2019-05-16 08:05:36 +02:00
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/**
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2021-09-18 01:43:08 +02:00
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* Game engine. Handles the main game loop.
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2019-05-16 08:05:36 +02:00
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*/
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2021-09-25 20:42:57 +02:00
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import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions";
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2019-04-11 10:37:40 +02:00
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import { Augmentations } from "./Augmentation/Augmentations";
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2021-09-18 01:43:08 +02:00
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import { initAugmentations } from "./Augmentation/AugmentationHelpers";
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2019-04-11 10:37:40 +02:00
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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2021-09-05 01:09:30 +02:00
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import { initBitNodeMultipliers } from "./BitNode/BitNode";
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2021-08-17 00:43:55 +02:00
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import { Bladeburner } from "./Bladeburner/Bladeburner";
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2019-04-11 10:37:40 +02:00
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import { generateRandomContract } from "./CodingContractGenerator";
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import { initCompanies } from "./Company/Companies";
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import { Corporation } from "./Corporation/Corporation";
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import { CONSTANTS } from "./Constants";
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import { Factions, initFactions } from "./Faction/Factions";
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2021-09-25 23:21:50 +02:00
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import { staneksGift } from "./CotMG/Helper";
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2021-09-09 05:47:34 +02:00
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import { processPassiveFactionRepGain, inviteToFaction } from "./Faction/FactionHelpers";
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2021-09-20 05:29:02 +02:00
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import { Router } from "./ui/GameRoot";
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2021-10-08 06:21:30 +02:00
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import { SetupTextEditor } from "./ScriptEditor/ui/ScriptEditorRoot";
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2021-09-20 05:29:02 +02:00
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2021-09-05 01:09:30 +02:00
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import {
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getHackingWorkRepGain,
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getFactionSecurityWorkRepGain,
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getFactionFieldWorkRepGain,
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2021-05-11 02:11:03 +02:00
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} from "./PersonObjects/formulas/reputation";
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2021-09-09 09:17:01 +02:00
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import { hasHacknetServers, processHacknetEarnings } from "./Hacknet/HacknetHelpers";
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2019-04-11 10:37:40 +02:00
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import { iTutorialStart } from "./InteractiveTutorial";
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import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers";
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2021-09-09 05:47:34 +02:00
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import { loadAllRunningScripts, updateOnlineScriptTimes } from "./NetscriptWorker";
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2019-04-11 10:37:40 +02:00
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import { Player } from "./Player";
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import { saveObject, loadGame } from "./SaveObject";
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2021-09-18 01:43:08 +02:00
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import { initForeignServers } from "./Server/AllServers";
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2019-04-11 10:37:40 +02:00
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import { Settings } from "./Settings/Settings";
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2021-09-22 19:33:36 +02:00
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import { ThemeEvents } from "./ui/React/Theme";
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2019-04-11 10:37:40 +02:00
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import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
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2021-09-17 08:31:19 +02:00
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import { initSymbolToStockMap, processStockPrices } from "./StockMarket/StockMarket";
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2021-09-16 08:52:45 +02:00
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import { Terminal } from "./Terminal";
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2019-04-11 10:37:40 +02:00
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import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
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2021-09-18 18:13:20 +02:00
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import { Locations } from "./Locations/Locations";
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import { LocationName } from "./Locations/data/LocationNames";
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2019-01-18 18:57:21 +01:00
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2021-03-31 06:45:21 +02:00
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import { Money } from "./ui/React/Money";
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import { Hashes } from "./ui/React/Hashes";
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2021-05-11 02:11:03 +02:00
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import { Reputation } from "./ui/React/Reputation";
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2019-05-17 22:41:16 +02:00
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2021-10-01 07:00:50 +02:00
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import { AlertEvents } from "./ui/React/AlertManager";
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2021-09-25 20:42:57 +02:00
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import { exceptionAlert } from "./utils/helpers/exceptionAlert";
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2021-09-20 00:04:12 +02:00
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2021-10-05 01:58:34 +02:00
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import { startExploits } from "./Exploits/loops";
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2019-01-18 18:57:21 +01:00
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2019-04-11 10:37:40 +02:00
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import React from "react";
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2019-01-18 18:57:21 +01:00
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2021-09-25 00:29:25 +02:00
