bitburner-src/src/InteractiveTutorial.js

524 lines
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import { Engine } from "./engine";
import { Player } from "./Player";
import { Settings } from "./Settings/Settings";
import { initializeMainMenuLinks } from "./ui/MainMenu/Links";
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import { LiteratureNames } from "./Literature/data/LiteratureNames";
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
import { createElement } from "../utils/uiHelpers/createElement";
import { createPopup } from "../utils/uiHelpers/createPopup";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
// Ordered array of keys to Interactive Tutorial Steps
const orderedITutorialSteps = [
"Start",
"GoToCharacterPage", // Click on 'Stats' page
"CharacterPage", // Introduction to 'Stats' page
"CharacterGoToTerminalPage", // Go back to Terminal
"TerminalIntro", // Introduction to Terminal
"TerminalHelp", // Using 'help' Terminal command
"TerminalLs", // Using 'ls' Terminal command
"TerminalScan", // Using 'scan' Terminal command
"TerminalScanAnalyze1", // Using 'scan-analyze' Terminal command
"TerminalScanAnalyze2", // Using 'scan-analyze 3' Terminal command
"TerminalConnect", // Connecting to foodnstuff
"TerminalAnalyze", // Analyzing foodnstuff
"TerminalNuke", // NUKE foodnstuff
"TerminalManualHack", // Hack foodnstuff
"TerminalHackingMechanics", // Explanation of hacking mechanics
"TerminalCreateScript", // Create a script using 'nano'
"TerminalTypeScript", // Script Editor page - Type script and then save & close
"TerminalFree", // Using 'Free' Terminal command
"TerminalRunScript", // Running script using 'run' Terminal command
"TerminalGoToActiveScriptsPage",
"ActiveScriptsPage",
"ActiveScriptsToTerminal",
"TerminalTailScript",
"GoToHacknetNodesPage",
"HacknetNodesIntroduction",
"HacknetNodesGoToWorldPage",
"WorldDescription",
"TutorialPageInfo",
"End"
]
// Create an 'enum' for the Steps
const iTutorialSteps = {};
for (let i = 0; i < orderedITutorialSteps.length; ++i) {
iTutorialSteps[orderedITutorialSteps[i]] = i;
}
var ITutorial = {
currStep: 0, // iTutorialSteps.Start
isRunning: false,
// Keeps track of whether each step has been done
stepIsDone: {},
}
function iTutorialStart() {
// Initialize Interactive Tutorial state by settings 'done' for each state to false
ITutorial.stepIsDone = {};
for (let i = 0; i < orderedITutorialSteps.length; ++i) {
ITutorial.stepIsDone[i] = false;
}
Engine.loadTerminalContent();
// Don't autosave during this interactive tutorial
Engine.Counters.autoSaveCounter = Infinity;
ITutorial.currStep = 0;
ITutorial.isRunning = true;
document.getElementById("interactive-tutorial-container").style.display = "block";
// Exit tutorial button
var exitButton = clearEventListeners("interactive-tutorial-exit");
exitButton.addEventListener("click", function() {
iTutorialEnd();
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return false;
});
// Back button
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var backButton = clearEventListeners("interactive-tutorial-back");
backButton.addEventListener("click", function() {
iTutorialPrevStep();
return false;
});
// Next button
var nextButton = clearEventListeners("interactive-tutorial-next");
nextButton.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
iTutorialEvaluateStep();
}
function iTutorialEvaluateStep() {
if (!ITutorial.isRunning) {return;}
// Disable and clear main menu
var terminalMainMenu = clearEventListeners("terminal-menu-link");
var statsMainMenu = clearEventListeners("stats-menu-link");
var activeScriptsMainMenu = clearEventListeners("active-scripts-menu-link");
var hacknetMainMenu = clearEventListeners("hacknet-nodes-menu-link");
var cityMainMenu = clearEventListeners("city-menu-link");
var tutorialMainMenu = clearEventListeners("tutorial-menu-link");
terminalMainMenu.removeAttribute("class");
statsMainMenu.removeAttribute("class");
activeScriptsMainMenu.removeAttribute("class");
hacknetMainMenu.removeAttribute("class");
cityMainMenu.removeAttribute("class");
tutorialMainMenu.removeAttribute("class");
// Interactive Tutorial Next button
var nextBtn = document.getElementById("interactive-tutorial-next");
switch(ITutorial.currStep) {
case iTutorialSteps.Start:
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Engine.loadTerminalContent();
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game. " +
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"You may skip the tutorial at any time.");
nextBtn.style.display = "inline-block";
break;
case iTutorialSteps.GoToCharacterPage:
Engine.loadTerminalContent();
iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
"the main navigation menu (left-hand side of the screen)");
nextBtn.style.display = "none";
// Flash 'Stats' menu and set its tutorial click handler
statsMainMenu.setAttribute("class", "flashing-button");
statsMainMenu.addEventListener("click", function() {
Engine.loadCharacterContent();
iTutorialNextStep(); //Opening the character page will go to the next step
return false;
});
break;
case iTutorialSteps.CharacterPage:
Engine.loadCharacterContent();
iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses/multipliers. ")
nextBtn.style.display = "inline-block";
break;
case iTutorialSteps.CharacterGoToTerminalPage:
Engine.loadCharacterContent();
iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
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"main navigation menu.");
nextBtn.style.display = "none";
// Flash 'Terminal' menu and set its tutorial click handler
terminalMainMenu.setAttribute("class", "flashing-button");
terminalMainMenu.addEventListener("click", function() {
Engine.loadTerminalContent();
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.TerminalIntro:
Engine.loadTerminalContent();
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iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
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"all of the other machines around the world.");
