Increased cost multiplier for Hacknet Node upgrades

This commit is contained in:
Daniel Xie 2017-05-30 15:59:08 -05:00
parent d5ad17c84b
commit 18f447de0e

@ -1,5 +1,5 @@
CONSTANTS = { CONSTANTS = {
Version: "0.17.5", Version: "0.17.6",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -19,10 +19,10 @@ CONSTANTS = {
/* Hacknet Node constants */ /* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.65, HacknetNodeMoneyGainPerLevel: 1.65,
HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node HacknetNodePurchaseNextMult: 1.38, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.22, //Multiplier for cost when upgrading RAM HacknetNodeUpgradeRamMult: 1.24, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200, HacknetNodeMaxLevel: 200,
HacknetNodeMaxRam: 64, HacknetNodeMaxRam: 64,