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const Engine: {
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_lastUpdate: number;
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updateGame: (numCycles?: number) => void;
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Counters: {
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[key: string]: number | undefined;
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autoSaveCounter: number;
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updateSkillLevelsCounter: number;
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updateDisplays: number;
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updateDisplaysLong: number;
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updateActiveScriptsDisplay: number;
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createProgramNotifications: number;
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augmentationsNotifications: number;
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checkFactionInvitations: number;
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passiveFactionGrowth: number;
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messages: number;
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mechanicProcess: number;
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contractGeneration: number;
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};
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decrementAllCounters: (numCycles?: number) => void;
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checkCounters: () => void;
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load: (saveString: string) => void;
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start: () => void;
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} = {
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2021-09-05 01:09:30 +02:00
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// Time variables (milliseconds unix epoch time)
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_lastUpdate: new Date().getTime(),
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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updateGame: function (numCycles = 1) {
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2021-09-18 01:43:08 +02:00
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const time = numCycles * CONSTANTS._idleSpeed;
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2021-09-05 01:09:30 +02:00
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if (Player.totalPlaytime == null) {
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Player.totalPlaytime = 0;
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}
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if (Player.playtimeSinceLastAug == null) {
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Player.playtimeSinceLastAug = 0;
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}
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if (Player.playtimeSinceLastBitnode == null) {
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Player.playtimeSinceLastBitnode = 0;
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}
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Player.totalPlaytime += time;
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Player.playtimeSinceLastAug += time;
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Player.playtimeSinceLastBitnode += time;
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2021-09-18 01:43:08 +02:00
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Terminal.process(Router, Player, numCycles);
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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// Working
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if (Player.isWorking) {
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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2021-09-18 18:13:20 +02:00
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if (Player.workForFaction(numCycles)) {
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Router.toFaction();
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}
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2021-09-05 01:09:30 +02:00
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} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
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2021-09-18 18:13:20 +02:00
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if (Player.createProgramWork(numCycles)) {
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Router.toTerminal();
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}
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2021-09-05 01:09:30 +02:00
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} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
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2021-09-18 18:13:20 +02:00
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if (Player.takeClass(numCycles)) {
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Router.toCity();
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}
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2021-09-05 01:09:30 +02:00
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
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2021-09-18 18:13:20 +02:00
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if (Player.commitCrime(numCycles)) {
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Router.toLocation(Locations[LocationName.Slums]);
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}
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2021-09-05 01:09:30 +02:00
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} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
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2021-09-18 18:13:20 +02:00
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if (Player.workPartTime(numCycles)) {
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Router.toCity();
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}
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2021-09-05 01:09:30 +02:00
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} else {
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2021-09-18 18:13:20 +02:00
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if (Player.work(numCycles)) {
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Router.toCity();
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}
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2021-09-05 01:09:30 +02:00
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}
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}
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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// Update stock prices
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if (Player.hasWseAccount) {
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processStockPrices(numCycles);
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}
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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// Gang, if applicable
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2021-09-25 00:29:25 +02:00
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if (Player.inGang() && Player.gang !== null) {
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2021-09-05 01:09:30 +02:00
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Player.gang.process(numCycles, Player);
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}
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2019-05-17 22:41:16 +02:00
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2021-09-25 23:21:50 +02:00