nextBtn.style.display = "inline-block";
break;
case iTutorialSteps.TerminalHelp:
Engine.loadTerminalContent();
iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
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"(Don't forget to press Enter after typing the command)");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalLs:
Engine.loadTerminalContent();
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iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalScan:
Engine.loadTerminalContent();
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iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
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"We'll get to what this does later. <br><br>Using your home computer's terminal, you can connect " +
"to other machines throughout the world. Let's do that now by first entering " +
"the 'scan' command.");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalScanAnalyze1:
Engine.loadTerminalContent();
iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
"it displays a list of all servers that can be connected to from your " +
"current machine. A server is identified by either its IP or its hostname. <br><br> " +
"That's great and all, but there's so many servers. Which one should you go to? " +
"The 'scan-analyze' command gives some more detailed information about servers on the " +
"network. Try it now");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalScanAnalyze2:
Engine.loadTerminalContent();
iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
"information about each server that you can connect to (servers that are a distance of " +
"one node away). <br><br> It is also possible to run 'scan-analyze' with " +
"a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalConnect:
Engine.loadTerminalContent();
iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
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"as figure out how to navigate to those servers through the network. You can only connect to " +
"a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
"the ip or the hostname, but dont use both.<br><br>" +
"From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
"only one node away. Let's connect so it now using: 'connect foodnstuff'");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalAnalyze:
Engine.loadTerminalContent();
iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!<br><br> In the year 2077, currency has " +
"become digital and decentralized. People and corporations store their money " +
"on servers and computers. Using your hacking abilities, you can hack servers " +
"to steal money and gain experience. <br><br> " +
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"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalNuke:
Engine.loadTerminalContent();
iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
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"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
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"which means you can hack it right now. However, in order to hack a server " +
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"you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
"home computer is a virus that will grant you root access to a machine if there are enough " +
"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
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"'run NUKE.exe' command.");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalManualHack:
Engine.loadTerminalContent();
iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
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"Try doing that now.");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalHackingMechanics:
Engine.loadTerminalContent();
iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
"only has a certain percentage chance " +
"of success. This time and success chance is determined by a variety of factors, including " +
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"your hacking skill and the server's security level.<br><br>" +
"If your attempt to hack the server is successful, you will steal a certain percentage " +
"of the server's total money. This percentage is affected by your hacking skill and " +
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"the server's security level.<br><br>The amount of money on a server is not limitless. So, if " +
"you constantly hack a server and deplete its money, then you will encounter " +
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"diminishing returns in your hacking.");
nextBtn.style.display = "inline-block";
break;
case iTutorialSteps.TerminalCreateScript:
Engine.loadTerminalContent();
iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
"you don't want to be hacking manually the entire time. You can automate your hacking " +
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"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the 'nano' " +
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"command. Scripts must end with the '.script' extension. Let's make a script now by " +
"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
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" will end a command like hack early)");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalTypeScript:
Engine.loadScriptEditorContent("foodnstuff.script", "");
iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
"written in the Netscript language, a programming language created for " +
"this game. <strong style='background-color:#444;'>There are details about the Netscript language in the documentation, which " +
"can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check " +
"it out after this tutorial.</strong> For now, just copy " +
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"and paste the following code into the script editor: <br><br>" +
"while(true) { <br>" +
"&nbsp;&nbsp;hack('foodnstuff'); <br>" +
