bitburner-src/src/engine.js

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var Engine = {
//Clickable objects
Clickables: {
hackButton: null,
//Load, save, and delete
saveButton: null,
loadButton: null,
deleteButton: null,
//Main menu buttons
terminalMainMenuButton: null,
characterMainMenuButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
//Character info
characterInfo: null,
},
//Time variables (milliseconds unix epoch time)
_timeThen: new Date().getTime(),
_timeNow: new Date().getTime(),
_ticks: 0, //Total ticks
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
//Display a status update text
_lastStatus: null,
displayStatusText: function(text) {
Engine.Display.statusText.innerHTML = text;
clearTimeout(Engine._lastStatus);
//Wipe status message after 3 seconds
Engine._lastStatus = setTimeout(function() {
Engine.Display.statusText.innerHTML = "";
}, 3000);
},
//Save function
saveFile: function() {
var tempSaveFile = JSON.stringify(Player);
window.localStorage.setItem("netburnerSave", tempSaveFile);
Engine.displayStatusText("Saved!");
},
//Load saved game function
loadSave: function() {
//Check to see if file exists
if (!window.localStorage.getItem("netburnerSave")) {
Engine.displayStatusText("No save file present for load!");
} else {
var tempSaveFile = window.localStorage.getItem("netburnerSave");
Player = JSON.parse(tempSaveFile);
Engine.displayStatusText("Loaded successfully!");
}
},
//Delete saved game function
deleteSave: function() {
if (!window.localStorage.getItem("netburnerSave")) {
Engine.displayStatusText("No save file present for deletion");
} else {
window.localStorage.removeItem("netburnerSave");
Engine.displayStatusText("Deleted successfully!");
}
},
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.visibility = "visible";
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postNetburnerText();
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.visibility = "visible";
Engine.displayCharacterInfo();
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.visibility = "hidden";
Engine.Display.characterContent.style.visibility = "hidden";
},
/* Display character info */
displayCharacterInfo: function() {
Engine.Display.characterInfo.innerHTML = 'Money: $' + Player.money + '<br><br>' +
'Hacking Level: ' + Player.hacking_skill + '<br><br>' +
'Strength: ' + Player.strength + '<br><br>' +
'Defense: ' + Player.defense + '<br><br>' +
'Dexterity: ' + Player.dexterity + '<br><br>' +
'Agility: ' + Player.agility + '<br><br>' +
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'Servers owned: ' + Player.purchasedServers.length + '<br><br>';
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
Engine._timeNow = new Date().getTime();
var timeDifference = Engine._timeNow - Engine._timeThen - Engine._ticks;
while (timeDifference >= Engine._idleSpeed) {
//Engine.Display.hacking_skill.innerHTML = Player.hacking_skill;
//Update timeDifference based on the idle speed
timeDifference -= Engine._idleSpeed;
//Update the total tick counter
Engine._ticks += Engine._idleSpeed;
}
var idleTime = Engine._idleSpeed - timeDifference;
//Manual hack
if (Player.startHack = true) {
Engine._totalHackTime = Player.hackingTime;
Engine._hackTimeLeft = Player.hackingTime;
Engine._manualHackInProgress = true;
Engine._hackProgressBarCount = 0;
Engine._hackProgressStr = "[";
Engine._hackTimeStr = "Time left: ";
Player.startHack = false;
}
Engine.updateHackProgress();
// Once that entire "while loop" has run, we call the IdleTimer
// function again, but this time with a timeout (delay) of
// _idleSpeed minus timeDifference
setTimeout(Engine.idleTimer, idleTime);
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalHackTime: 0,
_hackTimeLeft: 0,
_hackTimeStr: "Time left: ",
_hackProgressStr: "[",
_hackProgressBarCount: 0,
_manualHackInProgress: false,
updateHackProgress: function() {
if (Engine.manualHackInProgress) {
Engine._hackTimeLeft -= (_idleSpeed/ 1000); //Substract idle speed (ms)
//Calculate percent filled
var percent = Math.floor((1 - Engine._hackTimeLeft / Engine.totalhackTime) * 100);
//Update progress bar
if (Engine._hackProgressBarCount * 2 < percent) {
Engine._hackProgressStr += '|';
Engine._ProgressBarCount += 1;
$('#hacking-progress-bar').html(Engine._hackProgressStr);
}
//Update hack time remaining
Engine._hackTimeStr = "Time left: " + Engine._hackTimeLeft.asString();
$('#hacking-progress').html(Engine._hackTimeStr);
//Once percent is 100, the hack is completed
if (percent == 100) {
Engine.manualHackInProgress = false;
Player.finishHack = true;
}
}
},
/* Initialization */
init: function() {
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//Initialize Player objects
Player.init();
//Initialize foreign servers
ForeignServers.init();
//Load, save, and delete buttons
//Engine.Clickables.saveButton = document.getElementById("save");
//Engine.Clickables.saveButton.addEventListener("click", function() {
// Engine.saveFile();
// return false;
//});
//Engine.Clickables.loadButton = document.getElementById("load");
//Engine.Clickables.loadButton.addEventListener("click", function() {
// Engine.loadSave();
// return false;
//});
//Engine.Clickables.deleteButton = document.getElementById("delete");
//Engine.Clickables.deleteButton.addEventListener("click", function() {
// Engine.deleteSave();
// return false;
//});
//Main menu buttons and content
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
Engine.Display.terminalContent = document.getElementById("terminal-container");
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.visibility = "hidden";
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
Engine.displayCharacterInfo();
//Message at the top of terminal
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postNetburnerText();
//Run main loop
Engine.idleTimer();
}
};
window.onload = function() {
Engine.init();
};