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// Staneks gift
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staneksGift.process(Player, numCycles);
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2021-09-05 01:09:30 +02:00
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// Corporation
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if (Player.corporation instanceof Corporation) {
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// Stores cycles in a "buffer". Processed separately using Engine Counters
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Player.corporation.storeCycles(numCycles);
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}
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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if (Player.bladeburner instanceof Bladeburner) {
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Player.bladeburner.storeCycles(numCycles);
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}
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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// Sleeves
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (Player.sleeves[i] instanceof Sleeve) {
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const expForOtherSleeves = Player.sleeves[i].process(Player, numCycles);
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2017-08-18 19:20:51 +02:00
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2021-09-05 01:09:30 +02:00
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// This sleeve earns experience for other sleeves
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if (expForOtherSleeves == null) {
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continue;
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2017-05-05 18:52:48 +02:00
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}
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2021-09-05 01:09:30 +02:00
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for (let j = 0; j < Player.sleeves.length; ++j) {
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if (j === i) {
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continue;
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}
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2021-09-09 05:47:34 +02:00
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Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCycles, true);
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2021-03-08 00:41:04 +01:00
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}
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2021-09-05 01:09:30 +02:00
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}
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}
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2021-03-08 00:41:04 +01:00
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2021-09-05 01:09:30 +02:00
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// Counters
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Engine.decrementAllCounters(numCycles);
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Engine.checkCounters();
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2021-03-08 00:41:04 +01:00
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2021-09-05 01:09:30 +02:00
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// Update the running time of all active scripts
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updateOnlineScriptTimes(numCycles);
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// Hacknet Nodes
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2021-09-09 09:17:01 +02:00
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processHacknetEarnings(Player, numCycles);
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2021-09-05 01:09:30 +02:00
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},
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/**
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* Counters for the main event loop. Represent the number of game cycles that
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* are required for something to happen. These counters are in game cycles,
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* which is once every 200ms
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*/
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Counters: {
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autoSaveCounter: 300,
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updateSkillLevelsCounter: 10,
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updateDisplays: 3,
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updateDisplaysLong: 15,
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updateActiveScriptsDisplay: 5,
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createProgramNotifications: 10,
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augmentationsNotifications: 10,
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checkFactionInvitations: 100,
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passiveFactionGrowth: 5,
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messages: 150,
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mechanicProcess: 5, // Processes certain mechanics (Corporation, Bladeburner)
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contractGeneration: 3000, // Generate Coding Contracts
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},
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decrementAllCounters: function (numCycles = 1) {
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2021-09-25 00:29:25 +02:00
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for (const counterName in Engine.Counters) {
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const counter = Engine.Counters[counterName];
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if (counter === undefined) throw new Error("counter should not be undefined");
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Engine.Counters[counterName] = counter - numCycles;
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2021-09-05 01:09:30 +02:00
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}
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},
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/**
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* Checks if any counters are 0. If they are, executes whatever
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* is necessary and then resets the counter
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*/
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checkCounters: function () {
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if (Engine.Counters.autoSaveCounter <= 0) {
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if (Settings.AutosaveInterval == null) {
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Settings.AutosaveInterval = 60;
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}
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if (Settings.AutosaveInterval === 0) {
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Engine.Counters.autoSaveCounter = Infinity;
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} else {
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Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
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2021-09-21 22:49:38 +02:00
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saveObject.saveGame();
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2021-09-05 01:09:30 +02:00
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}
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}
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2017-07-25 03:06:40 +02:00