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"}<br><br> " +
"For anyone with basic programming experience, this code should be straightforward. " +
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"This script will continuously hack the 'foodnstuff' server.<br><br>" +
"To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
nextBtn.style.display = "none"; // next step triggered in saveAndCloseScriptEditor() (Script.js)
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break;
case iTutorialSteps.TerminalFree:
Engine.loadTerminalContent();
iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
"run on any machine which you have root access to. Different servers have different " +
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"amounts of RAM. You can also purchase more RAM for your home server.<br><br>To check how much " +
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"RAM is available on this machine, enter the 'free' command.");
nextBtn.style.display = "none"; // next step triggered by terminal commmand
break;
case iTutorialSteps.TerminalRunScript:
Engine.loadTerminalContent();
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iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
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"script. Let's run our script using 'run foodnstuff.script'.");
nextBtn.style.display = "none"; // next step triggered by terminal commmand
break;
case iTutorialSteps.TerminalGoToActiveScriptsPage:
Engine.loadTerminalContent();
iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
"Your scripts will continuously run in the background and will automatically stop if " +
"the code ever completes (the 'foodnstuff.script' will never complete because it " +
"runs an infinite loop). <br><br>These scripts can passively earn you income and hacking experience. " +
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"Your scripts will also earn money and experience while you are offline, although at a " +
"much slower rate. <br><br> " +
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"Let's check out some statistics for our running scripts by clicking the " +
"'Active Scripts' link in the main navigation menu.");
nextBtn.style.display = "none";
// Flash 'Active Scripts' menu and set its tutorial click handler
activeScriptsMainMenu.setAttribute("class", "flashing-button");
activeScriptsMainMenu.addEventListener("click", function() {
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Engine.loadActiveScriptsContent();
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.ActiveScriptsPage:
Engine.loadActiveScriptsContent();
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iTutorialSetText("This page displays stats/information about all of your scripts that are " +
"running across every existing server. You can use this to gauge how well " +
"your scripts are doing. Let's go back to the Terminal now using the 'Terminal' " +
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"link.");
nextBtn.style.display = "none";
// Flash 'Terminal' button and set its tutorial click handler
terminalMainMenu.setAttribute("class", "flashing-button");
terminalMainMenu.addEventListener("click", function() {
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Engine.loadTerminalContent();
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.ActiveScriptsToTerminal:
Engine.loadTerminalContent();
iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
"what it's doing. We can check these logs using the 'tail' command. Do that " +
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"now for the script we just ran by typing 'tail foodnstuff.script'");
nextBtn.style.display = "none"; // next step triggered by terminal command
break;
case iTutorialSteps.TerminalTailScript:
Engine.loadTerminalContent();
iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
"just started running...but check back again in a few minutes! <br><br>" +
"This pretty much covers the basics of hacking. To learn more about writing " +
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"scripts using the Netscript language, select the 'Tutorial' link in the " +
"main navigation menu to look at the documentation. " +
"<strong style='background-color:#444;'>If you are an experienced JavaScript " +
"developer, I would highly suggest you check out the section on " +
"NetscriptJS/Netscript 2.0.</strong><br><br>For now, let's move on to something else!");
nextBtn.style.display = "inline-block";
break;
case iTutorialSteps.GoToHacknetNodesPage:
Engine.loadTerminalContent();
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iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
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"the 'Hacknet Nodes' page through the main navigation menu now.");
nextBtn.style.display = "none";
// Flash 'Hacknet' menu and set its tutorial click handler
hacknetMainMenu.setAttribute("class", "flashing-button");
hacknetMainMenu.addEventListener("click", function() {
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Engine.loadHacknetNodesContent();
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.HacknetNodesIntroduction:
Engine.loadHacknetNodesContent();
iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
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"existing ones. Let's purchase a new one now.");
nextBtn.style.display = "none"; // Next step triggered by purchaseHacknet() (HacknetNode.js)
break;
case iTutorialSteps.HacknetNodesGoToWorldPage:
Engine.loadHacknetNodesContent();
iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " +
"earn you money over time, both online and offline. When you get enough " +
" money, you can upgrade " +
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"your newly-purchased Hacknet Node below.<br><br>" +
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"Let's go to the 'City' page through the main navigation menu.");
nextBtn.style.display = "none";
// Flash 'City' menu and set its tutorial click handler
