Could not export scripts.", ToastVariant.ERROR, 2000);
|
2022-01-18 18:21:53 +01:00
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2024-03-28 05:08:09 +01:00
|
|
|
export function pushGameSaved(data: ElectronGameData): void {
|
2022-04-19 02:47:33 +02:00
|
|
|
const bridge = window.electronBridge;
|
2022-01-18 18:21:53 +01:00
|
|
|
if (!bridge) return;
|
|
|
|
|
|
|
|
bridge.send("push-game-saved", data);
|
|
|
|
}
|
|
|
|
|
|
|
|
export function pushGameReady(): void {
|
2022-04-19 02:47:33 +02:00
|
|
|
const bridge = window.electronBridge;
|
2022-01-18 18:21:53 +01:00
|
|
|
if (!bridge) return;
|
|
|
|
|
|
|
|
// Send basic information to the electron wrapper
|
|
|
|
bridge.send("push-game-ready", {
|
|
|
|
player: {
|
|
|
|
identifier: Player.identifier,
|
|
|
|
playtime: Player.totalPlaytime,
|
|
|
|
lastSave: Player.lastSave,
|
|
|
|
},
|
|
|
|
game: {
|
|
|
|
version: CONSTANTS.VersionString,
|
|
|
|
hash: hash(),
|
|
|
|
},
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
export function pushImportResult(wasImported: boolean): void {
|
2022-04-19 02:47:33 +02:00
|
|
|
const bridge = window.electronBridge;
|
2022-01-18 18:21:53 +01:00
|
|
|
if (!bridge) return;
|
|
|
|
|
|
|
|
bridge.send("push-import-result", { wasImported });
|
|
|
|
pushDisableRestore();
|
|
|
|
}
|
|
|
|
|
|
|
|
export function pushDisableRestore(): void {
|
2022-04-19 02:47:33 +02:00
|
|
|
const bridge = window.electronBridge;
|
2022-01-18 18:21:53 +01:00
|
|
|
if (!bridge) return;
|
|
|
|
|
|
|
|
bridge.send("push-disable-restore", { duration: 1000 * 60 });
|
2022-01-03 16:32:01 +01:00
|
|
|
}
|