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2021-09-11 23:23:56 +02:00
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if (Engine.Counters.checkFactionInvitations <= 0) {
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const invitedFactions = Player.checkForFactionInvitations();
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if (invitedFactions.length > 0) {
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const randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
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inviteToFaction(randFaction);
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}
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Engine.Counters.checkFactionInvitations = 100;
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}
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2021-09-05 01:09:30 +02:00
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if (Engine.Counters.passiveFactionGrowth <= 0) {
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2021-09-25 07:26:03 +02:00
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const adjustedCycles = Math.floor(5 - Engine.Counters.passiveFactionGrowth);
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2021-09-05 01:09:30 +02:00
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processPassiveFactionRepGain(adjustedCycles);
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Engine.Counters.passiveFactionGrowth = 5;
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}
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2019-01-20 23:57:38 +01:00
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2021-09-05 01:09:30 +02:00
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if (Engine.Counters.messages <= 0) {
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checkForMessagesToSend();
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if (Augmentations[AugmentationNames.TheRedPill].owned) {
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Engine.Counters.messages = 4500; // 15 minutes for Red pill message
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} else {
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Engine.Counters.messages = 150;
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}
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}
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2021-10-06 07:59:41 +02:00
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if (Player.corporation instanceof Corporation) {
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Player.corporation.process(Player);
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}
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2021-09-05 01:09:30 +02:00
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if (Engine.Counters.mechanicProcess <= 0) {
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if (Player.bladeburner instanceof Bladeburner) {
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try {
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2021-09-18 01:43:08 +02:00
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Player.bladeburner.process(Router, Player);
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2021-09-05 01:09:30 +02:00
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} catch (e) {
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exceptionAlert("Exception caught in Bladeburner.process(): " + e);
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2017-05-05 23:27:35 +02:00
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}
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2021-09-05 01:09:30 +02:00
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}
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Engine.Counters.mechanicProcess = 5;
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}
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2017-07-25 03:06:40 +02:00
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2021-09-05 01:09:30 +02:00
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if (Engine.Counters.contractGeneration <= 0) {
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// X% chance of a contract being generated
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if (Math.random() <= 0.25) {
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generateRandomContract();
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}
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Engine.Counters.contractGeneration = 3000;
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}
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},
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load: function (saveString) {
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2021-10-05 01:58:34 +02:00
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startExploits();
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2021-09-05 01:09:30 +02:00
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// Load game from save or create new game
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if (loadGame(saveString)) {
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2021-09-22 19:33:36 +02:00
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ThemeEvents.emit();
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2021-09-05 01:09:30 +02:00
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initBitNodeMultipliers(Player);
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updateSourceFileFlags(Player);
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initAugmentations(); // Also calls Player.reapplyAllAugmentations()
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Player.reapplyAllSourceFiles();
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if (Player.hasWseAccount) {
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initSymbolToStockMap();
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}
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// Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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const lastUpdate = Player.lastUpdate;
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const timeOffline = Engine._lastUpdate - lastUpdate;
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2021-09-18 01:43:08 +02:00
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const numCyclesOffline = Math.floor(timeOffline / CONSTANTS._idleSpeed);
|
2021-09-05 01:09:30 +02:00
|
|
|
|
|
|
|
let offlineReputation = 0;
|
2021-09-09 05:47:34 +02:00
|
|
|
const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75;
|
2021-09-05 01:09:30 +02:00
|
|
|
Player.gainMoney(offlineHackingIncome);
|
|
|
|
// Process offline progress
|
|
|
|
loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
|
|
|
if (Player.isWorking) {
|
|
|
|
Player.focus = true;
|
|
|
|
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
|
|
|
Player.workForFaction(numCyclesOffline);
|
|
|
|
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
|
|
|
Player.createProgramWork(numCyclesOffline);
|
|
|
|
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
|
|
|
Player.takeClass(numCyclesOffline);
|
|
|
|
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
|
|
|
Player.commitCrime(numCyclesOffline);
|
|
|
|
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
|
|
|
Player.workPartTime(numCyclesOffline);
|
|
|
|
} else {
|
|
|
|
Player.work(numCyclesOffline);
|
2019-01-18 18:57:21 +01:00
|
|
|
}
|
2021-09-05 01:09:30 +02:00
|
|
|
} else {
|
|
|
|
for (let i = 0; i < Player.factions.length; i++) {
|
|
|
|
const facName = Player.factions[i];
|
|
|
|
if (!Factions.hasOwnProperty(facName)) continue;
|
|
|
|
const faction = Factions[facName];
|
|
|
|
if (!faction.isMember) continue;
|
|
|
|
// No rep for special factions.
|
|
|
|
const info = faction.getInfo();
|
|
|
|
if (!info.offersWork()) continue;
|
|
|
|
// No rep for gangs.
|
|
|
|
if (Player.getGangName() === facName) continue;
|
|
|
|
|
|
|
|
const hRep = getHackingWorkRepGain(Player, faction);
|
|
|
|
const sRep = getFactionSecurityWorkRepGain(Player, faction);
|
|
|
|
const fRep = getFactionFieldWorkRepGain(Player, faction);
|
|
|
|
// can be infinite, doesn't matter.
|
2021-09-09 05:47:34 +02:00
|
|
|
const reputationRate = Math.max(hRep, sRep, fRep) / Player.factions.length;
|
2021-09-05 01:09:30 +02:00
|
|
|
|
|
|
|
const rep = reputationRate * numCyclesOffline;
|
|
|
|
faction.playerReputation += rep;
|
|
|
|
offlineReputation += rep;
|
2017-07-22 00:54:55 +02:00
|
|
|
}
|
2021-09-05 01:09:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// Hacknet Nodes offline progress
|
2021-09-25 07:26:03 +02:00
|
|
|
const offlineProductionFromHacknetNodes = processHacknetEarnings(Player, numCyclesOffline);
|
2021-09-09 09:17:01 +02:00
|
|
|
const hacknetProdInfo = hasHacknetServers(Player) ? (
|
2021-10-01 19:08:37 +02:00
|
|
|
<>
|
|
|
|
<Hashes hashes={offlineProductionFromHacknetNodes} /> hashes
|
|
|
|
</>
|
2021-09-05 01:09:30 +02:00
|
|
|
) : (
|
|
|
|
<Money money={offlineProductionFromHacknetNodes} />
|
|
|
|
);
|
|
|
|
|
|
|
|
// Passive faction rep gain offline
|
|
|
|
processPassiveFactionRepGain(numCyclesOffline);
|
|
|
|
|
|
|
|
// Stock Market offline progress
|
|
|
|
if (Player.hasWseAccount) {
|
|
|
|
processStockPrices(numCyclesOffline);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gang progress for BitNode 2
|
2021-09-25 00:29:25 +02:00
|
|
|
const gang = Player.gang;
|
|
|
|
if (Player.inGang() && gang !== null) {
|
|
|
|
gang.process(numCyclesOffline, Player);
|
2021-09-05 01:09:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// Corporation offline progress
|
|
|
|
if (Player.corporation instanceof Corporation) {
|
|
|
|
Player.corporation.storeCycles(numCyclesOffline);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Bladeburner offline progress
|
|
|
|
if (Player.bladeburner instanceof Bladeburner) {
|
|
|
|
Player.bladeburner.storeCycles(numCyclesOffline);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sleeves offline progress
|
|
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
|
|
if (Player.sleeves[i] instanceof Sleeve) {
|
2021-09-09 05:47:34 +02:00
|
|
|
const expForOtherSleeves = Player.sleeves[i].process(Player, numCyclesOffline);
|
2021-09-05 01:09:30 +02:00
|
|
|
|
|
|
|
// This sleeve earns experience for other sleeves
|
|
|
|
if (expForOtherSleeves == null) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
for (let j = 0; j < Player.sleeves.length; ++j) {
|
|
|
|
if (j === i) {
|
|
|
|
continue;
|
2018-08-07 03:15:31 +02:00
|
|
|
}
|
2021-09-09 05:47:34 +02:00
|
|
|
Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCyclesOffline, true);
|
2021-09-05 01:09:30 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update total playtime
|
2021-09-25 07:26:03 +02:00
|
|
|
const time = numCyclesOffline * CONSTANTS._idleSpeed;
|
2021-09-05 01:09:30 +02:00
|
|
|
if (Player.totalPlaytime == null) {
|
|
|
|
Player.totalPlaytime = 0;
|
|
|
|
}
|
|
|
|
if (Player.playtimeSinceLastAug == null) {
|
|
|
|
Player.playtimeSinceLastAug = 0;
|
|
|
|
}
|
|
|
|
if (Player.playtimeSinceLastBitnode == null) {
|
|
|
|
Player.playtimeSinceLastBitnode = 0;
|
|
|
|
}
|
|
|
|
Player.totalPlaytime += time;
|
|
|
|
Player.playtimeSinceLastAug += time;
|
|
|
|
Player.playtimeSinceLastBitnode += time;
|
|
|
|
|
|
|
|
Player.lastUpdate = Engine._lastUpdate;
|
|
|
|
Engine.start(); // Run main game loop and Scripts loop
|
|
|
|
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
|
2021-10-01 07:00:50 +02:00
|
|
|
setTimeout(
|
|
|
|
() =>
|
|
|
|
AlertEvents.emit(
|
|
|
|
<>
|
|
|
|
Offline for {timeOfflineString}. While you were offline, your scripts generated{" "}
|
|
|
|
<Money money={offlineHackingIncome} />, your Hacknet Nodes generated {hacknetProdInfo} and you gained{" "}
|
2021-10-01 19:08:37 +02:00
|
|
|
<Reputation reputation={offlineReputation} /> reputation divided amongst your factions.
|
2021-10-01 07:00:50 +02:00
|
|
|
</>,
|
|
|
|
),
|
|
|
|
250,
|
2021-09-05 01:09:30 +02:00
|
|
|
);
|
|
|
|
} else {
|
|
|
|
// No save found, start new game
|
|
|
|
initBitNodeMultipliers(Player);
|
|
|
|
Engine.start(); // Run main game loop and Scripts loop
|
|
|
|
Player.init();
|
|
|
|
initForeignServers(Player.getHomeComputer());
|
|
|
|
initCompanies();
|
|
|
|
initFactions();
|
|
|
|
initAugmentations();
|
|
|
|
initMessages();
|
|
|
|
updateSourceFileFlags(Player);
|
|
|
|
|
|
|
|
// Start interactive tutorial
|
|
|
|
iTutorialStart();
|
|
|
|
}
|
2021-10-05 03:06:55 +02:00
|
|
|
SetupTextEditor();
|
2021-09-05 01:09:30 +02:00
|
|
|
},
|
|
|
|
|
2021-09-18 01:43:08 +02:00
|
|
|
start: function () {
|
|
|
|
// Get time difference
|
|
|
|
const _thisUpdate = new Date().getTime();
|
|
|
|
let diff = _thisUpdate - Engine._lastUpdate;
|
|
|
|
const offset = diff % CONSTANTS._idleSpeed;
|
2021-09-17 01:42:55 +02:00
|
|
|
|
2021-09-18 01:43:08 +02:00
|
|
|
// Divide this by cycle time to determine how many cycles have elapsed since last update
|
|
|
|
diff = Math.floor(diff / CONSTANTS._idleSpeed);
|
2017-07-25 03:06:40 +02:00
|
|
|
|
2021-09-18 01:43:08 +02:00
|
|
|
if (diff > 0) {
|
|
|
|
// Update the game engine by the calculated number of cycles
|
|
|
|
Engine._lastUpdate = _thisUpdate - offset;
|
|
|
|
Player.lastUpdate = _thisUpdate - offset;
|
|
|
|
Engine.updateGame(diff);
|
2021-09-16 23:30:47 +02:00
|
|
|
}
|
2021-09-05 01:09:30 +02:00
|
|
|
|
2021-09-18 01:43:08 +02:00
|
|
|
window.requestAnimationFrame(Engine.start);
|
2021-09-05 01:09:30 +02:00
|
|
|
},
|
2016-10-17 10:24:39 +02:00
|
|
|
};
|
|
|
|
|
2021-09-21 22:49:38 +02:00
|
|
|
export { Engine };
|