cityMainMenu.setAttribute("class", "flashing-button");
cityMainMenu.addEventListener("click", function() {
Engine.loadLocationContent();
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iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.WorldDescription:
Engine.loadLocationContent();
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iTutorialSetText("This page lists all of the different locations you can currently " +
"travel to. Each location has something that you can do. " +
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"There's a lot of content out in the world, make sure " +
"you explore and discover!<br><br>" +
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"Lastly, click on the 'Tutorial' link in the main navigation menu.");
nextBtn.style.display = "none";
// Flash 'Tutorial' menu and set its tutorial click handler
tutorialMainMenu.setAttribute("class", "flashing-button");
tutorialMainMenu.addEventListener("click", function() {
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Engine.loadTutorialContent();
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.TutorialPageInfo:
Engine.loadTutorialContent();
iTutorialSetText("This page contains a lot of different documentation about the game's " +
"content and mechanics. <strong style='background-color:#444;'> I know it's a lot, but I highly suggest you read " +
"(or at least skim) through this before you start playing</strong>. That's the end of the tutorial. " +
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"Hope you enjoy the game!");
nextBtn.style.display = "inline-block";
nextBtn.innerHTML = "Finish Tutorial";
break;
case iTutorialSteps.End:
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iTutorialEnd();
break;
default:
throw new Error("Invalid tutorial step");
}
if (ITutorial.stepIsDone[ITutorial.currStep] === true) {
nextBtn.style.display = "inline-block";
}
}
// Go to the next step and evaluate it
function iTutorialNextStep() {
// Special behavior for certain steps
if (ITutorial.currStep === iTutorialSteps.GoToCharacterPage) {
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document.getElementById("stats-menu-link").removeAttribute("class");
}
if (ITutorial.currStep === iTutorialSteps.CharacterGoToTerminalPage) {
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document.getElementById("terminal-menu-link").removeAttribute("class");
}
if (ITutorial.currStep === iTutorialSteps.TerminalGoToActiveScriptsPage) {
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document.getElementById("active-scripts-menu-link").removeAttribute("class");
}
if (ITutorial.currStep === iTutorialSteps.ActiveScriptsPage) {
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document.getElementById("terminal-menu-link").removeAttribute("class");
}
if (ITutorial.currStep === iTutorialSteps.GoToHacknetNodesPage) {
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document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
}
if (ITutorial.currStep === iTutorialSteps.HacknetNodesGoToWorldPage) {
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document.getElementById("city-menu-link").removeAttribute("class");
}
if (ITutorial.currStep === iTutorialSteps.WorldDescription) {
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document.getElementById("tutorial-menu-link").removeAttribute("class");
}
ITutorial.stepIsDone[ITutorial.currStep] = true;
if (ITutorial.currStep < iTutorialSteps.End) {
ITutorial.currStep += 1;
}
iTutorialEvaluateStep();
}
// Go to previous step and evaluate
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function iTutorialPrevStep() {
if (ITutorial.currStep > iTutorialSteps.Start) {
ITutorial.currStep -= 1;
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}
iTutorialEvaluateStep();
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}
function iTutorialEnd() {
// Re-enable auto save
if (Settings.AutosaveInterval === 0) {
Engine.Counters.autoSaveCounter = Infinity;
} else {
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
}
// Initialize references to main menu links
// We have to call initializeMainMenuLinks() again because the Interactive Tutorial
// re-creates Main menu links with clearEventListeners()
if (!initializeMainMenuLinks()) {
const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " +
"If that doesn't work, report the issue to the developer";
exceptionAlert(new Error(errorMsg));
console.error(errorMsg);
return;
}
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Engine.init();
ITutorial.currStep = iTutorialSteps.End;
ITutorial.isRunning = false;
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document.getElementById("interactive-tutorial-container").style.display = "none";
// Create a popup with final introductory stuff
var popupId = "interactive-tutorial-ending-popup";
var txt = createElement("p", {
innerHTML:
"If you are new to the game, the following links may be useful for you!<br><br>" +
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html' target='_blank'>Getting Started Guide</a>" +
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/' target='_blank'>Documentation</a><br><br>" +
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
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"To read it, go to Terminal and enter<br><br>cat " + LiteratureNames.HackersStartingHandbook
});
var gotitBtn = createElement("a", {
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
clickListener:()=>{
removeElementById(popupId);
}
});
createPopup(popupId, [txt, gotitBtn]);
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Player.getHomeComputer().messages.push(LiteratureNames.HackersStartingHandbook);
}
function iTutorialSetText(txt) {
var textBox = document.getElementById("interactive-tutorial-text");
if (textBox == null) {throw new Error("Could not find text box"); return;}
textBox.innerHTML = txt;
textBox.parentElement.scrollTop = 0; // this resets scroll position
}
export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial};